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Merge branch 'master' into editor-hitobject-overlays
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -32,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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slider = s;
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Position = s.StackedPosition;
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Container<DrawableSliderTick> ticks;
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Container<DrawableRepeatPoint> repeatPoints;
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@ -40,20 +43,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Body = new SliderBody(s)
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{
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AccentColour = AccentColour,
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Position = s.StackedPosition,
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PathWidth = s.Scale * 64,
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},
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ticks = new Container<DrawableSliderTick>(),
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repeatPoints = new Container<DrawableRepeatPoint>(),
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ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
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Ball = new SliderBall(s)
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{
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BypassAutoSizeAxes = Axes.Both,
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Scale = new Vector2(s.Scale),
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AccentColour = AccentColour,
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AlwaysPresent = true,
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Alpha = 0
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},
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HeadCircle = new DrawableHitCircle(s.HeadCircle),
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TailCircle = new DrawableSliderTail(s.TailCircle)
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HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.TailCircle.Position - s.Position },
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TailCircle = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.Position - s.Position }
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};
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components.Add(Body);
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@ -66,10 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
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{
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var drawableTick = new DrawableSliderTick(tick)
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{
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Position = tick.StackedPosition
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};
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var drawableTick = new DrawableSliderTick(tick) { Position = tick.Position - s.Position };
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ticks.Add(drawableTick);
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components.Add(drawableTick);
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@ -78,10 +78,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
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{
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var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
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{
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Position = repeatPoint.StackedPosition
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};
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var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this) { Position = repeatPoint.Position - s.Position };
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repeatPoints.Add(drawableRepeatPoint);
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components.Add(drawableRepeatPoint);
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@ -108,11 +105,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
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if (!HeadCircle.IsHit)
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HeadCircle.Position = slider.StackedPositionAt(completionProgress);
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HeadCircle.Position = slider.CurvePositionAt(completionProgress);
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foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
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foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
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foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
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Size = Body.Size;
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OriginPosition = Body.PathOffset;
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if (DrawSize != Vector2.Zero)
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{
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var childAnchorPosition = Vector2.Divide(OriginPosition, DrawSize);
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foreach (var obj in NestedHitObjects)
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obj.RelativeAnchorPosition = childAnchorPosition;
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Ball.RelativeAnchorPosition = childAnchorPosition;
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}
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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@ -155,6 +163,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
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}
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Expire(true);
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}
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public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
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