mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Merge branch 'master' into mod_content_centering
This commit is contained in:
@ -10,7 +10,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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|
@ -163,8 +163,6 @@ namespace osu.Game.Screens.Play
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// Don't let mouse down events through the overlay or people can click circles while paused.
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnMouseUp(MouseUpEvent e) => true;
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protected override bool OnMouseMove(MouseMoveEvent e) => true;
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protected void AddButton(string text, Color4 colour, Action action)
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@ -247,16 +245,8 @@ namespace osu.Game.Screens.Play
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return false;
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}
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public bool OnReleased(GlobalAction action)
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public void OnReleased(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.Back:
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case GlobalAction.Select:
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return true;
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}
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return false;
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}
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private void buttonSelectionChanged(DialogButton button, bool isSelected)
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|
@ -77,6 +77,19 @@ namespace osu.Game.Screens.Play.HUD
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case ScoreMeterType.HitErrorRight:
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createBar(true);
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break;
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case ScoreMeterType.ColourBoth:
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createColour(false);
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createColour(true);
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break;
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case ScoreMeterType.ColourLeft:
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createColour(false);
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break;
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case ScoreMeterType.ColourRight:
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createColour(true);
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break;
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}
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}
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@ -90,6 +103,24 @@ namespace osu.Game.Screens.Play.HUD
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Alpha = 0,
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};
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completeDisplayLoading(display);
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}
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private void createColour(bool rightAligned)
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{
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var display = new ColourHitErrorMeter(hitWindows)
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{
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Margin = new MarginPadding(margin),
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Anchor = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
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Origin = rightAligned ? Anchor.CentreRight : Anchor.CentreLeft,
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Alpha = 0,
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};
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completeDisplayLoading(display);
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}
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private void completeDisplayLoading(HitErrorMeter display)
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{
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Add(display);
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display.FadeInFromZero(fade_duration, Easing.OutQuint);
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}
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|
@ -163,30 +163,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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centre.Width = 2.5f;
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colourBars.Add(centre);
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Color4 getColour(HitResult result)
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{
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switch (result)
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{
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case HitResult.Meh:
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return colours.Yellow;
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case HitResult.Ok:
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return colours.Green;
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case HitResult.Good:
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return colours.GreenLight;
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case HitResult.Great:
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return colours.Blue;
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default:
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return colours.BlueLight;
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}
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}
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Drawable createColourBar(HitResult result, float height, bool first = false)
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{
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var colour = getColour(result);
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var colour = GetColourForHitResult(result);
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if (first)
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{
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@ -201,7 +180,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = getColour(result),
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Colour = colour,
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Height = height * gradient_start
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},
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new Box
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|
@ -0,0 +1,92 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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|
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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public class ColourHitErrorMeter : HitErrorMeter
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{
