diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md
new file mode 100644
index 0000000000..221e4746cb
--- /dev/null
+++ b/.github/pull_request_template.md
@@ -0,0 +1,8 @@
+Add any details pertaining to developers above the break.
+
+- [ ] Depends on #PR
+- Closes #ISSUE
+
+---
+
+Add a sentence or two describing this change in plain english. This will be displayed on the [changelog](https://osu.ppy.sh/home/changelog). A single screenshot or short gif is also welcomed.
\ No newline at end of file
diff --git a/osu.Desktop.Deploy/.vscode/launch.json b/osu.Desktop.Deploy/.vscode/launch.json
deleted file mode 100644
index 8c35d211bd..0000000000
--- a/osu.Desktop.Deploy/.vscode/launch.json
+++ /dev/null
@@ -1,29 +0,0 @@
-{
- // Use IntelliSense to learn about possible attributes.
- // Hover to view descriptions of existing attributes.
- // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
- "version": "0.2.0",
- "configurations": [{
- "name": "Deploy (Debug)",
- "request": "launch",
- "type": "mono",
- "program": "${workspaceRoot}/bin/Debug/net471/osu.Desktop.Deploy.exe",
- "cwd": "${workspaceRoot}",
- "preLaunchTask": "Build (Debug)",
- "runtimeExecutable": null,
- "env": {},
- "console": "internalConsole"
- },
- {
- "name": "Deploy (Release)",
- "request": "launch",
- "type": "clr",
- "program": "${workspaceRoot}/bin/Release/net471/osu.Desktop.Deploy.exe",
- "cwd": "${workspaceRoot}",
- "preLaunchTask": "Build (Release)",
- "runtimeExecutable": null,
- "env": {},
- "console": "internalConsole"
- }
- ]
-}
\ No newline at end of file
diff --git a/osu.Desktop.Deploy/.vscode/tasks.json b/osu.Desktop.Deploy/.vscode/tasks.json
deleted file mode 100644
index 35bf9e7a0e..0000000000
--- a/osu.Desktop.Deploy/.vscode/tasks.json
+++ /dev/null
@@ -1,64 +0,0 @@
-{
- // See https://go.microsoft.com/fwlink/?LinkId=733558
- // for the documentation about the tasks.json format
- "version": "2.0.0",
- "command": "msbuild",
- "type": "shell",
- "suppressTaskName": true,
- "args": [
- "/property:GenerateFullPaths=true",
- "/property:DebugType=portable",
- "/verbosity:minimal",
- "/m" //parallel compiling support.
- ],
- "tasks": [{
- "taskName": "Build (Debug)",
- "group": {
- "kind": "build",
- "isDefault": true
- },
- "problemMatcher": [
- "$msCompile"
- ]
- },
- {
- "taskName": "Build (Release)",
- "group": "build",
- "args": [
- "/property:Configuration=Release"
- ],
- "problemMatcher": [
- "$msCompile"
- ]
- },
- {
- "taskName": "Clean (Debug)",
- "args": [
- "/target:Clean"
- ],
- "problemMatcher": [
- "$msCompile"
- ]
- },
- {
- "taskName": "Clean (Release)",
- "args": [
- "/target:Clean",
- "/property:Configuration=Release"
- ],
- "problemMatcher": [
- "$msCompile"
- ]
- },
- {
- "taskName": "Clean All",
- "dependsOn": [
- "Clean (Debug)",
- "Clean (Release)"
- ],
- "problemMatcher": [
- "$msCompile"
- ]
- }
- ]
-}
\ No newline at end of file
diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs
index 844db4a80f..64adcecba4 100644
--- a/osu.Desktop/OsuGameDesktop.cs
+++ b/osu.Desktop/OsuGameDesktop.cs
@@ -73,7 +73,7 @@ namespace osu.Desktop
}
public StableStorage()
- : base(string.Empty)
+ : base(string.Empty, null)
{
}
}
diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index 29d3b0e394..0289db20f0 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -29,7 +29,7 @@
-
+
diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
index 5b34e46247..89e8361a72 100644
--- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
+using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
@@ -17,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2232")]
+ [TestCase("spinner")]
+ [TestCase("spinner-and-circles")]
public new void Test(string name)
{
base.Test(name);
@@ -27,22 +30,15 @@ namespace osu.Game.Rulesets.Catch.Tests
if (hitObject is JuiceStream stream)
{
foreach (var nested in stream.NestedHitObjects)
- {
- yield return new ConvertValue
- {
- StartTime = nested.StartTime,
- Position = ((CatchHitObject)nested).X * CatchPlayfield.BASE_WIDTH
- };
- }
+ yield return new ConvertValue((CatchHitObject)nested);
+ }
+ else if (hitObject is BananaShower shower)
+ {
+ foreach (var nested in shower.NestedHitObjects)
+ yield return new ConvertValue((CatchHitObject)nested);
}
else
- {
- yield return new ConvertValue
- {
- StartTime = hitObject.StartTime,
- Position = ((CatchHitObject)hitObject).X * CatchPlayfield.BASE_WIDTH
- };
- }
+ yield return new ConvertValue((CatchHitObject)hitObject);
}
protected override Ruleset CreateRuleset() => new CatchRuleset();
@@ -55,8 +51,31 @@ namespace osu.Game.Rulesets.Catch.Tests
///
private const float conversion_lenience = 2;
- public double StartTime;
- public float Position;
+ [JsonIgnore]
+ public readonly CatchHitObject HitObject;
+
+ public ConvertValue(CatchHitObject hitObject)
+ {
+ HitObject = hitObject;
+ startTime = 0;
+ position = 0;
+ }
+
+ private double startTime;
+
+ public double StartTime
+ {
+ get => HitObject?.StartTime ?? startTime;
+ set => startTime = value;
+ }
+
+ private float position;
+
+ public float Position
+ {
+ get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
+ set => position = value;
+ }
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
index 5119260c53..0ba6398ced 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
- public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
+ public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
}
}
}
diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
index ad500606ed..46fe8454dc 100644
--- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
@@ -27,22 +27,6 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
var comboData = obj as IHasCombo;
var endTime = obj as IHasEndTime;
- if (positionData == null)
- {
- if (endTime != null)
- {
- yield return new BananaShower
- {
- StartTime = obj.StartTime,
- Samples = obj.Samples,
- Duration = endTime.Duration,
- NewCombo = comboData?.NewCombo ?? false
- };
- }
-
- yield break;
- }
-
if (curveData != null)
{
yield return new JuiceStream
@@ -54,20 +38,30 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
Distance = curveData.Distance,
RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount,
- X = positionData.X / CatchPlayfield.BASE_WIDTH,
+ X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false
};
-
- yield break;
}
-
- yield return new Fruit
+ else if (endTime != null)
{
- StartTime = obj.StartTime,
- Samples = obj.Samples,
