mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Manage entries of nested hit objects in HitObjectEntryManager
- Fix nested hit objects are leaked when parent hit object is edited or deleted
This commit is contained in:
@ -25,39 +25,54 @@ namespace osu.Game.Rulesets.Objects.Pooling
|
|||||||
private readonly Func<HitObject, HitObjectLifetimeEntry> createLifetimeEntry;
|
private readonly Func<HitObject, HitObjectLifetimeEntry> createLifetimeEntry;
|
||||||
|
|
||||||
private readonly Dictionary<HitObject, HitObjectLifetimeEntry> entryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
|
private readonly Dictionary<HitObject, HitObjectLifetimeEntry> entryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
|
||||||
private readonly Dictionary<HitObject, HitObject> parentMap = new Dictionary<HitObject, HitObject>();
|
private readonly Dictionary<HitObjectLifetimeEntry, HitObject?> parentMap = new Dictionary<HitObjectLifetimeEntry, HitObject?>();
|
||||||
|
private readonly Dictionary<HitObject, List<HitObjectLifetimeEntry>> childrenMap = new Dictionary<HitObject, List<HitObjectLifetimeEntry>>();
|
||||||
|
|
||||||
public HitObjectEntryManager(Func<HitObject, HitObjectLifetimeEntry> createLifetimeEntry)
|
public HitObjectEntryManager(Func<HitObject, HitObjectLifetimeEntry> createLifetimeEntry)
|
||||||
{
|
{
|
||||||
this.createLifetimeEntry = createLifetimeEntry;
|
this.createLifetimeEntry = createLifetimeEntry;
|
||||||
}
|
}
|
||||||
|
|
||||||
public HitObjectLifetimeEntry Add(HitObject hitObject, HitObject? parentHitObject)
|
public HitObjectLifetimeEntry Add(HitObject hitObject, HitObject? parent)
|
||||||
{
|
{
|
||||||
if (parentHitObject != null && !entryMap.TryGetValue(parentHitObject, out var parentEntry))
|
|
||||||
throw new InvalidOperationException($@"The parent {nameof(HitObject)} must be added to this {nameof(HitObjectEntryManager)} before nested {nameof(HitObject)} is added.");
|
|
||||||
|
|
||||||
if (entryMap.ContainsKey(hitObject))
|
if (entryMap.ContainsKey(hitObject))
|
||||||
throw new InvalidOperationException($@"The {nameof(HitObject)} is already added to this {nameof(HitObjectEntryManager)}.");
|
throw new InvalidOperationException($@"The {nameof(HitObject)} is already added to this {nameof(HitObjectEntryManager)}.");
|
||||||
|
|
||||||
if (parentHitObject != null)
|
|
||||||
parentMap[hitObject] = parentHitObject;
|
|
||||||
|
|
||||||
var entry = createLifetimeEntry(hitObject);
|
var entry = createLifetimeEntry(hitObject);
|
||||||
entryMap[hitObject] = entry;
|
entryMap[hitObject] = entry;
|
||||||
|
parentMap[entry] = parent;
|
||||||
|
|
||||||
OnEntryAdded?.Invoke(entry, parentHitObject);
|
if (parent != null && childrenMap.TryGetValue(parent, out var parentChildEntries))
|
||||||
|
parentChildEntries.Add(entry);
|
||||||
|
|
||||||
|
hitObject.DefaultsApplied += onDefaultsApplied;
|
||||||
|
|
||||||
|
childrenMap[entry.HitObject] = new List<HitObjectLifetimeEntry>();
|
||||||
|
|
||||||
|
OnEntryAdded?.Invoke(entry, parent);
|
||||||
return entry;
|
return entry;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Remove(HitObject hitObject)
|
public bool Remove(HitObject hitObject)
|
||||||
{
|
{
|
||||||
if (!entryMap.TryGetValue(hitObject, out var entry))
|
if (!entryMap.Remove(hitObject, out var entry))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
parentMap.Remove(hitObject, out var parentHitObject);
|
parentMap.Remove(entry, out var parent);
|
||||||
|
|
||||||
OnEntryRemoved?.Invoke(entry, parentHitObject);
|
if (parent != null && childrenMap.TryGetValue(parent, out var parentChildEntries))
|
||||||
|
parentChildEntries.Remove(entry);
|
||||||
|
|
||||||
|
hitObject.DefaultsApplied -= onDefaultsApplied;
|
||||||
|
|
||||||
|
// Remove all entries of the nested hit objects
|
||||||
|
if (childrenMap.Remove(entry.HitObject, out var childEntries))
|
||||||
|
{
|
||||||
|
foreach (var childEntry in childEntries)
|
||||||
|
Remove(childEntry.HitObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
OnEntryRemoved?.Invoke(entry, parent);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -65,5 +80,20 @@ namespace osu.Game.Rulesets.Objects.Pooling
|
|||||||
{
|
{
|
||||||
return entryMap.TryGetValue(hitObject, out entry);
|
return entryMap.TryGetValue(hitObject, out entry);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// As nested hit objects are recreated, remove entries of the old nested hit objects.
|
||||||
|
/// </summary>
|
||||||
|
private void onDefaultsApplied(HitObject hitObject)
|
||||||
|
{
|
||||||
|
if (!childrenMap.Remove(hitObject, out var childEntries))
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var entry in childEntries)
|
||||||
|
Remove(entry.HitObject);
|
||||||
|
|
||||||
|
childEntries.Clear();
|
||||||
|
childrenMap[hitObject] = childEntries;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user