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Merge branch 'master' into editor-add-nudge-shortcuts
This commit is contained in:
@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.UI;
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|||||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -20,6 +21,7 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK;
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|
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namespace osu.Game.Rulesets.Catch.Tests
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namespace osu.Game.Rulesets.Catch.Tests
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{
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{
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@ -170,16 +172,25 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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}
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[Test]
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[Test]
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public void TestCatcherStacking()
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public void TestCatcherRandomStacking()
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{
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AddStep("catch more fruits", () => attemptCatch(() => new Fruit
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{
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X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(Vector2.One)
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}, 50));
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}
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[Test]
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public void TestCatcherStackingSameCaughtPosition()
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{
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{
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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checkPlate(1);
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checkPlate(1);
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AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
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AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
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checkPlate(10);
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checkPlate(10);
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AddAssert("caught objects are stacked", () =>
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AddAssert("caught objects are stacked", () =>
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catcher.CaughtObjects.All(obj => obj.Y <= 0) &&
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catcher.CaughtObjects.All(obj => obj.Y <= Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
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catcher.CaughtObjects.Any(obj => obj.Y == 0) &&
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catcher.CaughtObjects.Any(obj => obj.Y == Catcher.CAUGHT_FRUIT_VERTICAL_OFFSET) &&
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catcher.CaughtObjects.Any(obj => obj.Y < -20));
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catcher.CaughtObjects.Any(obj => obj.Y < -25));
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}
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}
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[Test]
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[Test]
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@ -189,11 +200,11 @@ namespace osu.Game.Rulesets.Catch.Tests
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AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
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AddStep("catch tiny droplet", () => attemptCatch(new TinyDroplet()));
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AddAssert("tiny droplet is exploded", () => catcher.CaughtObjects.Count() == 1 && droppedObjectContainer.Count == 1);
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AddAssert("tiny droplet is exploded", () => catcher.CaughtObjects.Count() == 1 && droppedObjectContainer.Count == 1);
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AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
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AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
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AddStep("catch more fruits", () => attemptCatch(new Fruit(), 9));
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AddStep("catch more fruits", () => attemptCatch(() => new Fruit(), 9));
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AddStep("explode", () => catcher.Explode());
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AddStep("explode", () => catcher.Explode());
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AddAssert("fruits are exploded", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
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AddAssert("fruits are exploded", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
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AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
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AddUntilStep("wait explosion", () => !droppedObjectContainer.Any());
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AddStep("catch fruits", () => attemptCatch(new Fruit(), 10));
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AddStep("catch fruits", () => attemptCatch(() => new Fruit(), 10));
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AddStep("drop", () => catcher.Drop());
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AddStep("drop", () => catcher.Drop());
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AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
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AddAssert("fruits are dropped", () => !catcher.CaughtObjects.Any() && droppedObjectContainer.Count == 10);
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}
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}
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@ -222,10 +233,15 @@ namespace osu.Game.Rulesets.Catch.Tests
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|
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private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
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private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
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|
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private void attemptCatch(CatchHitObject hitObject, int count = 1)
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private void attemptCatch(CatchHitObject hitObject)
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|
{
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attemptCatch(() => hitObject, 1);
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|
}
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|
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private void attemptCatch(Func<CatchHitObject> hitObject, int count)
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{
|
{
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for (var i = 0; i < count; i++)
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for (var i = 0; i < count; i++)
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attemptCatch(hitObject, out _, out _);
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attemptCatch(hitObject(), out _, out _);
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}
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}
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private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
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private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
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@ -8,6 +8,8 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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|
using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -31,12 +33,32 @@ namespace osu.Game.Rulesets.Catch.Tests
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private float circleSize;
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private float circleSize;
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private ScheduledDelegate addManyFruit;
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private BeatmapDifficulty beatmapDifficulty;
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public TestSceneCatcherArea()
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public TestSceneCatcherArea()
