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Add catch selection blueprint visual test scene (without tests)
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Edit;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public class CatchEditorTestSceneContainer : Container
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{
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[Cached(typeof(Playfield))]
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public readonly ScrollingPlayfield Playfield;
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protected override Container<Drawable> Content { get; }
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public CatchEditorTestSceneContainer()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Width = CatchPlayfield.WIDTH;
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Height = 1000;
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Padding = new MarginPadding
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{
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Bottom = 100
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};
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InternalChildren = new Drawable[]
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{
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new ScrollingTestContainer(ScrollingDirection.Down)
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{
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TimeRange = 1000,
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RelativeSizeAxes = Axes.Both,
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Child = Playfield = new TestCatchPlayfield
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{
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RelativeSizeAxes = Axes.Both
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}
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},
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new PlayfieldBorder
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{
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PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Full },
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Clock = new FramedClock(new StopwatchClock(true))
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},
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Content = new Container
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{
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RelativeSizeAxes = Axes.Both
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}
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};
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}
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private class TestCatchPlayfield : CatchEditorPlayfield
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{
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public TestCatchPlayfield()
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: base(new BeatmapDifficulty { CircleSize = 0 })
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{
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}
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}
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}
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}
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