Fix localisation use cases not falling back to default(LocalisableString)

Previously such use cases have been returning `null` values just fine since `GetLocalisableString` was returning `LocalisableFormattableString`, and these null values were wrapped in `LocalisableString`s implicitly, therefore not requiring an explicit fallback string and `null` doesn't break anything.
This commit is contained in:
Salman Ahmed
2022-04-28 11:19:30 +03:00
parent c8665dc93b
commit be2d616e34
4 changed files with 5 additions and 4 deletions

View File

@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
private void updateProgress(APIUser user)
{
levelProgressBar.Length = user?.Statistics?.Level.Progress / 100f ?? 0;
levelProgressText.Text = user?.Statistics?.Level.Progress.ToLocalisableString("0'%'");
levelProgressText.Text = user?.Statistics?.Level.Progress.ToLocalisableString("0'%'") ?? default(LocalisableString);
}
}
}