mirror of
https://github.com/osukey/osukey.git
synced 2025-08-06 16:13:57 +09:00
Fix textbox focus test in ChatOverlayV2
This commit is contained in:
@ -365,19 +365,19 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TextBoxRetainsFocus()
|
public void TestTextBoxRetainsFocus()
|
||||||
{
|
{
|
||||||
AddStep("Show overlay", () => chatOverlay.Show());
|
AddStep("Show overlay", () => chatOverlay.Show());
|
||||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||||
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
|
||||||
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
|
||||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||||
|
AddStep("Click drawable channel", () => clickDrawable(currentDrawableChannel));
|
||||||
|
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||||
AddStep("Click selector", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListSelector>().Single()));
|
AddStep("Click selector", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListSelector>().Single()));
|
||||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||||
AddStep("Click listing", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListing>().Single()));
|
AddStep("Click listing", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelListing>().Single()));
|
||||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||||
AddStep("Click drawable channel", () => clickDrawable(currentDrawableChannel));
|
|
||||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
|
||||||
AddStep("Click channel list", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelList>().Single()));
|
AddStep("Click channel list", () => clickDrawable(chatOverlay.ChildrenOfType<ChannelList>().Single()));
|
||||||
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
AddAssert("TextBox is focused", () => InputManager.FocusedDrawable == chatOverlayTextBox);
|
||||||
AddStep("Click top bar", () => clickDrawable(chatOverlay.ChildrenOfType<ChatOverlayTopBar>().Single()));
|
AddStep("Click top bar", () => clickDrawable(chatOverlay.ChildrenOfType<ChatOverlayTopBar>().Single()));
|
||||||
|
@ -242,12 +242,12 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
// null channel denotes that we should be showing the listing.
|
// null channel denotes that we should be showing the listing.
|
||||||
currentChannelContainer.Clear(false);
|
currentChannelContainer.Clear(false);
|
||||||
channelListing.State.Value = Visibility.Visible;
|
channelListing.Show();
|
||||||
textBar.ShowSearch.Value = true;
|
textBar.ShowSearch.Value = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
channelListing.State.Value = Visibility.Hidden;
|
channelListing.Hide();
|
||||||
textBar.ShowSearch.Value = false;
|
textBar.ShowSearch.Value = false;
|
||||||
|
|
||||||
if (loadedChannels.ContainsKey(newChannel))
|
if (loadedChannels.ContainsKey(newChannel))
|
||||||
@ -299,6 +299,7 @@ namespace osu.Game.Overlays
|
|||||||
foreach (var channel in leftChannels)
|
foreach (var channel in leftChannels)
|
||||||
{
|
{
|
||||||
channelList.RemoveChannel(channel);
|
channelList.RemoveChannel(channel);
|
||||||
|
|
||||||
if (loadedChannels.ContainsKey(channel))
|
if (loadedChannels.ContainsKey(channel))
|
||||||
{
|
{
|
||||||
ChatOverlayDrawableChannel loaded = loadedChannels[channel];
|
ChatOverlayDrawableChannel loaded = loadedChannels[channel];
|
||||||
|
Reference in New Issue
Block a user