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Refactor skin configuration to be infinitely extensible
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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osuTK.Graphics;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Audio;
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@ -99,8 +100,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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public Texture GetTexture(string componentName) =>
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throw new NotImplementedException();
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration =>
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throw new NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
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}
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}
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}
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