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private const int animation_duration = 200;
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private readonly JudgementFlow judgementsFlow;
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public ColourHitErrorMeter(HitWindows hitWindows)
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: base(hitWindows)
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = judgementsFlow = new JudgementFlow();
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}
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public override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset)));
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private class JudgementFlow : FillFlowContainer<HitErrorCircle>
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{
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private const int max_available_judgements = 20;
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private const int drawable_judgement_size = 8;
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private const int spacing = 2;
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public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
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public JudgementFlow()
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{
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AutoSizeAxes = Axes.X;
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Height = max_available_judgements * (drawable_judgement_size + spacing) - spacing;
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Spacing = new Vector2(0, spacing);
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Direction = FillDirection.Vertical;
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LayoutDuration = animation_duration;
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LayoutEasing = Easing.OutQuint;
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}
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public void Push(Color4 colour)
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{
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Add(new HitErrorCircle(colour, drawable_judgement_size));
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if (Children.Count > max_available_judgements)
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Children.FirstOrDefault(c => !c.IsRemoved)?.Remove();
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}
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}
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private class HitErrorCircle : Container
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{
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public bool IsRemoved { get; private set; }
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private readonly Circle circle;
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public HitErrorCircle(Color4 colour, int size)
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{
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Size = new Vector2(size);
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Child = circle = new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Colour = colour
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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circle.FadeInFromZero(animation_duration, Easing.OutQuint);
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circle.MoveToY(-DrawSize.Y);
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circle.MoveToY(0, animation_duration, Easing.OutQuint);
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}
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public void Remove()
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{
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IsRemoved = true;
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this.FadeOut(animation_duration, Easing.OutQuint).Expire();
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}
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}
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}
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}
|
@ -1,9 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
|
||||
|
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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@ -11,11 +14,38 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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protected readonly HitWindows HitWindows;
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[Resolved]
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private OsuColour colours { get; set; }
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protected HitErrorMeter(HitWindows hitWindows)
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{
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HitWindows = hitWindows;
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}
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public abstract void OnNewJudgement(JudgementResult judgement);
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protected Color4 GetColourForHitResult(HitResult result)
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{
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switch (result)
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{
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case HitResult.Miss:
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return colours.Red;
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case HitResult.Meh:
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return colours.Yellow;
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case HitResult.Ok:
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return colours.Green;
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case HitResult.Good:
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return colours.GreenLight;
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case HitResult.Great:
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return colours.Blue;
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default:
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return colours.BlueLight;
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}
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}
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}
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}
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|
@ -12,7 +12,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@ -259,16 +259,14 @@ namespace osu.Game.Screens.Play.HUD
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return false;
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}
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public bool OnReleased(GlobalAction action)
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public void OnReleased(GlobalAction action)
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{
|
||||
switch (action)
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{
|
||||
case GlobalAction.Back:
