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Implement basic appearance of mod preset panels
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneModPresetPanel : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Test]
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public void TestVariousModPresets()
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{
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AddStep("create content", () => Child = new FillFlowContainer
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{
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Width = 300,
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AutoSizeAxes = Axes.Y,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(0, 5),
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ChildrenEnumerable = createTestPresets().Select(preset => new ModPresetPanel(preset))
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});
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}
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private static IEnumerable<ModPreset> createTestPresets() => new[]
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{
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new ModPreset
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{
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Name = "First preset",
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Description = "Please ignore",
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Mods = new Mod[]
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{
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new OsuModHardRock(),
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new OsuModDoubleTime()
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}
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},
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new ModPreset
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{
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Name = "AR0",
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Description = "For good readers",
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Mods = new Mod[]
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{
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new OsuModDifficultyAdjust
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{
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ApproachRate = { Value = 0 }
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}
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}
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},
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new ModPreset
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{
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Name = "This preset is going to have an extraordinarily long name",
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Description = "This is done so that the capability to truncate overlong texts may be demonstrated",
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Mods = new Mod[]
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{
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new OsuModFlashlight(),
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new OsuModSpinIn()
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}
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}
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};
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}
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}
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27
osu.Game/Overlays/Mods/ModPresetPanel.cs
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27
osu.Game/Overlays/Mods/ModPresetPanel.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Overlays.Mods
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{
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public class ModPresetPanel : ModSelectOverlayPanel
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{
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public override BindableBool Active { get; } = new BindableBool();
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public ModPresetPanel(ModPreset preset)
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{
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Title = preset.Name;
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Description = preset.Description;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.Orange1;
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}
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}
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}
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@ -122,6 +122,8 @@ namespace osu.Game.Overlays.Mods
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titleText = new OsuSpriteText
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titleText = new OsuSpriteText
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{
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{
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Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
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Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
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RelativeSizeAxes = Axes.X,
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Truncate = true,
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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Margin = new MarginPadding
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Margin = new MarginPadding
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{
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{
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