Combine logic of Difficulty and Timing pieces where feasible

This commit is contained in:
Dean Herbert
2021-04-14 20:54:29 +09:00
parent afbb674e52
commit be08b9d1ef
4 changed files with 68 additions and 84 deletions

View File

@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.ControlPoints
MaxValue = 10
};
public override Color4 GetRepresentingColour(OsuColour colours) => colours.GreenDark;
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
/// <summary>
/// The speed multiplier at this control point.