diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 847011850c..253b9800a6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -258,7 +258,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables return; } - // Otherwise, if this slider is also needs to be judged, apply judgement proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring. + // Otherwise, if this slider also needs to be judged, apply judgement proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring. ApplyResult(r => { int totalTicks = NestedHitObjects.Count;