Add JuiceStreamPath to allow editing JuiceStream in catch editor

A `JuiceStream` holds a legacy `SliderPath` as the representation of the path.
However, the `SliderPath` representation is difficult to work with because `SliderPath` works in 2D position, while osu!catch works in `(time, x)` coordinates.
This `JuiceStreamPath` represents the path in a more convenient way, a polyline connecting list of `(distance, x)` vertices.
This commit is contained in:
ekrctb
2021-07-19 13:03:53 +09:00
parent 49fb8f52e2
commit be495a7488
2 changed files with 373 additions and 0 deletions

View File

@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
#nullable enable
namespace osu.Game.Rulesets.Catch.Objects
{
/// <summary>
/// A vertex of a <see cref="JuiceStreamPath"/>.
/// </summary>
public readonly struct JuiceStreamPathVertex : IComparable<JuiceStreamPathVertex>
{
public readonly double Distance;
public readonly float X;
public JuiceStreamPathVertex(double distance, float x)
{
Distance = distance;
X = x;
}
public int CompareTo(JuiceStreamPathVertex other)
{
int c = Distance.CompareTo(other.Distance);
return c != 0 ? c : X.CompareTo(other.X);
}
public override string ToString() => $"({Distance}, {X})";
}
}