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Rename NoModMod
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Difficulty
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{
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case 0:
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// Initial-case: Empty current set
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yield return new NoModMod();
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yield return new ModNoMod();
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break;
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case 1:
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yield return currentSet.Single();
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@ -6,7 +6,7 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// Indicates a type of mod that doesn't do anything.
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/// </summary>
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public sealed class NoModMod : Mod
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public sealed class ModNoMod : Mod
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{
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public override string Name => "No Mod";
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public override string Acronym => "NM";
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