mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into add-flash-effects
# Conflicts: # osu.Game/Overlays/Options/General/LoginOptions.cs
This commit is contained in:
@ -1,42 +1,42 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps.Drawables
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{
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class BeatmapGroup : IStateful<BeatmapGroupState>
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{
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public BeatmapPanel SelectedPanel;
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/// <summary>
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/// Fires when one of our difficulties was selected. Will fire on first expand.
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/// </summary>
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public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Database;
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namespace osu.Game.Beatmaps.Drawables
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{
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class BeatmapGroup : IStateful<BeatmapGroupState>
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{
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public BeatmapPanel SelectedPanel;
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/// <summary>
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/// Fires when one of our difficulties was selected. Will fire on first expand.
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/// </summary>
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public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
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/// <summary>
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/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
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/// </summary>
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public Action<BeatmapInfo> StartRequested;
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public BeatmapSetHeader Header;
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/// </summary>
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public Action<BeatmapInfo> StartRequested;
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public BeatmapSetHeader Header;
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private BeatmapGroupState state;
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public List<BeatmapPanel> BeatmapPanels;
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public BeatmapGroupState State
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{
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get { return state; }
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set
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{
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state = value;
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public List<BeatmapPanel> BeatmapPanels;
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public BeatmapGroupState State
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{
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get { return state; }
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set
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{
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state = value;
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switch (state)
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{
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case BeatmapGroupState.Expanded:
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@ -56,28 +56,30 @@ namespace osu.Game.Beatmaps.Drawables
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panel.FadeOut(300, EasingTypes.OutQuint);
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break;
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}
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}
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}
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public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null)
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{
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Header = new BeatmapSetHeader(beatmap)
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{
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GainedSelection = headerGainedSelection,
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RelativeSizeAxes = Axes.X,
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};
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}
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}
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public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null)
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{
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Header = new BeatmapSetHeader(beatmap)
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{
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GainedSelection = headerGainedSelection,
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RelativeSizeAxes = Axes.X,
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};
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BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
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{
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Alpha = 0,
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GainedSelection = panelGainedSelection,
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StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
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RelativeSizeAxes = Axes.X,
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}).ToList();
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}).ToList();
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Header.AddDifficultyIcons(BeatmapPanels);
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}
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private void headerGainedSelection(BeatmapSetHeader panel)
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{
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private void headerGainedSelection(BeatmapSetHeader panel)
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{
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State = BeatmapGroupState.Expanded;
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//we want to make sure one of our children is selected in the case none have been selected yet.
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@ -85,10 +87,10 @@ namespace osu.Game.Beatmaps.Drawables
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BeatmapPanels.First().State = PanelSelectedState.Selected;
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else
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SelectionChanged?.Invoke(this, SelectedPanel.Beatmap);
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}
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private void panelGainedSelection(BeatmapPanel panel)
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{
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}
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private void panelGainedSelection(BeatmapPanel panel)
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{
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try
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{
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if (SelectedPanel == panel) return;
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@ -96,18 +98,18 @@ namespace osu.Game.Beatmaps.Drawables
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if (SelectedPanel != null)
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SelectedPanel.State = PanelSelectedState.NotSelected;
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SelectedPanel = panel;
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}
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finally
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}
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finally
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{
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State = BeatmapGroupState.Expanded;
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SelectionChanged?.Invoke(this, panel.Beatmap);
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}
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}
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}
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}
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}
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public enum BeatmapGroupState
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{
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Collapsed,
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Expanded,
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}
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}
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}
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}
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@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Input;
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using osu.Game.Modes;
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namespace osu.Game.Beatmaps.Drawables
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{
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@ -83,7 +84,7 @@ namespace osu.Game.Beatmaps.Drawables
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255))
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new DifficultyIcon(beatmap)
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{
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Scale = new Vector2(1.8f),
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Anchor = Anchor.CentreLeft,
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@ -130,7 +131,7 @@ namespace osu.Game.Beatmaps.Drawables
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},
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}
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},
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new StarCounter { Count = beatmap.BaseDifficulty?.OverallDifficulty ?? 5, StarSize = 8 }
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new StarCounter { Count = beatmap.StarDifficulty, StarSize = 8 }
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}
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}
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}
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@ -2,6 +2,7 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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@ -23,6 +24,7 @@ namespace osu.Game.Beatmaps.Drawables
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private OsuConfigManager config;
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private Bindable<bool> preferUnicode;
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private WorkingBeatmap beatmap;
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private FlowContainer difficultyIcons;
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public BeatmapSetHeader(WorkingBeatmap beatmap)
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{
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@ -56,15 +58,10 @@ namespace osu.Game.Beatmaps.Drawables
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TextSize = 17,
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Shadow = true,
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},
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new FlowContainer
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difficultyIcons = new FlowContainer
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{
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Margin = new MarginPadding { Top = 5 },
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(159, 198, 0, 255)),
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new DifficultyIcon(FontAwesome.fa_dot_circle_o, new Color4(246, 101, 166, 255)),
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}
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}
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}
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}
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@ -177,5 +174,11 @@ namespace osu.Game.Beatmaps.Drawables
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});
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}
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}
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public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
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{
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foreach (var p in panels)
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difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
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}
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}
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}
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@ -1,9 +1,14 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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using OpenTK;
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using OpenTK.Graphics;
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@ -11,20 +16,76 @@ namespace osu.Game.Beatmaps.Drawables
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{
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class DifficultyIcon : Container
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{
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public DifficultyIcon(FontAwesome icon, Color4 color)
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private readonly BeatmapInfo beatmap;
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private OsuColour palette;
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public DifficultyIcon(BeatmapInfo beatmap)
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{
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this.beatmap = beatmap;
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const float size = 20;
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Size = new Vector2(size);
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Children = new[]
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour palette)
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{
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this.palette = palette;
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Children = new[]
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{
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new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = size,
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Colour = color,
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Icon = icon
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TextSize = Size.X,
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Colour = getColour(beatmap),
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Icon = FontAwesome.fa_circle
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},
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new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = Size.X,
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Colour = Color4.White,
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Icon = Ruleset.GetRuleset(beatmap.Mode).Icon
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}
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};
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};
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}
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enum DifficultyRating
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{
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Easy,
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Normal,
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Hard,
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Insane,
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Expert
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}
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private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
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{
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var rating = beatmap.StarDifficulty;
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if (rating < 1.5) return DifficultyRating.Easy;
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if (rating < 2.25) return DifficultyRating.Normal;
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if (rating < 3.75) return DifficultyRating.Hard;
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if (rating < 5.25) return DifficultyRating.Insane;
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return DifficultyRating.Expert;
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}
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private Color4 getColour(BeatmapInfo beatmap)
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{
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switch (getDifficultyRating(beatmap))
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{
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case DifficultyRating.Easy:
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return palette.Green;
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default:
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case DifficultyRating.Normal:
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return palette.Yellow;
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case DifficultyRating.Hard:
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return palette.Pink;
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case DifficultyRating.Insane:
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return palette.Purple;
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case DifficultyRating.Expert:
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return palette.Gray0;
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}
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}
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}
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}
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