Merge branch 'master' into fix-supporter-naming

This commit is contained in:
Dean Herbert
2018-06-28 17:34:21 +09:00
committed by GitHub
9 changed files with 71 additions and 44 deletions

View File

@ -52,8 +52,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
if (Beatmap.Value == null)
return;
if (Beatmap.Value.Track.Length == double.PositiveInfinity) return;
float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length);
}

View File

@ -47,8 +47,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
return;
}
// Todo: This should be handled more gracefully
timeline.RelativeChildSize = Beatmap.Value.Track.Length == double.PositiveInfinity ? Vector2.One : new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
}
protected void Add(Drawable visualisation) => timeline.Add(visualisation);

View File

@ -52,13 +52,11 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
Beatmap.BindTo(beatmap);
}
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.BindValueChanged(b => waveform.Waveform = b.Waveform);
waveform.Waveform = Beatmap.Value.Waveform;
Beatmap.BindValueChanged(b =>
{
waveform.Waveform = b.Waveform;
track = b.Track;
}, true);
}
/// <summary>
@ -81,6 +79,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
/// </summary>
private bool trackWasPlaying;
private Track track;
protected override void Update()
{
base.Update();
@ -118,21 +118,18 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
private void seekTrackToCurrent()
{
var track = Beatmap.Value.Track;
if (track is TrackVirtual || !track.IsLoaded)
if (!track.IsLoaded)
return;
if (!(Beatmap.Value.Track is TrackVirtual))
adjustableClock.Seek(Current / Content.DrawWidth * Beatmap.Value.Track.Length);
adjustableClock.Seek(Current / Content.DrawWidth * track.Length);
}
private void scrollToTrackTime()
{
var track = Beatmap.Value.Track;
if (track is TrackVirtual || !track.IsLoaded)
if (!track.IsLoaded)
return;
ScrollTo((float)(adjustableClock.CurrentTime / Beatmap.Value.Track.Length) * Content.DrawWidth, false);
ScrollTo((float)(adjustableClock.CurrentTime / track.Length) * Content.DrawWidth, false);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)