From be6da833f822ab60ecbdd9c8f8acb7b54812aa6c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 May 2019 11:11:57 +0900 Subject: [PATCH] Move constant local (and break line) --- osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index 084959f775..7fa3dbe07e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -36,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Mods private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition { - private const double follow_delay = 120; - public OsuFlashlight() { FlashlightSize = new Vector2(0, getSizeFor(0)); @@ -51,10 +49,13 @@ namespace osu.Game.Rulesets.Osu.Mods protected override bool OnMouseMove(MouseMoveEvent e) { + const double follow_delay = 120; + var position = FlashlightPosition; var destination = e.MousePosition; - FlashlightPosition = Interpolation.ValueAt(MathHelper.Clamp(Clock.ElapsedFrameTime, 0, follow_delay), position, destination, 0, follow_delay, Easing.Out); + FlashlightPosition = Interpolation.ValueAt( + MathHelper.Clamp(Clock.ElapsedFrameTime, 0, follow_delay), position, destination, 0, follow_delay, Easing.Out); return base.OnMouseMove(e); }