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{
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{
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AddSliderStep<float>("circle size", 0, 8, 5, createCatcher);
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AddSliderStep<float>("circle size", 0, 8, 5, createCatcher);
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AddToggleStep("hyper dash", t => this.ChildrenOfType<TestCatcherArea>().ForEach(area => area.ToggleHyperDash(t)));
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AddToggleStep("hyper dash", t => this.ChildrenOfType<TestCatcherArea>().ForEach(area => area.ToggleHyperDash(t)));
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AddStep("catch fruit", () => attemptCatch(new Fruit()));
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AddStep("catch centered fruit", () => attemptCatch(new Fruit()));
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AddStep("catch many random fruit", () =>
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|
{
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int count = 50;
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addManyFruit?.Cancel();
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addManyFruit = Scheduler.AddDelayed(() =>
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{
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attemptCatch(new Fruit
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{
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X = (RNG.NextSingle() - 0.5f) * Catcher.CalculateCatchWidth(beatmapDifficulty) * 0.6f,
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});
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if (count-- == 0)
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addManyFruit?.Cancel();
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}, 50, true);
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});
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AddStep("catch fruit last in combo", () => attemptCatch(new Fruit { LastInCombo = true }));
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AddStep("catch fruit last in combo", () => attemptCatch(new Fruit { LastInCombo = true }));
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AddStep("catch kiai fruit", () => attemptCatch(new TestSceneCatcher.TestKiaiFruit()));
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AddStep("catch kiai fruit", () => attemptCatch(new TestSceneCatcher.TestKiaiFruit()));
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AddStep("miss last in combo", () => attemptCatch(new Fruit { X = 100, LastInCombo = true }));
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AddStep("miss last in combo", () => attemptCatch(new Fruit { X = 100, LastInCombo = true }));
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@ -45,10 +67,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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private void attemptCatch(Fruit fruit)
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private void attemptCatch(Fruit fruit)
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{
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{
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fruit.X = fruit.OriginalX + catcher.X;
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fruit.X = fruit.OriginalX + catcher.X;
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fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty
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fruit.ApplyDefaults(new ControlPointInfo(), beatmapDifficulty);
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{
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CircleSize = circleSize
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});
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foreach (var area in this.ChildrenOfType<CatcherArea>())
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foreach (var area in this.ChildrenOfType<CatcherArea>())
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{
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{
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@ -71,6 +90,11 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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{
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circleSize = size;
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circleSize = size;
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beatmapDifficulty = new BeatmapDifficulty
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{
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CircleSize = circleSize
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};
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SetContents(() =>
|
SetContents(() =>
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{
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{
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var droppedObjectContainer = new Container<CaughtObject>
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var droppedObjectContainer = new Container<CaughtObject>
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@ -84,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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droppedObjectContainer,
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droppedObjectContainer,
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new TestCatcherArea(droppedObjectContainer, new BeatmapDifficulty { CircleSize = size })
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new TestCatcherArea(droppedObjectContainer, beatmapDifficulty)
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{
|
{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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|
@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.Catch
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return new Mod[]
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return new Mod[]
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{
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{
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new CatchModDifficultyAdjust(),
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new CatchModDifficultyAdjust(),
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|
new CatchModClassic(),
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};
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};
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|
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case ModType.Automation:
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case ModType.Automation:
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|
11
osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs
Normal file
11
osu.Game.Rulesets.Catch/Mods/CatchModClassic.cs
Normal file
@ -0,0 +1,11 @@
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|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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|
// See the LICENCE file in the repository root for full licence text.
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|
|
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|
using osu.Game.Rulesets.Mods;
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|
|
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|
namespace osu.Game.Rulesets.Catch.Mods
|
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|
{
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|
public class CatchModClassic : ModClassic
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|
{
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|
}
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|
}
|
@ -53,6 +53,16 @@ namespace osu.Game.Rulesets.Catch.UI
|
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/// </summary>
|
/// </summary>
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public const double BASE_SPEED = 1.0;
|
public const double BASE_SPEED = 1.0;
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|
|
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|
/// <summary>
|
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|
/// The amount by which caught fruit should be offset from the plate surface to make them look visually "caught".
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|
/// </summary>
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public const float CAUGHT_FRUIT_VERTICAL_OFFSET = -5;
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|
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|
/// <summary>
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|
/// The amount by which caught fruit should be scaled down to fit on the plate.