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AbortConfirm();
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return true;
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||||
break;
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}
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return false;
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||||
}
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protected override bool OnMouseDown(MouseDownEvent e)
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@ -278,11 +276,10 @@ namespace osu.Game.Screens.Play.HUD
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return true;
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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||||
protected override void OnMouseUp(MouseUpEvent e)
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{
|
||||
if (!e.HasAnyButtonPressed)
|
||||
AbortConfirm();
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return true;
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||||
}
|
||||
}
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||||
}
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|
@ -131,7 +131,6 @@ namespace osu.Game.Screens.Play
|
||||
BindDrawableRuleset(drawableRuleset);
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|
||||
Progress.Objects = drawableRuleset.Objects;
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Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
|
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Progress.RequestSeek = time => RequestSeek(time);
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Progress.ReferenceClock = drawableRuleset.FrameStableClock;
|
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}
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|
@ -17,12 +17,11 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
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|
||||
public bool OnReleased(GlobalAction action)
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
if (action != GlobalAction.QuickExit) return false;
|
||||
if (action != GlobalAction.QuickExit) return;
|
||||
|
||||
AbortConfirm();
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||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,12 +17,11 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action)
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
if (action != GlobalAction.QuickRetry) return false;
|
||||
if (action != GlobalAction.QuickRetry) return;
|
||||
|
||||
AbortConfirm();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,15 +27,14 @@ namespace osu.Game.Screens.Play
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(T action, bool forwards)
|
||||
public void OnReleased(T action, bool forwards)
|
||||
{
|
||||
if (!EqualityComparer<T>.Default.Equals(action, Action))
|
||||
return false;
|
||||
return;
|
||||
|
||||
IsLit = false;
|
||||
if (!forwards)
|
||||
Decrement();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,10 +27,10 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(KeyUpEvent e)
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
if (e.Key == Key) IsLit = false;
|
||||
return base.OnKeyUp(e);
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,10 +45,10 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (e.Button == Button) IsLit = false;
|
||||
return base.OnMouseUp(e);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private LogoTrackingContainer content;
|
||||
|
||||
private BeatmapMetadataDisplay info;
|
||||
protected BeatmapMetadataDisplay MetadataInfo;
|
||||
|
||||
private bool hideOverlays;
|
||||
public override bool HideOverlaysOnEnter => hideOverlays;
|
||||
@ -96,7 +96,7 @@ namespace osu.Game.Screens.Play
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}).WithChildren(new Drawable[]
|
||||
{
|
||||
info = new BeatmapMetadataDisplay(Beatmap.Value, Mods.Value, content.LogoFacade)
|
||||
MetadataInfo = new BeatmapMetadataDisplay(Beatmap.Value, Mods, content.LogoFacade)
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
@ -138,7 +138,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
contentIn();
|
||||
|
||||
info.Delay(750).FadeIn(500);
|
||||
MetadataInfo.Delay(750).FadeIn(500);
|
||||
this.Delay(1800).Schedule(pushWhenLoaded);
|
||||
|
||||
if (!muteWarningShownOnce.Value)
|
||||
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
contentIn();
|
||||
|
||||
info.Loading = true;
|
||||
MetadataInfo.Loading = true;
|
||||
|
||||
//we will only be resumed if the player has requested a re-run (see ValidForResume setting above)
|
||||
loadNewPlayer();
|
||||
@ -174,7 +174,7 @@ namespace osu.Game.Screens.Play
|
||||
player.RestartCount = restartCount;
|
||||
player.RestartRequested = restartRequested;
|
||||
|
||||
LoadTask = LoadComponentAsync(player, _ => info.Loading = false);
|
||||
LoadTask = LoadComponentAsync(player, _ => MetadataInfo.Loading = false);
|
||||
}
|
||||
|
||||
private void contentIn()
|
||||
@ -350,7 +350,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private class BeatmapMetadataDisplay : Container
|
||||
protected class BeatmapMetadataDisplay : Container
|
||||
{
|
||||
private class MetadataLine : Container
|
||||
{
|
||||
@ -379,11 +379,13 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
||||
private readonly Drawable facade;
|
||||
private LoadingAnimation loading;
|
||||
private Sprite backgroundSprite;
|
||||
|
||||
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
||||
|
||||
public bool Loading
|
||||
{
|
||||
set
|
||||
@ -401,11 +403,13 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods, Drawable facade)
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap, Bindable<IReadOnlyList<Mod>> mods, Drawable facade)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.mods = mods;
|
||||
this.facade = facade;
|
||||
|
||||
this.mods = new Bindable<IReadOnlyList<Mod>>();
|
||||
this.mods.BindTo(mods);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -492,7 +496,7 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 20 },
|
||||
Current = { Value = mods }
|
||||
Current = mods
|
||||
}
|
||||
},
|
||||
}
|
||||
|
@ -27,12 +27,18 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
{
|
||||
Text = "Background dim:"
|
||||
},
|
||||
dimSliderBar = new PlayerSliderBar<double>(),
|
||||
dimSliderBar = new PlayerSliderBar<double>
|
||||
{
|
||||
DisplayAsPercentage = true
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Background blur:"
|
||||
},
|
||||
blurSliderBar = new PlayerSliderBar<double>(),
|
||||
blurSliderBar = new PlayerSliderBar<double>
|
||||
{
|
||||
DisplayAsPercentage = true
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "Toggles:"
|
||||
|
@ -19,7 +19,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -143,7 +143,9 @@ namespace osu.Game.Screens.Play
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
}
|
||||
|
||||
private class FadeContainer : Container, IStateful<Visibility>
|
||||
{
|
||||
@ -202,10 +204,9 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Show();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Hide() => State = Visibility.Hidden;
|
||||