- NewCombo = comboData?.NewCombo ?? false,
- X = positionData.X / CatchPlayfield.BASE_WIDTH
- };
+ yield return new BananaShower
+ {
+ StartTime = obj.StartTime,
+ Samples = obj.Samples,
+ Duration = endTime.Duration,
+ NewCombo = comboData?.NewCombo ?? false
+ };
+ }
+ else
+ {
+ yield return new Fruit
+ {
+ StartTime = obj.StartTime,
+ Samples = obj.Samples,
+ NewCombo = comboData?.NewCombo ?? false,
+ X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
+ };
+ }
}
protected override Beatmap CreateBeatmap() => new CatchBeatmap();
diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
index e16f5fcb60..8473f5a36c 100644
--- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
+++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
@@ -9,6 +9,7 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
+using osu.Game.Rulesets.Catch.MathUtils;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@@ -21,13 +22,54 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
public override void PostProcess()
{
+ applyPositionOffsets();
+
initialiseHyperDash((List)Beatmap.HitObjects);
base.PostProcess();
int index = 0;
foreach (var obj in Beatmap.HitObjects.OfType())
+ {
obj.IndexInBeatmap = index++;
+ if (obj.LastInCombo && obj.NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
+ lastNested.LastInCombo = true;
+ }
+ }
+
+ public const int RNG_SEED = 1337;
+
+ private void applyPositionOffsets()
+ {
+ var rng = new FastRandom(RNG_SEED);
+ // todo: HardRock displacement should be applied here
+
+ foreach (var obj in Beatmap.HitObjects)
+ {
+ switch (obj)
+ {
+ case BananaShower bananaShower:
+ foreach (var nested in bananaShower.NestedHitObjects)
+ {
+ ((BananaShower.Banana)nested).X = (float)rng.NextDouble();
+ rng.Next(); // osu!stable retrieved a random banana type
+ rng.Next(); // osu!stable retrieved a random banana rotation
+ rng.Next(); // osu!stable retrieved a random banana colour
+ }
+ break;
+ case JuiceStream juiceStream:
+ foreach (var nested in juiceStream.NestedHitObjects)
+ {
+ var hitObject = (CatchHitObject)nested;
+ if (hitObject is TinyDroplet)
+ hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
+ else if (hitObject is Droplet)
+ rng.Next(); // osu!stable retrieved a random droplet rotation
+ hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
+ }
+ break;
+ }
+ }
}
private void initialiseHyperDash(List objects)
diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs
new file mode 100644
index 0000000000..f6535380c8
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyAttributes.cs
@@ -0,0 +1,19 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.Catch.Difficulty
+{
+ public class CatchDifficultyAttributes : DifficultyAttributes
+ {
+ public double ApproachRate;
+ public int MaxCombo;
+
+ public CatchDifficultyAttributes(Mod[] mods, double starRating)
+ : base(mods, starRating)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
index 562374087e..3d1013aad3 100644
--- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
@@ -1,19 +1,146 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System;
+using System.Collections.Generic;
+using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Catch.Objects;
+using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Difficulty
{
public class CatchDifficultyCalculator : DifficultyCalculator
{
+
+ ///
+ /// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
+ /// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
+ /// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
+ ///
+ private const double strain_step = 750;
+
+ ///
+ /// The weighting of each strain value decays to this number * it's previous value
+ ///
+ private const double decay_weight = 0.94;
+
+ private const double star_scaling_factor = 0.145;
+
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
}
- protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => new DifficultyAttributes(mods, 0);
+ protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
+ {
+ if (!beatmap.HitObjects.Any())
+ return new CatchDifficultyAttributes(mods, 0);
+
+ var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
+ float halfCatchWidth = catcher.CatchWidth * 0.5f;
+
+ var difficultyHitObjects = new List();
+
+ foreach (var hitObject in beatmap.HitObjects)
+ {
+ // We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
+ if (hitObject is Fruit)
+ {
+ difficultyHitObjects.Add(new CatchDifficultyHitObject((CatchHitObject)hitObject, halfCatchWidth));
+ }
+ if (hitObject is JuiceStream)
+ difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
+ }
+
+ difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
+
+ if (!calculateStrainValues(difficultyHitObjects, timeRate))
+ return new CatchDifficultyAttributes(mods, 0);
+
+ // this is the same as osu!, so there's potential to share the implementation... maybe
+ double preEmpt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
+ double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, timeRate)) * star_scaling_factor;
+
+ return new CatchDifficultyAttributes(mods, starRating)
+ {
+ ApproachRate = preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0,
+ MaxCombo = difficultyHitObjects.Count
+ };
+ }
+
+ private bool calculateStrainValues(List objects, double timeRate)
+ {
+ CatchDifficultyHitObject lastObject = null;
+
+ if (!objects.Any()) return false;
+
+ // Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
+ foreach (var currentObject in objects)
+ {
+ if (lastObject != null)
+ currentObject.CalculateStrains(lastObject, timeRate);
+
+ lastObject = currentObject;
+ }
+
+ return true;
+ }
+
+ private double calculateDifficulty(List objects, double timeRate)
+ {
+ // The strain step needs to be adjusted for the algorithm to be considered equal with speed changing mods
+ double actualStrainStep = strain_step * timeRate;
+
+ // Find the highest strain value within each strain step
+ var highestStrains = new List();
+ double intervalEndTime = actualStrainStep;
+ double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
+
+ CatchDifficultyHitObject previousHitObject = null;
+ foreach (CatchDifficultyHitObject hitObject in objects)
+ {
+ // While we are beyond the current interval push the currently available maximum to our strain list
+ while (hitObject.BaseHitObject.StartTime > intervalEndTime)
+ {
+ highestStrains.Add(maximumStrain);
+
+ // The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
+ // until the beginning of the next interval.
