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Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
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@ -119,7 +119,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return CreateBlueprintFor(drawable);
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}
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public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
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public virtual OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
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protected override void AddBlueprintFor(HitObject hitObject)
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{
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