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refactoring
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@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
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/// <summary>
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/// Returns the calculated difficulty value representing all <see cref="DifficultyHitObject"/>s that have been processed up to this point.
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/// </summary>
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public sealed override double DifficultyValue()
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public override double DifficultyValue()
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{
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double difficulty = 0;
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double weight = 1;
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