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Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
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@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual
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});
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}
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protected void AddBlueprint(SelectionBlueprint blueprint)
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protected void AddBlueprint(OverlaySelectionBlueprint blueprint)
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{
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Add(blueprint.With(d =>
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{
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