Begin refactoring SelectionBlueprint to handle non-drawable HitObjects

This commit is contained in:
Dean Herbert
2020-01-21 00:53:59 +09:00
parent 1becbb072e
commit bd96cf94a6
15 changed files with 102 additions and 107 deletions

View File

@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual
});
}
protected void AddBlueprint(SelectionBlueprint blueprint)
protected void AddBlueprint(OverlaySelectionBlueprint blueprint)
{
Add(blueprint.With(d =>
{