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Refactor skin configuration to be infinitely extensible
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16
osu.Game/Skinning/SkinConfigManager.cs
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16
osu.Game/Skinning/SkinConfigManager.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Configuration;
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namespace osu.Game.Skinning
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{
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public class SkinConfigManager<T> : ConfigManager<T> where T : struct
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{
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protected override void PerformLoad()
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{
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}
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protected override bool PerformSave() => false;
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}
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}
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