@ -311,10 +312,10 @@ namespace osu.Game.Screens.Play
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
aspect.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(e);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@ -18,8 +19,9 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgress : OverlayContainer
|
||||
{
|
||||
private const int info_height = 20;
|
||||
private const int bottom_bar_height = 5;
|
||||
|
||||
private const float graph_height = SquareGraph.Column.WIDTH * 6;
|
||||
private static readonly Vector2 handle_size = new Vector2(10, 18);
|
||||
|
||||
private const float transition_duration = 200;
|
||||
@ -30,12 +32,19 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public Action<double> RequestSeek;
|
||||
|
||||
public override bool HandleNonPositionalInput => AllowSeeking;
|
||||
public override bool HandlePositionalInput => AllowSeeking;
|
||||
/// <summary>
|
||||
/// Whether seeking is allowed and the progress bar should be shown.
|
||||
/// </summary>
|
||||
public readonly Bindable<bool> AllowSeeking = new Bindable<bool>();
|
||||
|
||||
public readonly Bindable<bool> ShowGraph = new Bindable<bool>();
|
||||
|
||||
//TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list).
|
||||
private double lastHitTime => objects.Last().GetEndTime() + 1;
|
||||
|
||||
public override bool HandleNonPositionalInput => AllowSeeking.Value;
|
||||
public override bool HandlePositionalInput => AllowSeeking.Value;
|
||||
|
||||
private double firstHitTime => objects.First().StartTime;
|
||||
|
||||
private IEnumerable<HitObject> objects;
|
||||
@ -54,27 +63,14 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private readonly BindableBool replayLoaded = new BindableBool();
|
||||
|
||||
public IClock ReferenceClock;
|
||||
|
||||
private IClock gameplayClock;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, GameplayClock clock)
|
||||
{
|
||||
if (clock != null)
|
||||
gameplayClock = clock;
|
||||
|
||||
graph.FillColour = bar.FillColour = colours.BlueLighter;
|
||||
}
|
||||
|
||||
public SongProgress()
|
||||
{
|
||||
const float graph_height = SquareGraph.Column.WIDTH * 6;
|
||||
|
||||
Height = bottom_bar_height + graph_height + handle_size.Y;
|
||||
Y = bottom_bar_height;
|
||||
Masking = true;
|
||||
Height = bottom_bar_height + graph_height + handle_size.Y + info_height;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -83,8 +79,7 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Bottom = bottom_bar_height + graph_height },
|
||||
Height = info_height,
|
||||
},
|
||||
graph = new SongProgressGraph
|
||||
{
|
||||
@ -96,7 +91,6 @@ namespace osu.Game.Screens.Play
|
||||
},
|
||||
bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size)
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
OnSeek = time => RequestSeek?.Invoke(time),
|
||||
@ -104,46 +98,34 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, GameplayClock clock, OsuConfigManager config)
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (clock != null)
|
||||
gameplayClock = clock;
|
||||
|
||||
config.BindWith(OsuSetting.ShowProgressGraph, ShowGraph);
|
||||
|
||||
graph.FillColour = bar.FillColour = colours.BlueLighter;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Show();
|
||||
|
||||
replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue;
|
||||
replayLoaded.TriggerChange();
|
||||
AllowSeeking.BindValueChanged(_ => updateBarVisibility(), true);
|
||||
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
|
||||
}
|
||||
|
||||
public void BindDrawableRuleset(DrawableRuleset drawableRuleset)
|
||||
{
|
||||
replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
|
||||
}
|
||||
|
||||
private bool allowSeeking;
|
||||
|
||||
public bool AllowSeeking
|
||||
{
|
||||
get => allowSeeking;
|
||||
set
|
||||
{
|
||||
if (allowSeeking == value) return;
|
||||
|
||||
allowSeeking = value;
|
||||
updateBarVisibility();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateBarVisibility()
|
||||
{
|
||||
bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, Easing.In);
|
||||
this.MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, Easing.In);
|
||||
|
||||
info.Margin = new MarginPadding { Bottom = Height - (allowSeeking ? 0 : handle_size.Y) };
|
||||
AllowSeeking.BindTo(drawableRuleset.HasReplayLoaded);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
updateBarVisibility();
|
||||
this.FadeIn(500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
@ -167,5 +149,28 @@ namespace osu.Game.Screens.Play
|
||||
bar.CurrentTime = gameplayTime;
|
||||
graph.Progress = (int)(graph.ColumnCount * progress);
|
||||
}
|
||||
|
||||
private void updateBarVisibility()
|
||||
{
|
||||
bar.ShowHandle = AllowSeeking.Value;
|
||||
|
||||
updateInfoMargin();
|
||||
}
|
||||
|
||||
private void updateGraphVisibility()
|
||||
{
|
||||
float barHeight = bottom_bar_height + handle_size.Y;
|
||||
|
||||
bar.ResizeHeightTo(ShowGraph.Value ? barHeight + graph_height : barHeight, transition_duration, Easing.In);
|
||||
graph.MoveToY(ShowGraph.Value ? 0 : bottom_bar_height + graph_height, transition_duration, Easing.In);
|
||||
|
||||
updateInfoMargin();
|
||||
}
|
||||
|
||||
private void updateInfoMargin()
|
||||
{
|
||||
float finalMargin = bottom_bar_height + (AllowSeeking.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0);
|
||||
info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Threading;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -19,6 +19,23 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly Box fill;
|
||||
private readonly Container handleBase;
|
||||
private readonly Container handleContainer;
|
||||
|
||||
private bool showHandle;
|
||||
|
||||
public bool ShowHandle
|
||||
{
|
||||
get => showHandle;
|
||||
set
|
||||
{
|
||||
if (value == showHandle)
|
||||
return;
|
||||
|
||||
showHandle = value;
|
||||
|
||||
handleBase.FadeTo(showHandle ? 1 : 0, 200);
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 FillColour
|
||||
{
|
||||
@ -74,7 +91,7 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Width = 2,
|
||||
Height = barHeight + handleBarHeight,
|
||||
Alpha = 0,
|
||||
Colour = Color4.White,
|
||||
Position = new Vector2(2, 0),
|
||||
Children = new Drawable[]
|
||||
@ -84,7 +101,7 @@ namespace osu.Game.Screens.Play
|
||||
Name = "HandleBar box",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
handleContainer = new Container
|
||||
{
|
||||
Name = "Handle container",
|
||||
Origin = Anchor.BottomCentre,
|
||||
@ -116,6 +133,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.Update();
|
||||
|
||||
handleBase.Height = Height - handleContainer.Height;
|
||||
float newX = (float)Interpolation.Lerp(handleBase.X, NormalizedValue * UsableWidth, Math.Clamp(Time.Elapsed / 40, 0, 1));
|
||||
|
||||
fill.Width = newX;
|
||||
@ -127,7 +145,11 @@ namespace osu.Game.Screens.Play
|
||||
protected override void OnUserChange(double value)
|
||||
{
|
||||
scheduledSeek?.Cancel();
|
||||
scheduledSeek = Schedule(() => OnSeek?.Invoke(value));
|
||||
scheduledSeek = Schedule(() =>
|
||||
{
|
||||
if (showHandle)
|
||||
OnSeek?.Invoke(value);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user