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Also pass empty resource in TestSceneDrawableRulesetDependencies
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@ -16,6 +16,7 @@ using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -144,6 +145,11 @@ namespace osu.Game.Tests.Rulesets
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private class TestShaderManager : ShaderManager
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private class TestShaderManager : ShaderManager
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{
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{
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public TestShaderManager()
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: base(new ResourceStore<byte[]>())
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{
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}
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public override byte[] LoadRaw(string name) => null;
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public override byte[] LoadRaw(string name) => null;
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public bool IsDisposed { get; private set; }
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public bool IsDisposed { get; private set; }
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