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|
/// </summary>
|
||||||
|
private const float caught_fruit_scale_adjust = 0.5f;
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|
|
||||||
[NotNull]
|
[NotNull]
|
||||||
private readonly Container trailsTarget;
|
private readonly Container trailsTarget;
|
||||||
|
|
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@ -202,13 +212,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="scale">The scale of the catcher.</param>
|
/// <param name="scale">The scale of the catcher.</param>
|
||||||
internal static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
|
public static float CalculateCatchWidth(Vector2 scale) => CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Calculates the width of the area used for attempting catches in gameplay.
|
/// Calculates the width of the area used for attempting catches in gameplay.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="difficulty">The beatmap difficulty.</param>
|
/// <param name="difficulty">The beatmap difficulty.</param>
|
||||||
internal static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
|
public static float CalculateCatchWidth(BeatmapDifficulty difficulty) => CalculateCatchWidth(calculateScale(difficulty));
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Determine if this catcher can catch a <see cref="CatchHitObject"/> in the current position.
|
/// Determine if this catcher can catch a <see cref="CatchHitObject"/> in the current position.
|
||||||
@ -240,7 +250,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
if (result.IsHit)
|
if (result.IsHit)
|
||||||
{
|
{
|
||||||
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X / 2);
|
var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X);
|
||||||
|
|
||||||
if (CatchFruitOnPlate)
|
if (CatchFruitOnPlate)
|
||||||
placeCaughtObject(palpableObject, positionInStack);
|
placeCaughtObject(palpableObject, positionInStack);
|
||||||
@ -470,7 +480,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
caughtObject.CopyStateFrom(drawableObject);
|
caughtObject.CopyStateFrom(drawableObject);
|
||||||
caughtObject.Anchor = Anchor.TopCentre;
|
caughtObject.Anchor = Anchor.TopCentre;
|
||||||
caughtObject.Position = position;
|
caughtObject.Position = position;
|
||||||
caughtObject.Scale /= 2;
|
caughtObject.Scale *= caught_fruit_scale_adjust;
|
||||||
|
|
||||||
caughtObjectContainer.Add(caughtObject);
|
caughtObjectContainer.Add(caughtObject);
|
||||||
|
|
||||||
@ -480,19 +490,21 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
private Vector2 computePositionInStack(Vector2 position, float displayRadius)
|
private Vector2 computePositionInStack(Vector2 position, float displayRadius)
|
||||||
{
|
{
|
||||||
const float radius_div_2 = CatchHitObject.OBJECT_RADIUS / 2;
|
// this is taken from osu-stable (lenience should be 10 * 10 at standard scale).
|
||||||
const float allowance = 10;
|
const float lenience_adjust = 10 / CatchHitObject.OBJECT_RADIUS;
|
||||||
|
|
||||||
while (caughtObjectContainer.Any(f => Vector2Extensions.Distance(f.Position, position) < (displayRadius + radius_div_2) / (allowance / 2)))
|
float adjustedRadius = displayRadius * lenience_adjust;
|
||||||
|
float checkDistance = MathF.Pow(adjustedRadius, 2);
|
||||||
|
|
||||||
|
// offset fruit vertically to better place "above" the plate.
|
||||||
|
position.Y += CAUGHT_FRUIT_VERTICAL_OFFSET;
|
||||||
|
|
||||||
|
while (caughtObjectContainer.Any(f => Vector2Extensions.DistanceSquared(f.Position, position) < checkDistance))
|
||||||
{
|
{
|
||||||
float diff = (displayRadius + radius_div_2) / allowance;
|
position.X += RNG.NextSingle(-adjustedRadius, adjustedRadius);
|
||||||
|
position.Y -= RNG.NextSingle(0, 5);
|
||||||
position.X += (RNG.NextSingle() - 0.5f) * diff * 2;
|
|
||||||
position.Y -= RNG.NextSingle() * diff;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
position.X = Math.Clamp(position.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
|
|
||||||
|
|
||||||
return position;
|
return position;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
base.OnMouseUp(e);
|
base.OnMouseUp(e);
|
||||||
EndPlacement(true);
|
EndPlacement(HitObject.Duration > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
private double originalStartTime;
|
