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Add basic VolumeControl and saving of volume to config.
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99
osu.Game/VolumeControl.cs
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99
osu.Game/VolumeControl.cs
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Drawables;
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using osu.Framework.Input;
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using osu.Framework.Graphics.Transformations;
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namespace osu.Game
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{
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internal class VolumeControl : Container
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{
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private Box meterFill;
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private Container meterContainer;
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public BindableDouble VolumeGlobal { get; set; }
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public BindableDouble VolumeSample { get; set; }
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public BindableDouble VolumeTrack { get; set; }
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public VolumeControl()
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{
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RelativeSizeAxes = Axes.Both;
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}
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public override void Load()
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{
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base.Load();
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Children = new Drawable[]
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{
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meterContainer = new Container {
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Position = new Vector2(10, 10),
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Size = new Vector2(40, 180),
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.5f, 0.9f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.DarkGray,
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RelativeSizeAxes = Axes.Both,
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},
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meterFill = new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre
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},
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}
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}
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}
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}
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};
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}
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protected override bool OnWheelDown(InputState state)
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{
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appear();
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VolumeGlobal.Value -= 0.05f;
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meterFill.ScaleTo(new Vector2(1, (float)VolumeGlobal.Value), 300, EasingTypes.OutQuint);
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return base.OnWheelDown(state);
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}
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protected override bool OnWheelUp(InputState state)
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{
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appear();
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VolumeGlobal.Value += 0.05f;
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meterFill.ScaleTo(new Vector2(1, (float)VolumeGlobal.Value), 300, EasingTypes.OutQuint);
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return base.OnWheelUp(state);
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}
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private void appear()
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{
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meterContainer.ClearTransformations();
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meterContainer.FadeIn(100);
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meterContainer.Delay(1000);
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meterContainer.FadeOut(100);
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}
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}
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}
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