Begin refactoring SelectionBlueprint to handle non-drawable HitObjects

This commit is contained in:
Dean Herbert
2020-01-21 00:53:59 +09:00
parent 1becbb072e
commit bd96cf94a6
15 changed files with 102 additions and 107 deletions

View File

@ -59,7 +59,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
DragBox = CreateDragBox(select),
selectionHandler,
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
selectionBlueprints = CreateSelectionBlueprintContainer(),
DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
});
@ -67,6 +67,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
AddBlueprintFor(obj);
}
protected virtual SelectionBlueprintContainer CreateSelectionBlueprintContainer() => new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
protected override void LoadComplete()
{
base.LoadComplete();
@ -118,7 +120,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (clickedBlueprint == null)
return false;
adjustableClock?.Seek(clickedBlueprint.DrawableObject.HitObject.StartTime);
adjustableClock?.Seek(clickedBlueprint.HitObject.StartTime);
return true;
}
@ -208,7 +210,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void removeBlueprintFor(HitObject hitObject)
{
var blueprint = selectionBlueprints.SingleOrDefault(m => m.DrawableObject.HitObject == hitObject);
var blueprint = selectionBlueprints.SingleOrDefault(m => m.HitObject == hitObject);
if (blueprint == null)
return;
@ -346,8 +348,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
return false;
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.DrawableObject.HitObject.StartTime).First();
screenSpaceMovementStartPosition = movementBlueprint.DrawableObject.ToScreenSpace(movementBlueprint.DrawableObject.OriginPosition);
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
screenSpaceMovementStartPosition = movementBlueprint.SelectionPoint; // todo: unsure if correct
return true;
}
@ -365,14 +367,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
Debug.Assert(screenSpaceMovementStartPosition != null);
Vector2 startPosition = screenSpaceMovementStartPosition.Value;
HitObject draggedObject = movementBlueprint.DrawableObject.HitObject;
HitObject draggedObject = movementBlueprint.HitObject;
// The final movement position, relative to screenSpaceMovementStartPosition
Vector2 movePosition = startPosition + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
// Move the hitobjects
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, startPosition, ToScreenSpace(snappedPosition))))
if (!selectionHandler.HandleMovement(new MoveSelectionEvent((OverlaySelectionBlueprint)movementBlueprint, startPosition, ToScreenSpace(snappedPosition))))
return true;
// Apply the start time at the newly snapped-to position
@ -411,29 +413,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
protected class SelectionBlueprintContainer : Container<SelectionBlueprint>
{
public IEnumerable<SelectionBlueprint> AliveBlueprints => AliveInternalChildren.Cast<SelectionBlueprint>();
protected override int Compare(Drawable x, Drawable y)
{
if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint))
return base.Compare(x, y);
return Compare(xBlueprint, yBlueprint);
}
public int Compare(SelectionBlueprint x, SelectionBlueprint y)
{
// dpeth is used to denote selected status (we always want selected blueprints to handle input first).
int d = x.Depth.CompareTo(y.Depth);
if (d != 0)
return d;
// Put earlier hitobjects towards the end of the list, so they handle input first
int i = y.DrawableObject.HitObject.StartTime.CompareTo(x.DrawableObject.HitObject.StartTime);
return i == 0 ? CompareReverseChildID(x, y) : i;
}
}
}
}

View File

@ -119,7 +119,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
return CreateBlueprintFor(drawable);
}
public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
protected override void AddBlueprintFor(HitObject hitObject)
{

View File

@ -7,14 +7,14 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
/// <summary>
/// An event which occurs when a <see cref="SelectionBlueprint"/> is moved.
/// An event which occurs when a <see cref="OverlaySelectionBlueprint"/> is moved.
/// </summary>
public class MoveSelectionEvent
{
/// <summary>
/// The <see cref="SelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>.
/// The <see cref="OverlaySelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>.
/// </summary>
public readonly SelectionBlueprint Blueprint;
public readonly OverlaySelectionBlueprint Blueprint;
/// <summary>
/// The starting screen-space position of the hitobject.
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </remarks>
public readonly Vector2 InstantDelta;
public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition)
public MoveSelectionEvent(OverlaySelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition)
{
Blueprint = blueprint;
ScreenSpaceStartPosition = screenSpaceStartPosition;

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
private readonly List<SelectionBlueprint> selectedBlueprints;
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.DrawableObject.HitObject);
public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
private Drawable outline;
@ -146,7 +146,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void deleteSelected()
{
foreach (var h in selectedBlueprints.ToList())
placementHandler.Delete(h.DrawableObject.HitObject);
placementHandler.Delete(h.HitObject);
}
#endregion

View File

@ -2,13 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
@ -19,32 +18,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
internal class TimelineHitObjectDisplay : BlueprintContainer
{
private EditorBeatmap beatmap { get; }
private readonly TimelinePart content;
public TimelineHitObjectDisplay(EditorBeatmap beatmap)
{
RelativeSizeAxes = Axes.Both;
this.beatmap = beatmap;
AddInternal(content = new TimelinePart { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load()
{
foreach (var h in beatmap.HitObjects)
add(h);
protected override SelectionBlueprintContainer CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
beatmap.HitObjectAdded += add;
beatmap.HitObjectRemoved += remove;
beatmap.StartTimeChanged += h =>
protected class TimelineSelectionBlueprintContainer : SelectionBlueprintContainer
{
protected override Container<SelectionBlueprint> Content { get; }
public TimelineSelectionBlueprintContainer()
{
remove(h);
add(h);
};
AddInternal(new TimelinePart<SelectionBlueprint>(Content = new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
}
}
protected override void LoadComplete()
@ -53,24 +41,19 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
DragBox.Alpha = 0;
}
private void remove(HitObject h)
protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
{
foreach (var d in content.OfType<TimelineHitObjectRepresentation>().Where(c => c.HitObject == h))
d.Expire();
}
//var yOffset = content.Count(d => d.X == h.StartTime);
var yOffset = 0;
private void add(HitObject h)
{
var yOffset = content.Count(d => d.X == h.StartTime);
content.Add(new TimelineHitObjectRepresentation(h) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS });
return new TimelineHitObjectRepresentation(hitObject) { Y = -yOffset * TimelineHitObjectRepresentation.THICKNESS };
}
protected override bool OnMouseDown(MouseDownEvent e)
{
base.OnMouseDown(e);
return false; // tempoerary until we correctly handle selections.
return false; // temporary until we correctly handle selections.
}
protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new NoDragDragBox(performSelect);
@ -85,15 +68,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public override bool UpdateDrag(MouseButtonEvent e) => false;
}
private class TimelineHitObjectRepresentation : CompositeDrawable
private class TimelineHitObjectRepresentation : SelectionBlueprint
{
public const float THICKNESS = 3;
public readonly HitObject HitObject;
public TimelineHitObjectRepresentation(HitObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;