+ if (previousHitObject == null)
+ {
+ maximumStrain = 0;
+ }
+ else
+ {
+ double decay = Math.Pow(CatchDifficultyHitObject.DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
+ maximumStrain = previousHitObject.Strain * decay;
+ }
+
+ // Go to the next time interval
+ intervalEndTime += actualStrainStep;
+ }
+
+ // Obtain maximum strain
+ maximumStrain = Math.Max(hitObject.Strain, maximumStrain);
+
+ previousHitObject = hitObject;
+ }
+
+ // Build the weighted sum over the highest strains for each interval
+ double difficulty = 0;
+ double weight = 1;
+ highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
+
+ foreach (double strain in highestStrains)
+ {
+ difficulty += weight * strain;
+ weight *= decay_weight;
+ }
+
+ return difficulty;
+ }
}
}
diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs
new file mode 100644
index 0000000000..720c1d8653
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs
@@ -0,0 +1,130 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using osu.Game.Rulesets.Catch.Objects;
+using osu.Game.Rulesets.Catch.UI;
+using OpenTK;
+
+namespace osu.Game.Rulesets.Catch.Difficulty
+{
+ public class CatchDifficultyHitObject
+ {
+ internal static readonly double DECAY_BASE = 0.20;
+ private const float normalized_hitobject_radius = 41.0f;
+ private const float absolute_player_positioning_error = 16f;
+ private readonly float playerPositioningError;
+
+ internal CatchHitObject BaseHitObject;
+
+ ///
+ /// Measures jump difficulty. CtB doesn't have something like button pressing speed or accuracy
+ ///
+ internal double Strain = 1;
+
+ ///
+ /// This is required to keep track of lazy player movement (always moving only as far as necessary)
+ /// Without this quick repeat sliders / weirdly shaped streams might become ridiculously overrated
+ ///
+ internal float PlayerPositionOffset;
+ internal float LastMovement;
+
+ internal float NormalizedPosition;
+ internal float ActualNormalizedPosition => NormalizedPosition + PlayerPositionOffset;
+
+ internal CatchDifficultyHitObject(CatchHitObject baseHitObject, float catcherWidthHalf)
+ {
+ BaseHitObject = baseHitObject;
+
+ // We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
+ float scalingFactor = normalized_hitobject_radius / catcherWidthHalf;
+
+ playerPositioningError = absolute_player_positioning_error; // * scalingFactor;
+ NormalizedPosition = baseHitObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
+ }
+
+ private const double direction_change_bonus = 12.5;
+ internal void CalculateStrains(CatchDifficultyHitObject previousHitObject, double timeRate)
+ {
+ // Rather simple, but more specialized things are inherently inaccurate due to the big difference playstyles and opinions make.
+ // See Taiko feedback thread.
+ double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
+ double decay = Math.Pow(DECAY_BASE, timeElapsed / 1000);
+
+ // Update new position with lazy movement.
+ PlayerPositionOffset =
+ MathHelper.Clamp(
+ previousHitObject.ActualNormalizedPosition,
+ NormalizedPosition - (normalized_hitobject_radius - playerPositioningError),
+ NormalizedPosition + (normalized_hitobject_radius - playerPositioningError)) // Obtain new lazy position, but be stricter by allowing for an error of a certain degree of the player.
+ - NormalizedPosition; // Subtract HitObject position to obtain offset
+
+ LastMovement = DistanceTo(previousHitObject);
+ double addition = spacingWeight(LastMovement);
+
+ if (NormalizedPosition < previousHitObject.NormalizedPosition)
+ {
+ LastMovement = -LastMovement;
+ }
+
+ CatchHitObject previousHitCircle = previousHitObject.BaseHitObject;
+
+ double additionBonus = 0;
+ double sqrtTime = Math.Sqrt(Math.Max(timeElapsed, 25));
+
+ // Direction changes give an extra point!
+ if (Math.Abs(LastMovement) > 0.1)
+ {
+ if (Math.Abs(previousHitObject.LastMovement) > 0.1 && Math.Sign(LastMovement) != Math.Sign(previousHitObject.LastMovement))
+ {
+ double bonus = direction_change_bonus / sqrtTime;
+
+ // Weight bonus by how
+ double bonusFactor = Math.Min(playerPositioningError, Math.Abs(LastMovement)) / playerPositioningError;
+
+ // We want time to play a role twice here!
+ addition += bonus * bonusFactor;
+
+ // Bonus for tougher direction switches and "almost" hyperdashes at this point
+ if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
+ {
+ additionBonus += 0.3 * bonusFactor;
+ }
+ }
+
+ // Base bonus for every movement, giving some weight to streams.
+ addition += 7.5 * Math.Min(Math.Abs(LastMovement), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtTime;
+ }
+
+ // Bonus for "almost" hyperdashes at corner points
+ if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
+ {
+ if (!previousHitCircle.HyperDash)
+ {
+ additionBonus += 1.0;
+ }
+ else
+ {
+ // After a hyperdash we ARE in the correct position. Always!
+ PlayerPositionOffset = 0;
+ }
+
+ addition *= 1.0 + additionBonus * ((10 - previousHitCircle.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
+ }
+
+ addition *= 850.0 / Math.Max(timeElapsed, 25);
+
+ Strain = previousHitObject.Strain * decay + addition;
+ }
+
+ private static double spacingWeight(float distance)
+ {
+ return Math.Pow(distance, 1.3) / 500;
+ }
+
+ internal float DistanceTo(CatchDifficultyHitObject other)
+ {
+ return Math.Abs(ActualNormalizedPosition - other.ActualNormalizedPosition);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs b/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
new file mode 100644
index 0000000000..5b3835755a
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
@@ -0,0 +1,91 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+
+namespace osu.Game.Rulesets.Catch.MathUtils
+{
+ ///
+ /// A PRNG specified in http://heliosphan.org/fastrandom.html.
+ ///
+ public class FastRandom
+ {
+ private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
+ private const uint int_mask = 0x7FFFFFFF;
+ private const uint y = 842502087;
+ private const uint z = 3579807591;
+ private const uint w = 273326509;
+ private uint _x, _y = y, _z = z, _w = w;
+
+ public FastRandom(int seed)
+ {
+ _x = (uint)seed;
+ }
+
+ public FastRandom()
+ : this(Environment.TickCount)
+ {
+ }
+
+ ///
+ /// Generates a random unsigned integer within the range [, ).
+ ///
+ /// The random value.
+ public uint NextUInt()
+ {
+ uint t = _x ^ _x << 11;
+ _x = _y;
+ _y = _z;
+ _z = _w;
+ return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
+ }
+
+ ///
+ /// Generates a random integer value within the range [0, ).
+ ///
+ /// The random value.
+ public int Next() => (int)(int_mask & NextUInt());
+
+ ///
+ /// Generates a random integer value within the range [0, ).
+ ///
+ /// The upper bound.
+ /// The random value.
+ public int Next(int upperBound) => (int)(NextDouble() * upperBound);
+
+ ///
+ /// Generates a random integer value within the range [, ).
+ ///
+ /// The lower bound of the range.
+ /// The upper bound of the range.
+ /// The random value.
+ public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
+
+ ///
+ /// Generates a random double value within the range [0, 1).
+ ///
+ /// The random value.
+ public double NextDouble() => int_to_real * Next();
+
+ private uint bitBuffer;
+ private int bitIndex = 32;
+
+ ///
+ /// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
+ ///
+ /// The random value.
