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Add circle overlap marker, bringing back stable-like visibility of circles in the past
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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@ -14,11 +15,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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protected new DrawableHitCircle DrawableObject => (DrawableHitCircle)base.DrawableObject;
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protected readonly HitCirclePiece CirclePiece;
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private readonly HitCircleOverlapMarker marker;
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public HitCircleSelectionBlueprint(HitCircle circle)
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: base(circle)
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{
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InternalChild = CirclePiece = new HitCirclePiece();
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InternalChildren = new Drawable[]
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{
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marker = new HitCircleOverlapMarker(),
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CirclePiece = new HitCirclePiece(),
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};
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}
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protected override void Update()
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@ -26,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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base.Update();
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CirclePiece.UpdateFrom(HitObject);
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marker.UpdateFrom(HitObject);
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
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