private double originalStartTime;
|
||||||
|
@ -239,6 +239,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
new ManiaModDualStages(),
|
new ManiaModDualStages(),
|
||||||
new ManiaModMirror(),
|
new ManiaModMirror(),
|
||||||
new ManiaModDifficultyAdjust(),
|
new ManiaModDifficultyAdjust(),
|
||||||
|
new ManiaModClassic(),
|
||||||
new ManiaModInvert(),
|
new ManiaModInvert(),
|
||||||
new ManiaModConstantSpeed()
|
new ManiaModConstantSpeed()
|
||||||
};
|
};
|
||||||
|
11
osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs
Normal file
11
osu.Game.Rulesets.Mania/Mods/ManiaModClassic.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Mods
|
||||||
|
{
|
||||||
|
public class ManiaModClassic : ModClassic
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
@ -4,7 +4,6 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
@ -16,22 +15,8 @@ using osu.Game.Rulesets.UI;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
public class OsuModClassic : Mod, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
|
public class OsuModClassic : ModClassic, IApplicableToHitObject, IApplicableToDrawableHitObjects, IApplicableToDrawableRuleset<OsuHitObject>
|
||||||
{
|
{
|
||||||
public override string Name => "Classic";
|
|
||||||
|
|
||||||
public override string Acronym => "CL";
|
|
||||||
|
|
||||||
public override double ScoreMultiplier => 1;
|
|
||||||
|
|
||||||
public override IconUsage? Icon => FontAwesome.Solid.History;
|
|
||||||
|
|
||||||
public override string Description => "Feeling nostalgic?";
|
|
||||||
|
|
||||||
public override bool Ranked => false;
|
|
||||||
|
|
||||||
public override ModType Type => ModType.Conversion;
|
|
||||||
|
|
||||||
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
|
[SettingSource("No slider head accuracy requirement", "Scores sliders proportionally to the number of ticks hit.")]
|
||||||
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
|
public Bindable<bool> NoSliderHeadAccuracy { get; } = new BindableBool(true);
|
||||||
|
|
||||||
|
11
osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs
Normal file
11
osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Mods
|
||||||
|
{
|
||||||
|
public class TaikoModClassic : ModClassic
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
@ -135,6 +135,7 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
{
|
{
|
||||||
new TaikoModRandom(),
|
new TaikoModRandom(),
|
||||||
new TaikoModDifficultyAdjust(),
|
new TaikoModDifficultyAdjust(),
|
||||||
|
new TaikoModClassic(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Automation:
|
case ModType.Automation:
|
||||||
|
@ -12,6 +12,7 @@ using osu.Game.Rulesets.Osu;
|
|||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||||
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -178,9 +179,35 @@ namespace osu.Game.Tests.Visual.Editing
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestQuickDeleteRemovesObject()
|
public void TestQuickDeleteRemovesObjectInPlacement()
|
||||||
{
|
{
|
||||||
var addedObject = new HitCircle { StartTime = 1000 };
|
var addedObject = new HitCircle
|
||||||
|
{
|
||||||
|
StartTime = 0,
|
||||||
|
Position = OsuPlayfield.BASE_SIZE * 0.5f
|
||||||
|
};
|
||||||
|
|
||||||
|
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||||
|
|
||||||
|
AddStep("enter placement mode", () => InputManager.PressKey(Key.Number2));
|
||||||
|
|
||||||
|
moveMouseToObject(() => addedObject);
|
||||||
|
|
||||||
|
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
|
||||||
|
AddStep("right click", () => InputManager.Click(MouseButton.Right));
|
||||||
|
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
|
||||||
|
|
||||||
|
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestQuickDeleteRemovesObjectInSelection()
|
||||||
|
{
|
||||||
|
var addedObject = new HitCircle
|
||||||
|
{
|
||||||
|
StartTime = 0,
|
||||||
|
Position = OsuPlayfield.BASE_SIZE * 0.5f
|
||||||
|
};
|
||||||
|
|
||||||
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
|
||||||
|
|
||||||
|
@ -83,6 +83,28 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
};
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSystemMessageOrdering()
|
||||||
|
{
|
||||||
|
var standardMessage = new Message(messageIdSequence++)
|
||||||
|
{
|
||||||
|
Sender = admin,
|
||||||
|
Content = "I am a wang!"