+ public bool NextBool()
+ {
+ if (bitIndex == 32)
+ {
+ bitBuffer = NextUInt();
+ bitIndex = 1;
+
+ return (bitBuffer & 1) == 1;
+ }
+
+ bitIndex++;
+ return ((bitBuffer >>= 1) & 1) == 1;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
index a6aba42f03..4dd491966c 100644
--- a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
+++ b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
@@ -31,8 +30,7 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new Banana
{
Samples = Samples,
- StartTime = i,
- X = RNG.NextSingle()
+ StartTime = i
});
}
diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
index 548813fbd2..d55cdac115 100644
--- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
@@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboIndex { get; set; }
+ ///
+ /// The distance for a fruit to to next hyper if it's not a hyper.
+ ///
+ public float DistanceToHyperDash { get; set; }
+
///
/// The next fruit starts a new combo. Used for explodey.
///
diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
index b2d8e3f8a5..6fe9692c26 100644
--- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
+++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
@@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Catch.Objects
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
-
createTicks();
}
@@ -124,9 +123,6 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
-
- if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
- lastNested.LastInCombo = LastInCombo;
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
diff --git a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs
index 6a9d1bdbc7..8d3d898655 100644
--- a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs
+++ b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs
@@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Catch.Replays
}
}
- public override List GetPendingStates()
+ public override List GetPendingInputs()
{
- if (!Position.HasValue) return new List();
+ if (!Position.HasValue) return new List();
var actions = new List();
@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.Replays
else if (Position.Value < CurrentFrame.Position)
actions.Add(CatchAction.MoveLeft);
- return new List
+ return new List
{
new CatchReplayState
{
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json
index 9357d3b75c..b65d54a565 100644
--- a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json
@@ -1,957 +1,1275 @@
{
"Mappings": [{
- "StartTime": 500.0,
- "Objects": [{
- "StartTime": 500.0,
- "Position": 96.0
- }, {
- "StartTime": 562.0,
- "Position": 100.84
- }, {
- "StartTime": 625.0,
- "Position": 125.0
- }, {
- "StartTime": 687.0,
- "Position": 152.84
- }, {
- "StartTime": 750.0,
- "Position": 191.0
- }, {
- "StartTime": 812.0,
- "Position": 212.84
- }, {
- "StartTime": 875.0,
- "Position": 217.0
- }, {
- "StartTime": 937.0,
- "Position": 234.84
- }, {
- "StartTime": 1000.0,
- "Position": 256.0
- }, {
- "StartTime": 1062.0,
- "Position": 267.84
- }, {
- "StartTime": 1125.0,
- "Position": 284.0
- }, {
- "StartTime": 1187.0,
- "Position": 311.84
- }, {
- "StartTime": 1250.0,
- "Position": 350.0
- }, {
- "StartTime": 1312.0,
- "Position": 359.84
- }, {
- "StartTime": 1375.0,
- "Position": 367.0
- }, {
- "StartTime": 1437.0,
- "Position": 400.84
- }, {
- "StartTime": 1500.0,
- "Position": 416.0
- }, {
- "StartTime": 1562.0,
- "Position": 377.159973
- }, {
- "StartTime": 1625.0,
- "Position": 367.0
- }, {
- "StartTime": 1687.0,
- "Position": 374.159973
- }, {
- "StartTime": 1750.0,
- "Position": 353.0
- }, {
- "StartTime": 1812.0,
- "Position": 329.159973
- }, {
- "StartTime": 1875.0,
- "Position": 288.0
- }, {
- "StartTime": 1937.0,
- "Position": 259.159973
- }, {
- "StartTime": 2000.0,
- "Position": 256.0
- }, {
- "StartTime": 2058.0,
- "Position": 232.44
- }, {
- "StartTime": 2116.0,
- "Position": 222.879974
- }, {
- "StartTime": 2174.0,
- "Position": 185.319992
- }, {
- "StartTime": 2232.0,
- "Position": 177.76001
- }, {
- "StartTime": 2290.0,
- "Position": 162.200012
- }, {
- "StartTime": 2348.0,
- "Position": 158.639984
- }, {
- "StartTime": 2406.0,
- "Position": 111.079994
- }, {
- "StartTime": 2500.0,
- "Position": 96.0
- }]
- }, {
- "StartTime": 3000.0,
- "Objects": [{
- "StartTime": 3000.0,
- "Position": 18.0
- }, {
- "StartTime": 3062.0,
- "Position": 482.0
- }, {
- "StartTime": 3125.0,
- "Position": 243.0
- }, {
- "StartTime": 3187.0,
- "Position": 332.0
- }, {
- "StartTime": 3250.0,
- "Position": 477.0
- }, {
- "StartTime": 3312.0,
- "Position": 376.0
- }, {
- "StartTime": 3375.0,
- "Position": 104.0
- }, {
- "StartTime": 3437.0,
- "Position": 156.0
- }, {
- "StartTime": 3500.0,
- "Position": 135.0
- }, {
- "StartTime": 3562.0,
- "Position": 256.0
- }, {
- "StartTime": 3625.0,
- "Position": 360.0
- }, {
- "StartTime": 3687.0,
- "Position": 199.0
- }, {
- "StartTime": 3750.0,
- "Position": 239.0
- }, {
- "StartTime": 3812.0,
- "Position": 326.0
- }, {
- "StartTime": 3875.0,
- "Position": 393.0
- }, {
- "StartTime": 3937.0,
- "Position": 470.0
- }, {
- "StartTime": 4000.0,
- "Position": 136.0
- }]
- }, {
- "StartTime": 4500.0,
- "Objects": [{
- "StartTime": 4500.0,
- "Position": 317.0
- }, {
- "StartTime": 4562.0,
- "Position": 354.0
- }, {
- "StartTime": 4625.0,
- "Position": 414.0
- }, {
- "StartTime": 4687.0,
- "Position": 39.0
- }, {
- "StartTime": 4750.0,
- "Position": 172.0
- }, {
- "StartTime": 4812.0,
- "Position": 479.0
- }, {
- "StartTime": 4875.0,
- "Position": 18.0
- }, {
- "StartTime": 4937.0,
- "Position": 151.0
- }, {
- "StartTime": 5000.0,
- "Position": 342.0
- }, {
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- "Position": 400.0
