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Rename radio button classes to be local to editor
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@ -72,10 +72,10 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("clear all control points", () => editorBeatmap.ControlPointInfo.Clear());
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AddAssert("Tool is selection", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is SelectTool);
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AddAssert("Hitcircle button not clickable", () => !hitObjectComposer.ChildrenOfType<DrawableRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
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AddAssert("Hitcircle button not clickable", () => !hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
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AddStep("Add timing point", () => editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()));
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AddAssert("Hitcircle button is clickable", () => hitObjectComposer.ChildrenOfType<DrawableRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
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AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<DrawableRadioButton>().First(d => d.Button.Label == "HitCircle").Click());
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AddAssert("Hitcircle button is clickable", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Enabled.Value);
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AddStep("Change to hitcircle", () => hitObjectComposer.ChildrenOfType<EditorRadioButton>().First(d => d.Button.Label == "HitCircle").Click());
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AddAssert("Tool changed", () => hitObjectComposer.ChildrenOfType<ComposeBlueprintContainer>().First().CurrentTool is HitCircleCompositionTool);
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}
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