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Add the ability to adjust the beatmap tick rate in the editor
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@ -42,8 +42,7 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
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/// </summary>
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public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"),
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@"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
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public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
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/// <summary>
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/// "Countdown speed"
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@ -53,8 +52,7 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "If the countdown sounds off-time, use this to make it appear one or more beats early."
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/// </summary>
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public static LocalisableString CountdownOffsetDescription =>
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new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
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public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
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/// <summary>
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/// "Countdown offset"
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@ -69,8 +67,7 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."
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/// </summary>
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public static LocalisableString WidescreenSupportDescription =>
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new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
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public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
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/// <summary>
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/// "Epilepsy warning"
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@ -80,8 +77,7 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "Recommended if the storyboard or video contain scenes with rapidly flashing colours."
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/// </summary>
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public static LocalisableString EpilepsyWarningDescription =>
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new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
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public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
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/// <summary>
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/// "Letterbox during breaks"
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@ -91,8 +87,7 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "Adds horizontal letterboxing to give a cinematic look during breaks."
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/// </summary>
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public static LocalisableString LetterboxDuringBreaksDescription =>
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new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
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public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
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/// <summary>
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/// "Samples match playback rate"
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@ -102,8 +97,7 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled."
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/// </summary>
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public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"),
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@"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
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public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
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/// <summary>
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/// "The size of all hit objects"
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@ -123,8 +117,17 @@ namespace osu.Game.Localisation
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/// <summary>
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/// "The harshness of hit windows and difficulty of special objects (ie. spinners)"
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/// </summary>
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public static LocalisableString OverallDifficultyDescription =>
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new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
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public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
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/// <summary>
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/// "Tick Rate"
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/// </summary>
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public static LocalisableString TickRate => new TranslatableString(getKey(@"tick_rate"), @"Tick Rate");
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/// <summary>
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/// "Determines how many "ticks" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc."
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/// </summary>
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public static LocalisableString TickRateDescription => new TranslatableString(getKey(@"tick_rate_description"), @"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc.");
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/// <summary>
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/// "Base Velocity"
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