|
||||||
|
};
|
||||||
|
|
||||||
|
var infoMessage1 = new InfoMessage($"the system is calling {messageIdSequence++}");
|
||||||
|
var infoMessage2 = new InfoMessage($"the system is calling {messageIdSequence++}");
|
||||||
|
|
||||||
|
AddStep("message from admin", () => testChannel.AddNewMessages(standardMessage));
|
||||||
|
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage1));
|
||||||
|
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage2));
|
||||||
|
|
||||||
|
AddAssert("message order is correct", () => testChannel.Messages.Count == 3
|
||||||
|
&& testChannel.Messages[0] == standardMessage
|
||||||
|
&& testChannel.Messages[1] == infoMessage1
|
||||||
|
&& testChannel.Messages[2] == infoMessage2);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestManyMessages()
|
public void TestManyMessages()
|
||||||
{
|
{
|
||||||
|
@ -8,10 +8,8 @@ namespace osu.Game.Online.Chat
|
|||||||
{
|
{
|
||||||
public class InfoMessage : LocalMessage
|
public class InfoMessage : LocalMessage
|
||||||
{
|
{
|
||||||
private static int infoID = -1;
|
|
||||||
|
|
||||||
public InfoMessage(string message)
|
public InfoMessage(string message)
|
||||||
: base(infoID--)
|
: base(null)
|
||||||
{
|
{
|
||||||
Timestamp = DateTimeOffset.Now;
|
Timestamp = DateTimeOffset.Now;
|
||||||
Content = message;
|
Content = message;
|
||||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Online.Chat
|
|||||||
return Id.Value.CompareTo(other.Id.Value);
|
return Id.Value.CompareTo(other.Id.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual bool Equals(Message other) => Id == other?.Id;
|
public virtual bool Equals(Message other) => Id.HasValue && Id == other?.Id;
|
||||||
|
|
||||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||||
public override int GetHashCode() => Id.GetHashCode();
|
public override int GetHashCode() => Id.GetHashCode();
|
||||||
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.Objects;
|
|||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
using osu.Game.Screens.Edit.Compose;
|
using osu.Game.Screens.Edit.Compose;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit
|
namespace osu.Game.Rulesets.Edit
|
||||||
{
|
{
|
||||||
@ -128,8 +129,11 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
case DoubleClickEvent _:
|
case DoubleClickEvent _:
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
case MouseButtonEvent _:
|
case MouseButtonEvent mouse:
|
||||||
return true;
|
// placement blueprints should generally block mouse from reaching underlying components (ie. performing clicks on interface buttons).
|
||||||
|
// for now, the one exception we want to allow is when using a non-main mouse button when shift is pressed, which is used to trigger object deletion
|
||||||
|
// while in placement mode.
|
||||||
|
return mouse.Button == MouseButton.Left || !mouse.ShiftPressed;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
|
24
osu.Game/Rulesets/Mods/ModClassic.cs
Normal file
24
osu.Game/Rulesets/Mods/ModClassic.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mods
|
||||||
|
{
|
||||||
|
public abstract class ModClassic : Mod
|
||||||
|
{
|
||||||
|
public override string Name => "Classic";
|
||||||
|
|
||||||
|
public override string Acronym => "CL";
|
||||||
|
|
||||||
|
public override double ScoreMultiplier => 1;
|
||||||
|
|
||||||
|
public override IconUsage? Icon => FontAwesome.Solid.History;
|
||||||
|
|
||||||
|
public override string Description => "Feeling nostalgic?";
|
||||||
|
|
||||||
|
public override bool Ranked => false;
|
||||||
|
|
||||||
|
public override ModType Type => ModType.Conversion;
|
||||||
|
}
|
||||||
|
}
|
@ -65,14 +65,21 @@ namespace osu.Game.Scoring
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
|
var rulesetInstance = Ruleset?.CreateInstance();
|
||||||
|
if (rulesetInstance == null)
|
||||||
|
return mods ?? Array.Empty<Mod>();
|
||||||
|
|
||||||
|
Mod[] scoreMods = Array.Empty<Mod>();
|
||||||
|
|
||||||
if (mods != null)
|
if (mods != null)
|
||||||
return mods;
|
scoreMods = mods;
|
||||||
|
else if (localAPIMods != null)
|
||||||
|
scoreMods = apiMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
|
||||||
|
|
||||||
if (localAPIMods == null)
|
if (IsLegacyScore)
|
||||||
return Array.Empty<Mod>();
|
scoreMods = scoreMods.Append(rulesetInstance.GetAllMods().OfType<ModClassic>().Single()).ToArray();
|
||||||
|
|
||||||
var rulesetInstance = Ruleset.CreateInstance();
|
return scoreMods;
|
||||||
return apiMods.Select(m => m.ToMod(rulesetInstance)).ToArray();
|
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user