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PlacementMask -> PlacementBlueprint
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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual
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public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler
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{
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private readonly Container hitObjectContainer;
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private PlacementMask currentMask;
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private PlacementBlueprint currentBlueprint;
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protected HitObjectPlacementMaskTestCase()
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{
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(currentMask = CreateMask());
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Add(currentBlueprint = CreateMask());
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -51,8 +51,8 @@ namespace osu.Game.Tests.Visual
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{
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hitObjectContainer.Add(CreateHitObject(hitObject));
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Remove(currentMask);
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Add(currentMask = CreateMask());
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Remove(currentBlueprint);
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Add(currentBlueprint = CreateMask());
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}
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public void Delete(HitObject hitObject)
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@ -60,6 +60,6 @@ namespace osu.Game.Tests.Visual
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}
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protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
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protected abstract PlacementMask CreateMask();
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protected abstract PlacementBlueprint CreateMask();
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}
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}
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