Refactor skin configuration to be infinitely extensible

This commit is contained in:
Dean Herbert
2019-09-03 17:57:34 +09:00
parent 976f5020c0
commit bebc3309ce
28 changed files with 214 additions and 107 deletions

View File

@ -5,7 +5,7 @@ using System.Linq;
namespace osu.Game.Skinning
{
public class GameplaySkinComponent<T> : ISkinComponent where T : struct
public class GameplaySkinComponent<T> : ISkinComponent
{
public readonly T Component;