Naming and documentation improvements

This commit is contained in:
Dean Herbert
2019-07-22 15:33:12 +09:00
parent 91f86adb66
commit be170b4124
7 changed files with 37 additions and 26 deletions

View File

@ -128,16 +128,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApplyResult(r => r.Type = result);
}
protected override void UpdatePreemptState()
protected override void UpdateInitialTransforms()
{
base.UpdatePreemptState();
base.UpdateInitialTransforms();
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1.1f, HitObject.TimePreempt);
ApproachCircle.Expire(true);
}
protected override void UpdateCurrentState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
glow.FadeOut(400);

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadeIn);
protected override void UpdateInitialTransforms() => this.FadeIn(HitObject.TimeFadeIn);
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
}
protected override void UpdatePreemptState()
protected override void UpdateInitialTransforms()
{
animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
);
}
protected override void UpdateCurrentState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{

View File

@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
});
}
protected override void UpdateCurrentState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
Ball.FadeIn();
Ball.ScaleTo(HitObject.Scale);

View File

@ -55,13 +55,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApplyResult(r => r.Type = Tracking ? HitResult.Great : HitResult.Miss);
}
protected override void UpdatePreemptState()
protected override void UpdateInitialTransforms()
{
this.FadeOut().FadeIn(ANIM_DURATION);
this.ScaleTo(0.5f).ScaleTo(1f, ANIM_DURATION * 4, Easing.OutElasticHalf);
}
protected override void UpdateCurrentState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{

View File

@ -196,9 +196,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
}
protected override void UpdatePreemptState()
protected override void UpdateInitialTransforms()
{
base.UpdatePreemptState();
base.UpdateInitialTransforms();
circleContainer.ScaleTo(Spinner.Scale * 0.3f);
circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint);
@ -213,7 +213,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
.ScaleTo(1, 500, Easing.OutQuint);
}
protected override void UpdateCurrentState(ArmedState state)
protected override void UpdateStateTransforms(ArmedState state)
{
var sequence = this.Delay(Spinner.Duration).FadeOut(160);