PlacementMask -> PlacementBlueprint

This commit is contained in:
smoogipoo
2018-11-06 18:04:03 +09:00
parent 11be820efe
commit bd775af274
14 changed files with 24 additions and 24 deletions

View File

@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual
public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler
{
private readonly Container hitObjectContainer;
private PlacementMask currentMask;
private PlacementBlueprint currentBlueprint;
protected HitObjectPlacementMaskTestCase()
{
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
Add(currentMask = CreateMask());
Add(currentBlueprint = CreateMask());
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -51,8 +51,8 @@ namespace osu.Game.Tests.Visual
{
hitObjectContainer.Add(CreateHitObject(hitObject));
Remove(currentMask);
Add(currentMask = CreateMask());
Remove(currentBlueprint);
Add(currentBlueprint = CreateMask());
}
public void Delete(HitObject hitObject)
@ -60,6 +60,6 @@ namespace osu.Game.Tests.Visual
}
protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
protected abstract PlacementMask CreateMask();
protected abstract PlacementBlueprint CreateMask();
}
}