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Make beatmap title use unicode
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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@ -228,8 +229,8 @@ namespace osu.Game.Overlays.BeatmapSet
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loading.Hide();
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title.Text = setInfo.NewValue.Metadata.Title ?? string.Empty;
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artist.Text = setInfo.NewValue.Metadata.Artist ?? string.Empty;
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title.Text = new RomanisableString(setInfo.NewValue.Metadata.TitleUnicode, setInfo.NewValue.Metadata.Title);
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artist.Text = new RomanisableString(setInfo.NewValue.Metadata.ArtistUnicode, setInfo.NewValue.Metadata.Artist);
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explicitContentPill.Alpha = setInfo.NewValue.OnlineInfo.HasExplicitContent ? 1 : 0;
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