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Line endings + license headers.
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@ -1,141 +1,144 @@
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using osu.Desktop.Tests.Beatmaps;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Desktop.Tests.Visual
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{
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/// <summary>
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/// The most minimal implementation of a playfield with scrolling hit objects.
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/// </summary>
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public class TestCaseScrollingPlayfield : TestCase
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{
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public TestCaseScrollingPlayfield()
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{
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Clock = new FramedClock();
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var objects = new List<HitObject>();
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int time = 1500;
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for (int i = 0; i < 50; i++)
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{
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objects.Add(new TestHitObject { StartTime = time });
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time += 500;
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}
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Beatmap b = new Beatmap
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{
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HitObjects = objects,
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata()
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}
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};
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WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
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Add(new TestHitRenderer(beatmap, true));
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}
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private class TestHitRenderer : ScrollingHitRenderer<TestPlayfield, TestHitObject, TestJudgement>
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{
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public TestHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(beatmap, isForCurrentRuleset)
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{
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}
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public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
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protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
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protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield();
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protected override DrawableHitObject<TestHitObject, TestJudgement> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(h);
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}
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private class TestScoreProcessor : ScoreProcessor<TestHitObject, TestJudgement>
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{
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protected override void OnNewJudgement(TestJudgement judgement)
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{
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}
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}
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private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
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{
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protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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yield return original as TestHitObject;
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}
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}
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private class DrawableTestHitObject : DrawableScrollingHitObject<TestHitObject, TestJudgement>
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{
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public DrawableTestHitObject(TestHitObject hitObject)
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: base(hitObject)
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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Add(new Circle
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{
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Size = new Vector2(50)
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});
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}
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protected override TestJudgement CreateJudgement() => new TestJudgement();
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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private class TestPlayfield : ScrollingPlayfield<TestHitObject, TestJudgement>
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{
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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public TestPlayfield()
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: base(Axes.X)
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f
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},
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content = new Container { RelativeSizeAxes = Axes.Both }
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};
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}
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}
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private class TestHitObject : HitObject
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{
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}
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private class TestJudgement : Judgement
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{
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public override string ResultString { get { throw new NotImplementedException(); } }
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public override string MaxResultString { get { throw new NotImplementedException(); } }
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}
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}
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using osu.Desktop.Tests.Beatmaps;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Desktop.Tests.Visual
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{
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/// <summary>
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/// The most minimal implementation of a playfield with scrolling hit objects.
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/// </summary>
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public class TestCaseScrollingPlayfield : TestCase
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{
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public TestCaseScrollingPlayfield()
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{
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Clock = new FramedClock();
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var objects = new List<HitObject>();
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int time = 1500;
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for (int i = 0; i < 50; i++)
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{
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objects.Add(new TestHitObject { StartTime = time });
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time += 500;
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}
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Beatmap b = new Beatmap
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{
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HitObjects = objects,
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty(),
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Metadata = new BeatmapMetadata()
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}
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};
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WorkingBeatmap beatmap = new TestWorkingBeatmap(b);
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Add(new TestHitRenderer(beatmap, true));
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}
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private class TestHitRenderer : ScrollingHitRenderer<TestPlayfield, TestHitObject, TestJudgement>
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{
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public TestHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(beatmap, isForCurrentRuleset)
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{
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}
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public override ScoreProcessor CreateScoreProcessor() => new TestScoreProcessor();
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protected override BeatmapConverter<TestHitObject> CreateBeatmapConverter() => new TestBeatmapConverter();
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protected override Playfield<TestHitObject, TestJudgement> CreatePlayfield() => new TestPlayfield();
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protected override DrawableHitObject<TestHitObject, TestJudgement> GetVisualRepresentation(TestHitObject h) => new DrawableTestHitObject(h);
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}
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private class TestScoreProcessor : ScoreProcessor<TestHitObject, TestJudgement>
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{
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protected override void OnNewJudgement(TestJudgement judgement)
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{
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}
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}
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private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
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{
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protected override IEnumerable<Type> ValidConversionTypes => new[] { typeof(HitObject) };
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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yield return original as TestHitObject;
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}
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}
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private class DrawableTestHitObject : DrawableScrollingHitObject<TestHitObject, TestJudgement>
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{
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public DrawableTestHitObject(TestHitObject hitObject)
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: base(hitObject)
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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Add(new Circle
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{
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Size = new Vector2(50)
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});
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}
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protected override TestJudgement CreateJudgement() => new TestJudgement();
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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private class TestPlayfield : ScrollingPlayfield<TestHitObject, TestJudgement>
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{
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protected override Container<Drawable> Content => content;
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private readonly Container<Drawable> content;
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public TestPlayfield()
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: base(Axes.X)
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.2f
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},
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content = new Container { RelativeSizeAxes = Axes.Both }
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};
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}
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}
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private class TestHitObject : HitObject
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{
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}
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private class TestJudgement : Judgement
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{
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public override string ResultString { get { throw new NotImplementedException(); } }
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public override string MaxResultString { get { throw new NotImplementedException(); } }
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}
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}
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}
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