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Refactor skin configuration to be infinitely extensible
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@ -1,7 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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@ -21,5 +22,7 @@ namespace osu.Game.Skinning
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public override Texture GetTexture(string componentName) => null;
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public override SampleChannel GetSample(ISampleInfo sampleInfo) => null;
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
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}
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}
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