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Refactor skin configuration to be infinitely extensible
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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@ -38,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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cursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand ?? true);
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cursorExpand = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorExpand)?.Value ?? true;
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}
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[BackgroundDependencyLoader]
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