- }, {
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- "Position": 420.0
- }, {
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- }, {
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- }, {
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- "Position": 80.0
- }, {
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- "Position": 421.0
- }, {
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- "Position": 473.0
- }, {
- "StartTime": 5500.0,
- "Position": 97.0
- }]
- }, {
- "StartTime": 6000.0,
- "Objects": [{
- "StartTime": 6000.0,
- "Position": 105.0
- }, {
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- "Position": 249.0
- }, {
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- }, {
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- "Position": 79.0
- }]
- }, {
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+ "StartTime": 17250,
+ "Position": 176
+ },
+ {
+ "StartTime": 17312,
+ "Position": 204.84
+ },
+ {
+ "StartTime": 17375,
+ "Position": 218
+ },
+ {
+ "StartTime": 17437,
+ "Position": 231.84
+ },
+ {
+ "StartTime": 17500,
+ "Position": 256
+ },
+ {
+ "StartTime": 17562,
+ "Position": 229.16
+ },
+ {
+ "StartTime": 17625,
+ "Position": 227
+ },
+ {
+ "StartTime": 17687,
+ "Position": 186.16
+ },
+ {
+ "StartTime": 17750,
+ "Position": 176
+ },
+ {
+ "StartTime": 17803,
+ "Position": 211.959991
+ },
+ {
+ "StartTime": 17857,
+ "Position": 197.23999
+ },
+ {
+ "StartTime": 17910,
+ "Position": 225.200012
+ },
+ {
+ "StartTime": 18000,
+ "Position": 256
+ }
+ ]
+ },
+ {
+ "StartTime": 18500,
+ "Objects": [{
+ "StartTime": 18500,
+ "Position": 437
+ },
+ {
+ "StartTime": 18559,
+ "Position": 289
+ },
+ {
+ "StartTime": 18618,
+ "Position": 464
+ },
+ {
+ "StartTime": 18678,
+ "Position": 36
+ },
+ {
+ "StartTime": 18737,
+ "Position": 378
+ },
+ {
+ "StartTime": 18796,
+ "Position": 297
+ },
+ {
+ "StartTime": 18856,
+ "Position": 418
+ },
+ {
+ "StartTime": 18915,
+ "Position": 329
+ },
+ {
+ "StartTime": 18975,
+ "Position": 338
+ },
+ {
+ "StartTime": 19034,
+ "Position": 394
+ },
+ {
+ "StartTime": 19093,
+ "Position": 40
+ },
+ {
+ "StartTime": 19153,
+ "Position": 13
+ },
+ {
+ "StartTime": 19212,
+ "Position": 80
+ },
+ {
+ "StartTime": 19271,
+ "Position": 138
+ },
+ {
+ "StartTime": 19331,
+ "Position": 311
+ },
+ {
+ "StartTime": 19390,
+ "Position": 216
+ },
+ {
+ "StartTime": 19450,
+ "Position": 310
+ }
+ ]
+ },
+ {
+ "StartTime": 19875,
+ "Objects": [{
+ "StartTime": 19875,
+ "Position": 216
+ },
+ {
+ "StartTime": 19937,
+ "Position": 228.307053
+ },
+ {
+ "StartTime": 20000,
+ "Position": 214.036865
+ },
+ {
+ "StartTime": 20062,
+ "Position": 224.312088
+ },
+ {
+ "StartTime": 20125,
+ "Position": 253.838928
+ },
+ {
+ "StartTime": 20187,
+ "Position": 259.9743
+ },
+ {
+ "StartTime": 20250,
+ "Position": 299.999146
+ },
+ {
+ "StartTime": 20312,
+ "Position": 289.669067
+ },
+ {
+ "StartTime": 20375,
+ "Position": 317.446747
+ },
+ {
+ "StartTime": 20437,
+ "Position": 344.750275
+ },
+ {
+ "StartTime": 20500,
+ "Position": 328.0156
+ },
+ {
+ "StartTime": 20562,
+ "Position": 331.472168
+ },
+ {
+ "StartTime": 20625,
+ "Position": 302.165466
+ },
+ {
+ "StartTime": 20687,
+ "Position": 303.044617
+ },
+ {
+ "StartTime": 20750,
+ "Position": 306.457367
+ },
+ {
+ "StartTime": 20812,
+ "Position": 265.220581
+ },
+ {
+ "StartTime": 20875,
+ "Position": 270.3294
+ },
+ {
+ "StartTime": 20937,
+ "Position": 257.57605
+ },
+ {
+ "StartTime": 21000,
+ "Position": 247.803329
+ },
+ {
+ "StartTime": 21062,
+ "Position": 225.958359
+ },
+ {
+ "StartTime": 21125,
+ "Position": 201.79332
+ },
+ {
+ "StartTime": 21187,
+ "Position": 170.948349
+ },
+ {
+ "StartTime": 21250,
+ "Position": 146.78334
+ },
+ {
+ "StartTime": 21312,
+ "Position": 149.93837
+ },
+ {
+ "StartTime": 21375,
+ "Position": 119.121056
+ },
+ {
+ "StartTime": 21437,
+ "Position": 133.387573
+ },
+ {
+ "StartTime": 21500,
+ "Position": 117.503014
+ },
+ {
+ "StartTime": 21562,
+ "Position": 103.749374
+ },
+ {
+ "StartTime": 21625,
+ "Position": 127.165535
+ },
+ {
+ "StartTime": 21687,
+ "Position": 113.029991
+ },
+ {
+ "StartTime": 21750,
+ "Position": 101.547928
+ },
+ {
+ "StartTime": 21812,
+ "Position": 133.856232
+ },
+ {
+ "StartTime": 21875,
+ "Position": 124.28746
+ },
+ {
+ "StartTime": 21937,
+ "Position": 121.754929
+ },
+ {
+ "StartTime": 22000,
+ "Position": 155.528732
+ },
+ {
+ "StartTime": 22062,
+ "Position": 142.1691
+ },
+ {
+ "StartTime": 22125,
+ "Position": 186.802155
+ },
+ {
+ "StartTime": 22187,
+ "Position": 198.6452
+ },
+ {
+ "StartTime": 22250,
+ "Position": 191.892181
+ },
+ {
+ "StartTime": 22312,
+ "Position": 232.713028
+ },
+ {
+ "StartTime": 22375,
+ "Position": 240.4715
+ },
+ {
+ "StartTime": 22437,
+ "Position": 278.3719
+ },
+ {
+ "StartTime": 22500,
+ "Position": 288.907257
+ },
+ {
+ "StartTime": 22562,
+ "Position": 297.353119
+ },
+ {
+ "StartTime": 22625,
+ "Position": 301.273376
+ },
+ {
+ "StartTime": 22687,
+ "Position": 339.98288
+ },
+ {
+ "StartTime": 22750,
+ "Position": 353.078552
+ },
+ {
+ "StartTime": 22812,
+ "Position": 363.8958
+ },
+ {
+ "StartTime": 22875,
+ "Position": 398.054047
+ },
+ {
+ "StartTime": 22937,
+ "Position": 419.739441
+ },
+ {
+ "StartTime": 23000,
+ "Position": 435.178467
+ },
+ {
+ "StartTime": 23062,
+ "Position": 420.8687
+ },
+ {
+ "StartTime": 23125,
+ "Position": 448.069977
+ },
+ {
+ "StartTime": 23187,
+ "Position": 425.688477
+ },
+ {
+ "StartTime": 23250,
+ "Position": 426.9612
+ },
+ {
+ "StartTime": 23312,
+ "Position": 454.92807
+ },
+ {
+ "StartTime": 23375,
+ "Position": 439.749878
+ },
+ {
+ "StartTime": 23433,
