mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 06:36:31 +09:00
Add dynamic compilation exclusion rules for ruleset types
This commit is contained in:
@ -22,6 +22,7 @@ using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -31,6 +32,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class TaikoRuleset : Ruleset, ILegacyRuleset
|
||||
{
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
|
||||
|
Reference in New Issue
Block a user