From bd74d086fb412e32cb9249e41287c47dbb037f5c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 25 Dec 2019 13:33:50 +0900 Subject: [PATCH] Remove adjustment factor --- osu.Game/Rulesets/Scoring/HealthProcessor.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index bb8f377f84..8c2e2b66ca 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Scoring result.HealthAtJudgement = Health.Value; result.FailedAtJudgement = HasFailed; - double healthIncrease = HealthAdjustmentFactorFor(result) * result.Judgement.HealthIncreaseFor(result); + double healthIncrease = result.Judgement.HealthIncreaseFor(result); healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, healthIncrease)); if (HasFailed) @@ -73,13 +73,6 @@ namespace osu.Game.Rulesets.Scoring // Todo: Revert HasFailed state with proper player support } - /// - /// An adjustment factor which is multiplied into the health increase provided by a . - /// - /// The for which the adjustment should apply. - /// The adjustment factor. - protected virtual double HealthAdjustmentFactorFor(JudgementResult result) => 1; - /// /// The default conditions for failing. ///