Refactor skin configuration to be infinitely extensible

This commit is contained in:
Dean Herbert
2019-09-03 17:57:34 +09:00
parent 976f5020c0
commit bebc3309ce
28 changed files with 214 additions and 107 deletions

View File

@ -14,47 +14,31 @@ namespace osu.Game.Skinning
protected override void ParseLine(DefaultSkinConfiguration skin, Section section, string line)
{
line = StripComments(line);
var pair = SplitKeyVal(line);
switch (section)
if (section != Section.Colours)
{
case Section.General:
switch (pair.Key)
{
case @"Name":
skin.SkinInfo.Name = pair.Value;
break;
line = StripComments(line);
case @"Author":
skin.SkinInfo.Creator = pair.Value;
break;
var pair = SplitKeyVal(line);
case @"CursorExpand":
skin.CursorExpand = pair.Value != "0";
break;
switch (section)
{
case Section.General:
switch (pair.Key)
{
case @"Name":
skin.SkinInfo.Name = pair.Value;
return;
case @"SliderBorderSize":
skin.SliderBorderSize = Parsing.ParseFloat(pair.Value);
break;
}
case @"Author":
skin.SkinInfo.Creator = pair.Value;
return;
}
break;
break;
}
case Section.Fonts:
switch (pair.Key)
{
case "HitCirclePrefix":
skin.HitCircleFont = pair.Value;
break;
case "HitCircleOverlap":
skin.HitCircleOverlap = int.Parse(pair.Value);
break;
}
break;
if (!string.IsNullOrEmpty(pair.Key))
skin.ConfigDictionary[$"{section}/{pair.Key}"] = pair.Value;
}
base.ParseLine(skin, section, line);