Begin refactoring SelectionBlueprint to handle non-drawable HitObjects

This commit is contained in:
Dean Herbert
2020-01-21 00:53:59 +09:00
parent 1becbb072e
commit bd96cf94a6
15 changed files with 102 additions and 107 deletions

View File

@ -119,7 +119,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
return CreateBlueprintFor(drawable);
}
public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
protected override void AddBlueprintFor(HitObject hitObject)
{