Refactor skin configuration to be infinitely extensible

This commit is contained in:
Dean Herbert
2019-09-03 17:57:34 +09:00
parent 976f5020c0
commit bebc3309ce
28 changed files with 214 additions and 107 deletions

View File

@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
@ -48,6 +50,47 @@ namespace osu.Game.Skinning
Samples?.Dispose();
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
switch (lookup)
{
case GlobalSkinConfiguration global:
switch (global)
{
case GlobalSkinConfiguration.ComboColours:
return new Bindable<List<Color4>>(Configuration.ComboColours) as IBindable<TValue>;
}
break;
case GlobalSkinColour colour:
return getCustomColour(colour.ToString()) as IBindable<TValue>;
case SkinCustomColourLookup customColour:
return getCustomColour(customColour.Lookup.ToString()) as IBindable<TValue>;
default:
try
{
if (Configuration.ConfigDictionary.TryGetValue(lookup.ToString(), out var val))
{
var bindable = new Bindable<TValue>();
bindable.Parse(val);
return bindable;
}
}
catch
{
}
break;
}
return null;
}
private IBindable<Color4> getCustomColour(string lookup) => Configuration.CustomColours.TryGetValue(lookup, out var col) ? new Bindable<Color4>(col) : null;
public override Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)