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Refactor skin configuration to be infinitely extensible
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@ -18,14 +18,6 @@ namespace osu.Game.Skinning
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public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
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public string HitCircleFont { get; set; }
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public int HitCircleOverlap { get; set; }
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public float? SliderBorderSize { get; set; }
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public float? SliderPathRadius { get; set; }
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public bool? CursorExpand { get; set; }
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public readonly Dictionary<string, string> ConfigDictionary = new Dictionary<string, string>();
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}
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}
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