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Combine logic of Difficulty and Timing pieces where feasible
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@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.ControlPoints
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MaxValue = 10
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};
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public override Color4 GetRepresentingColour(OsuColour colours) => colours.GreenDark;
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public override Color4 GetRepresentingColour(OsuColour colours) => colours.Lime1;
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/// <summary>
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/// The speed multiplier at this control point.
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