+ "Position": 440.644684
+ },
+ {
+ "StartTime": 23491,
+ "Position": 445.7359
+ },
+ {
+ "StartTime": 23549,
+ "Position": 432.0944
+ },
+ {
+ "StartTime": 23607,
+ "Position": 415.796173
+ },
+ {
+ "StartTime": 23665,
+ "Position": 407.897461
+ },
+ {
+ "StartTime": 23723,
+ "Position": 409.462555
+ },
+ {
+ "StartTime": 23781,
+ "Position": 406.53775
+ },
+ {
+ "StartTime": 23874,
+ "Position": 408.720825
+ }
+ ]
+ }
+ ]
}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json
new file mode 100644
index 0000000000..dd81947f1c
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles-expected-conversion.json
@@ -0,0 +1,65 @@
+{
+ "Mappings": [{
+ "StartTime": 2589,
+ "Objects": [{
+ "StartTime": 2589,
+ "Position": 256
+ }]
+ },
+ {
+ "StartTime": 2915,
+ "Objects": [{
+ "StartTime": 2915,
+ "Position": 65
+ },
+ {
+ "StartTime": 2916,
+ "Position": 482
+ }
+ ]
+ },
+ {
+ "StartTime": 3078,
+ "Objects": [{
+ "StartTime": 3078,
+ "Position": 164
+ },
+ {
+ "StartTime": 3079,
+ "Position": 315
+ }
+ ]
+ },
+ {
+ "StartTime": 3241,
+ "Objects": [{
+ "StartTime": 3241,
+ "Position": 145
+ },
+ {
+ "StartTime": 3242,
+ "Position": 159
+ }
+ ]
+ },
+ {
+ "StartTime": 3404,
+ "Objects": [{
+ "StartTime": 3404,
+ "Position": 310
+ },
+ {
+ "StartTime": 3405,
+ "Position": 441
+ }
+ ]
+ },
+ {
+ "StartTime": 5197,
+ "Objects": [{
+ "StartTime": 5197,
+ "Position": 256
+ }]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles.osu
new file mode 100644
index 0000000000..9a90768428
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-and-circles.osu
@@ -0,0 +1,24 @@
+osu file format v14
+
+[General]
+StackLeniency: 0.7
+Mode: 2
+
+[Difficulty]
+HPDrainRate:5
+CircleSize:2
+OverallDifficulty:5
+ApproachRate:8
+SliderMultiplier:1.4
+SliderTickRate:4
+
+[TimingPoints]
+2589,326.086956521739,4,2,1,70,1,0
+
+[HitObjects]
+256,192,2589,5,0,0:0:0:0:
+256,192,2915,12,0,2916,0:0:0:0:
+256,192,3078,12,0,3079,0:0:0:0:
+256,192,3241,12,0,3242,0:0:0:0:
+256,192,3404,12,0,3405,0:0:0:0:
+256,192,5197,5,0,0:0:0:0:
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-expected-conversion.json
new file mode 100644
index 0000000000..b69b1ae056
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner-expected-conversion.json
@@ -0,0 +1,74 @@
+{
+ "Mappings": [{
+ "StartTime": 18500,
+ "Objects": [{
+ "StartTime": 18500,
+ "Position": 65
+ },
+ {
+ "StartTime": 18559,
+ "Position": 482
+ },
+ {
+ "StartTime": 18618,
+ "Position": 164
+ },
+ {
+ "StartTime": 18678,
+ "Position": 315
+ },
+ {
+ "StartTime": 18737,
+ "Position": 145
+ },
+ {
+ "StartTime": 18796,
+ "Position": 159
+ },
+ {
+ "StartTime": 18856,
+ "Position": 310
+ },
+ {
+ "StartTime": 18915,
+ "Position": 441
+ },
+ {
+ "StartTime": 18975,
+ "Position": 428
+ },
+ {
+ "StartTime": 19034,
+ "Position": 243
+ },
+ {
+ "StartTime": 19093,
+ "Position": 422
+ },
+ {
+ "StartTime": 19153,
+ "Position": 481
+ },
+ {
+ "StartTime": 19212,
+ "Position": 104
+ },
+ {
+ "StartTime": 19271,
+ "Position": 473
+ },
+ {
+ "StartTime": 19331,
+ "Position": 135
+ },
+ {
+ "StartTime": 19390,
+ "Position": 360
+ },
+ {
+ "StartTime": 19450,
+ "Position": 123
+ }
+ ]
+ }]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner.osu
new file mode 100644
index 0000000000..0fbd4dbf42
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/spinner.osu
@@ -0,0 +1,20 @@
+osu file format v14
+
+[General]
+Mode: 2
+
+[Difficulty]
+HPDrainRate:6
+CircleSize:4
+OverallDifficulty:7
+ApproachRate:8.3
+SliderMultiplier:1.6
+SliderTickRate:1
+
+[TimingPoints]
+500,500,4,2,1,50,1,0
+13426,-100,4,3,1,45,0,0
+14884,-100,4,2,1,50,0,0
+
+[HitObjects]
+256,192,18500,12,0,19450,0:0:0:0:
diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
index b62e9997d4..ceb05d349f 100644
--- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
@@ -16,6 +16,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.UI;
using OpenTK;
using OpenTK.Graphics;
@@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.UpdateAfterChildren();
- var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
+ var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
@@ -105,6 +106,11 @@ namespace osu.Game.Rulesets.Catch.UI
public class Catcher : Container, IKeyBindingHandler
{
+ ///
+ /// Width of the area that can be used to attempt catches during gameplay.
+ ///
+ internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
+
private Container caughtFruit;
public Container ExplodingFruitTarget;
@@ -232,63 +238,74 @@ namespace osu.Game.Rulesets.Catch.UI
/// Whether the catch is possible.
public bool AttemptCatch(CatchHitObject fruit)
{
- double halfCatcherWidth = CATCHER_SIZE * Math.Abs(Scale.X) * 0.5f;
+ float halfCatchWidth = CatchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
- catchObjectPosition >= catcherPosition - halfCatcherWidth &&
- catchObjectPosition <= catcherPosition + halfCatcherWidth;
+ catchObjectPosition >= catcherPosition - halfCatchWidth &&
+ catchObjectPosition <= catcherPosition + halfCatchWidth;
if (validCatch && fruit.HyperDash)
{
- HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
- HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
+ var target = fruit.HyperDashTarget;
+ double timeDifference = target.StartTime - fruit.StartTime;
+ double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
+ double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
+
+ SetHyperdashState(Math.Abs(velocity), target.X);
}
else
- HyperDashModifier = 1;
+ {
+ SetHyperdashState();
+ }
return validCatch;
}
+ private double hyperDashModifier = 1;
+ private int hyperDashDirection;
+ private float hyperDashTargetPosition;
+
///
/// Whether we are hypderdashing or not.
