diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs
index bb8f377f84..8c2e2b66ca 100644
--- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs
+++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Scoring
result.HealthAtJudgement = Health.Value;
result.FailedAtJudgement = HasFailed;
- double healthIncrease = HealthAdjustmentFactorFor(result) * result.Judgement.HealthIncreaseFor(result);
+ double healthIncrease = result.Judgement.HealthIncreaseFor(result);
healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, healthIncrease));
if (HasFailed)
@@ -73,13 +73,6 @@ namespace osu.Game.Rulesets.Scoring
// Todo: Revert HasFailed state with proper player support
}
- ///
- /// An adjustment factor which is multiplied into the health increase provided by a .
- ///
- /// The for which the adjustment should apply.
- /// The adjustment factor.
- protected virtual double HealthAdjustmentFactorFor(JudgementResult result) => 1;
-
///
/// The default conditions for failing.
///