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Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
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@ -7,14 +7,14 @@ using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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/// <summary>
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/// An event which occurs when a <see cref="SelectionBlueprint"/> is moved.
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/// An event which occurs when a <see cref="OverlaySelectionBlueprint"/> is moved.
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/// </summary>
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public class MoveSelectionEvent
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{
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/// <summary>
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/// The <see cref="SelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>.
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/// The <see cref="OverlaySelectionBlueprint"/> that triggered this <see cref="MoveSelectionEvent"/>.
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/// </summary>
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public readonly SelectionBlueprint Blueprint;
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public readonly OverlaySelectionBlueprint Blueprint;
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/// <summary>
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/// The starting screen-space position of the hitobject.
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </remarks>
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public readonly Vector2 InstantDelta;
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public MoveSelectionEvent(SelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition)
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public MoveSelectionEvent(OverlaySelectionBlueprint blueprint, Vector2 screenSpaceStartPosition, Vector2 screenSpacePosition)
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{
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Blueprint = blueprint;
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ScreenSpaceStartPosition = screenSpaceStartPosition;
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