///
public bool HyperDashing => hyperDashModifier != 1;
- private double hyperDashModifier = 1;
-
///
- /// The direction in which hyperdash is allowed. 0 allows both directions.
+ /// Set hyperdash state.
///
- public double HyperDashDirection;
-
- ///
- /// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
- ///
- public double HyperDashModifier
+ /// The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.
+ /// When this catcher crosses this position, this catcher ends hyperdashing.
+ public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
{
- get { return hyperDashModifier; }
- set
+ const float hyperdash_transition_length = 180;
+
+ bool previouslyHyperDashing = HyperDashing;
+ if (modifier <= 1 || X == targetPosition)
{
- if (value == hyperDashModifier) return;
- hyperDashModifier = value;
+ hyperDashModifier = 1;
+ hyperDashDirection = 0;
- const float transition_length = 180;
-
- if (HyperDashing)
+ if (previouslyHyperDashing)
{
- this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
- this.FadeTo(0.2f, transition_length, Easing.OutQuint);
- Trail = true;
+ this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
+ this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
}
- else
+ }
+ else
+ {
+ hyperDashModifier = modifier;
+ hyperDashDirection = Math.Sign(targetPosition - X);
+ hyperDashTargetPosition = targetPosition;
+
+ if (!previouslyHyperDashing)
{
- HyperDashDirection = 0;
- this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
- this.FadeTo(1, transition_length, Easing.OutQuint);
+ this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
+ this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
+ Trail = true;
}
}
}
@@ -343,12 +360,18 @@ namespace osu.Game.Rulesets.Catch.UI
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
-
- if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
- dashModifier = hyperDashModifier;
+ double speed = BASE_SPEED * dashModifier * hyperDashModifier;
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
- X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
+ X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
+
+ // Correct overshooting.
+ if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
+ hyperDashDirection < 0 && hyperDashTargetPosition > X)
+ {
+ X = hyperDashTargetPosition;
+ SetHyperdashState();
+ }
}
///
diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs b/osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
new file mode 100644
index 0000000000..75c8fc7e79
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
@@ -0,0 +1,45 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Input.Bindings;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ public abstract class ManiaInputTestCase : OsuTestCase
+ {
+ private readonly Container content;
+ protected override Container Content => content ?? base.Content;
+
+ protected ManiaInputTestCase(int keys)
+ {
+ base.Content.Add(content = new LocalInputManager(keys));
+ }
+
+ private class LocalInputManager : ManiaInputManager
+ {
+ public LocalInputManager(int variant)
+ : base(new ManiaRuleset().RulesetInfo, variant)
+ {
+ }
+
+ protected override RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
+ => new LocalKeyBindingContainer(ruleset, variant, unique);
+
+ private class LocalKeyBindingContainer : RulesetKeyBindingContainer
+ {
+ public LocalKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
+ : base(ruleset, variant, unique)
+ {
+ }
+
+ protected override void ReloadMappings()
+ {
+ KeyBindings = DefaultKeyBindings;
+ }
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs b/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
new file mode 100644
index 0000000000..78a98e83e8
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/ScrollingTestContainer.cs
@@ -0,0 +1,37 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ ///
+ /// A container which provides a to children.
+ ///
+ public class ScrollingTestContainer : Container
+ {
+ private readonly ScrollingDirection direction;
+
+ public ScrollingTestContainer(ScrollingDirection direction)
+ {
+ this.direction = direction;
+ }
+
+ protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ {
+ var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ dependencies.CacheAs(new ScrollingInfo { Direction = { Value = direction }});
+ return dependencies;
+ }
+
+ private class ScrollingInfo : IScrollingInfo
+ {
+ public readonly Bindable Direction = new Bindable();
+ IBindable IScrollingInfo.Direction => Direction;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
new file mode 100644
index 0000000000..72f0b046b6
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
@@ -0,0 +1,111 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Graphics;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.Mania.UI.Components;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class TestCaseColumn : ManiaInputTestCase
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(Column),
+ typeof(ColumnBackground),
+ typeof(ColumnKeyArea),
+ typeof(ColumnHitObjectArea)
+ };
+
+ private readonly List columns = new List();
+
+ public TestCaseColumn()
+ : base(2)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Child = new FillFlowContainer
+ {
+ RelativeSizeAxes = Axes.Both,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Spacing = new Vector2(20, 0),
+ Children = new[]
+ {
+ createColumn(ScrollingDirection.Up, ManiaAction.Key1),
+ createColumn(ScrollingDirection.Down, ManiaAction.Key2)
+ }
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ AddStep("note", createNote);
+ AddStep("hold note", createHoldNote);
+ }
+
+ private void createNote()
+ {
+ for (int i = 0; i < columns.Count; i++)
+ {
+ var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ columns[i].Add(new DrawableNote(obj, columns[i].Action));
+ }
+ }
+
+ private void createHoldNote()
+ {
+ for (int i = 0; i < columns.Count; i++)
+ {
+ var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ columns[i].Add(new DrawableHoldNote(obj, columns[i].Action));
+ }
+ }
+
+ private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
+ {
+ var column = new Column(direction)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Height = 0.85f,
+ AccentColour = Color4.OrangeRed,
+ Action = action,
+ VisibleTimeRange = { Value = 2000 }
+ };
+
+ columns.Add(column);
+
+ return new ScrollingTestContainer(direction)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ AutoSizeAxes = Axes.X,
+ RelativeSizeAxes = Axes.Y,
+ Child = column
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaHitObjects.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseManiaHitObjects.cs
deleted file mode 100644
index a4109722d4..0000000000
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaHitObjects.cs
+++ /dev/null
@@ -1,106 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using NUnit.Framework;
-using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
