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Refactor skin configuration to be infinitely extensible
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@ -1,8 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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@ -13,7 +14,7 @@ namespace osu.Game.Skinning
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{
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public readonly SkinInfo SkinInfo;
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public virtual SkinConfiguration Configuration { get; protected set; }
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public SkinConfiguration Configuration { get; protected set; }
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public abstract Drawable GetDrawableComponent(ISkinComponent componentName);
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@ -21,8 +22,7 @@ namespace osu.Game.Skinning
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public abstract Texture GetTexture(string componentName);
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration
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=> Configuration is TConfiguration conf ? query.Invoke(conf) : default;
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public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
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protected Skin(SkinInfo skin)
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{
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