Merge branch 'master' into player-reduced-parallax

This commit is contained in:
Dean Herbert
2018-02-28 23:15:25 +09:00
committed by GitHub
9 changed files with 49 additions and 19 deletions

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@ -207,6 +207,12 @@ namespace osu.Game.Tests.Visual
checkVisibleItemCount(true, 0); checkVisibleItemCount(true, 0);
AddAssert("Selection is null", () => currentSelection == null); AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(true);
AddAssert("Selection is null", () => currentSelection == null);
advanceSelection(false);
AddAssert("Selection is null", () => currentSelection == null);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false)); AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
AddAssert("Selection is non-null", () => currentSelection != null); AddAssert("Selection is non-null", () => currentSelection != null);

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@ -8,6 +8,7 @@ using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.MathUtils;
namespace osu.Game.Graphics.Containers namespace osu.Game.Graphics.Containers
{ {
@ -63,8 +64,9 @@ namespace osu.Game.Graphics.Containers
if (parallaxEnabled) if (parallaxEnabled)
{ {
Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2; Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, Easing.OutQuint);
content.Position = Interpolation.ValueAt(Clock.ElapsedFrameTime, content.Position, offset, 0, 1000, Easing.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount); content.Scale = new Vector2(1 + ParallaxAmount);
} }

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@ -65,6 +65,14 @@ namespace osu.Game.Overlays.Mods
Ruleset.TriggerChange(); Ruleset.TriggerChange();
} }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Ruleset.UnbindAll();
SelectedMods.UnbindAll();
}
private void selectedModsChanged(IEnumerable<Mod> obj) private void selectedModsChanged(IEnumerable<Mod> obj)
{ {
foreach (ModSection section in ModSectionsContainer.Children) foreach (ModSection section in ModSectionsContainer.Children)

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@ -353,7 +353,7 @@ namespace osu.Game.Screens.Play
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)
{ {
if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? false)) if ((!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false) && (!pauseContainer?.IsResuming ?? true))
{ {
// In the case of replays, we may have changed the playback rate. // In the case of replays, we may have changed the playback rate.
applyRateFromMods(); applyRateFromMods();

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@ -109,7 +109,7 @@ namespace osu.Game.Screens.Play
{ {
var xFill = value * UsableWidth; var xFill = value * UsableWidth;
fill.Width = xFill; fill.Width = xFill;
handleBase.MoveToX(xFill); handleBase.X = xFill;
} }
protected override void OnUserChange() => OnSeek?.Invoke(Current); protected override void OnUserChange() => OnSeek?.Invoke(Current);

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@ -192,7 +192,9 @@ namespace osu.Game.Screens.Select
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param> /// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
public void SelectNext(int direction = 1, bool skipDifficulties = true) public void SelectNext(int direction = 1, bool skipDifficulties = true)
{ {
if (!Items.Any()) var visibleItems = Items.Where(s => !s.Item.Filtered).ToList();
if (!visibleItems.Any())
return; return;
DrawableCarouselItem drawable = null; DrawableCarouselItem drawable = null;
@ -202,15 +204,15 @@ namespace osu.Game.Screens.Select
// we can fix this by changing this method to not reference drawables / Items in the first place. // we can fix this by changing this method to not reference drawables / Items in the first place.
return; return;
int originalIndex = Items.IndexOf(drawable); int originalIndex = visibleItems.IndexOf(drawable);
int currentIndex = originalIndex; int currentIndex = originalIndex;
// local function to increment the index in the required direction, wrapping over extremities. // local function to increment the index in the required direction, wrapping over extremities.
int incrementIndex() => currentIndex = (currentIndex + direction + Items.Count) % Items.Count; int incrementIndex() => currentIndex = (currentIndex + direction + visibleItems.Count) % visibleItems.Count;
while (incrementIndex() != originalIndex) while (incrementIndex() != originalIndex)
{ {
var item = Items[currentIndex].Item; var item = visibleItems[currentIndex].Item;
if (item.Filtered || item.State == CarouselItemState.Selected) continue; if (item.Filtered || item.State == CarouselItemState.Selected) continue;
@ -407,12 +409,14 @@ namespace osu.Game.Screens.Select
continue; continue;
} }
float depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0);
// Only add if we're not already part of the content. // Only add if we're not already part of the content.
if (!scrollableContent.Contains(item)) if (!scrollableContent.Contains(item))
{ {
// Makes sure headers are always _below_ items, // Makes sure headers are always _below_ items,
// and depth flows downward. // and depth flows downward.
item.Depth = i + (item is DrawableCarouselBeatmapSet ? -Items.Count : 0); item.Depth = depth;
switch (item.LoadState) switch (item.LoadState)
{ {
@ -426,6 +430,10 @@ namespace osu.Game.Screens.Select
break; break;
} }
} }
else
{
scrollableContent.ChangeChildDepth(item, depth);
}
} }
// this is not actually useful right now, but once we have groups may well be. // this is not actually useful right now, but once we have groups may well be.

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@ -1,11 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Screens; using osu.Framework.Screens;
@ -47,13 +49,15 @@ namespace osu.Game.Screens.Select
private SampleChannel sampleConfirm; private SampleChannel sampleConfirm;
[BackgroundDependencyLoader(true)] public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(new List<Mod>());
private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, OsuGame game)
{
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
if (game != null) [BackgroundDependencyLoader(true)]
modSelect.SelectedMods.BindTo(game.SelectedMods); private void load(OsuColour colours, AudioManager audio, BeatmapManager beatmaps, DialogOverlay dialogOverlay, OsuGame osu)
{
if (osu != null) SelectedMods.BindTo(osu.SelectedMods);
modSelect.SelectedMods.BindTo(SelectedMods);
sampleConfirm = audio.Sample.Get(@"SongSelect/confirm-selection");
Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue); Footer.AddButton(@"mods", colours.Yellow, modSelect, Key.F1, float.MaxValue);
@ -80,7 +84,7 @@ namespace osu.Game.Screens.Select
{ {
base.UpdateBeatmap(beatmap); base.UpdateBeatmap(beatmap);
beatmap.Mods.BindTo(modSelect.SelectedMods); beatmap.Mods.BindTo(SelectedMods);
BeatmapDetails.Beatmap = beatmap; BeatmapDetails.Beatmap = beatmap;
@ -95,7 +99,7 @@ namespace osu.Game.Screens.Select
if (removeAutoModOnResume) if (removeAutoModOnResume)
{ {
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType(); var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
modSelect.SelectedMods.Value = modSelect.SelectedMods.Value.Where(m => m.GetType() != autoType).ToArray(); SelectedMods.Value = SelectedMods.Value.Where(m => m.GetType() != autoType).ToArray();
removeAutoModOnResume = false; removeAutoModOnResume = false;
} }
@ -125,7 +129,7 @@ namespace osu.Game.Screens.Select
if (Beatmap.Value.Track != null) if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false; Beatmap.Value.Track.Looping = false;
Beatmap.Value.Mods.UnbindBindings(); SelectedMods.UnbindAll();
Beatmap.Value.Mods.Value = new Mod[] { }; Beatmap.Value.Mods.Value = new Mod[] { };
return false; return false;

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@ -386,6 +386,8 @@ namespace osu.Game.Screens.Select
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)
{ {
FinaliseSelection();
beatmapInfoWedge.State = Visibility.Hidden; beatmapInfoWedge.State = Visibility.Hidden;
Content.FadeOut(100); Content.FadeOut(100);