-using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets.Mania.Objects;
-using osu.Game.Rulesets.Mania.Objects.Drawables;
-using osu.Game.Tests.Visual;
-using OpenTK;
-using OpenTK.Graphics;
-
-namespace osu.Game.Rulesets.Mania.Tests
-{
- [TestFixture]
- public class TestCaseManiaHitObjects : OsuTestCase
- {
- public TestCaseManiaHitObjects()
- {
- Note note1 = new Note();
- Note note2 = new Note();
- HoldNote holdNote = new HoldNote { StartTime = 1000 };
-
- note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- Add(new FillFlowContainer
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.Y,
- Direction = FillDirection.Horizontal,
- Spacing = new Vector2(10, 0),
- // Imagine that the containers containing the drawable notes are the "columns"
- Children = new Drawable[]
- {
- new Container
- {
- Name = "Normal note column",
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.Y,
- Width = 50,
- Children = new[]
- {
- new Container
- {
- Name = "Timing section",
- RelativeSizeAxes = Axes.Both,
- RelativeChildSize = new Vector2(1, 10000),
- Children = new[]
- {
- new DrawableNote(note1, ManiaAction.Key1)
- {
- Y = 5000,
- LifetimeStart = double.MinValue,
- LifetimeEnd = double.MaxValue,
- AccentColour = Color4.Red
- },
- new DrawableNote(note2, ManiaAction.Key1)
- {
- Y = 6000,
- LifetimeStart = double.MinValue,
- LifetimeEnd = double.MaxValue,
- AccentColour = Color4.Red
- }
- }
- }
- }
- },
- new Container
- {
- Name = "Hold note column",
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.Y,
- Width = 50,
- Children = new[]
- {
- new Container
- {
- Name = "Timing section",
- RelativeSizeAxes = Axes.Both,
- RelativeChildSize = new Vector2(1, 10000),
- Children = new[]
- {
- new DrawableHoldNote(holdNote, ManiaAction.Key1)
- {
- Y = 5000,
- Height = 1000,
- LifetimeStart = double.MinValue,
- LifetimeEnd = double.MaxValue,
- AccentColour = Color4.Red,
- }
- }
- }
- }
- }
- }
- });
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaPlayfield.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseManiaPlayfield.cs
deleted file mode 100644
index b064d82a23..0000000000
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseManiaPlayfield.cs
+++ /dev/null
@@ -1,185 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using NUnit.Framework;
-using osu.Framework.Allocation;
-using osu.Framework.Graphics;
-using osu.Framework.Timing;
-using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Configuration;
-using osu.Game.Rulesets.Mania.Beatmaps;
-using osu.Game.Rulesets.Mania.Configuration;
-using osu.Game.Rulesets.Mania.Judgements;
-using osu.Game.Rulesets.Mania.Objects;
-using osu.Game.Rulesets.Mania.Objects.Drawables;
-using osu.Game.Rulesets.Mania.UI;
-using osu.Game.Rulesets.Scoring;
-using osu.Game.Tests.Visual;
-
-namespace osu.Game.Rulesets.Mania.Tests
-{
- [TestFixture]
- public class TestCaseManiaPlayfield : OsuTestCase
- {
- private const double start_time = 500;
- private const double duration = 500;
-
- protected override double TimePerAction => 200;
-
- private RulesetInfo maniaRuleset;
-
- public TestCaseManiaPlayfield()
- {
- var rng = new Random(1337);
-
- AddStep("1 column", () => createPlayfield(1));
- AddStep("4 columns", () => createPlayfield(4));
- AddStep("5 columns", () => createPlayfield(5));
- AddStep("8 columns", () => createPlayfield(8));
- AddStep("4 + 4 columns", () =>
- {
- var stages = new List
- {
- new StageDefinition { Columns = 4 },
- new StageDefinition { Columns = 4 },
- };
- createPlayfield(stages);
- });
-
- AddStep("2 + 4 + 2 columns", () =>
- {
- var stages = new List
- {
- new StageDefinition { Columns = 2 },
- new StageDefinition { Columns = 4 },
- new StageDefinition { Columns = 2 },
- };
- createPlayfield(stages);
- });
-
- AddStep("1 + 8 + 1 columns", () =>
- {
- var stages = new List
- {
- new StageDefinition { Columns = 1 },
- new StageDefinition { Columns = 8 },
- new StageDefinition { Columns = 1 },
- };
- createPlayfield(stages);
- });
-
- AddStep("Reversed", () => createPlayfield(4, true));
-
- AddStep("Notes with input", () => createPlayfieldWithNotes());
- AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
- AddStep("Notes with gravity", () => createPlayfieldWithNotes());
- AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
-
- AddStep("Hit explosion", () =>
- {
- var playfield = createPlayfield(4);
-
- int col = rng.Next(0, 4);
-
- var note = new Note { Column = col };
- note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- var drawableNote = new DrawableNote(note, ManiaAction.Key1)
- {
- AccentColour = playfield.Columns.ElementAt(col).AccentColour
- };
-
- playfield.OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
- playfield.Columns[col].OnJudgement(drawableNote, new ManiaJudgement { Result = HitResult.Perfect });
- });
- }
-
- [BackgroundDependencyLoader]
- private void load(RulesetStore rulesets, SettingsStore settings)
- {
- maniaRuleset = rulesets.GetRuleset(3);
-
- Dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
- }
-
- private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
- {
- var stages = new List
- {
- new StageDefinition { Columns = cols },
- };
-
- return createPlayfield(stages, inverted);
- }
-
- private ManiaPlayfield createPlayfield(List stages, bool inverted = false)
- {
- Clear();
-
- var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
- Add(inputManager);
-
- ManiaPlayfield playfield;
-
- inputManager.Add(playfield = new ManiaPlayfield(stages)
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- });
-
- playfield.Inverted.Value = inverted;
-
- return playfield;
- }
-
- private void createPlayfieldWithNotes(bool inverted = false)
- {
- Clear();
-
- var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
-
- var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
- Add(inputManager);
-
- ManiaPlayfield playfield;
- var stages = new List
- {
- new StageDefinition { Columns = 4 },
- };
-
- inputManager.Add(playfield = new ManiaPlayfield(stages)
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- Clock = new FramedClock(rateAdjustClock)
- });
-
- playfield.Inverted.Value = inverted;
-
- for (double t = start_time; t <= start_time + duration; t += 100)
- {
- var note1 = new Note { StartTime = t, Column = 0 };
- var note2 = new Note { StartTime = t, Column = 3 };
-
- note1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- note2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- playfield.Add(new DrawableNote(note1, ManiaAction.Key1));
- playfield.Add(new DrawableNote(note2, ManiaAction.Key4));
- }
-
- var holdNote1 = new HoldNote { StartTime = start_time, Duration = duration, Column = 1 };
- var holdNote2 = new HoldNote { StartTime = start_time, Duration = duration, Column = 2 };
-
- holdNote1.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
- holdNote2.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
-
- playfield.Add(new DrawableHoldNote(holdNote1, ManiaAction.Key2));
- playfield.Add(new DrawableHoldNote(holdNote2, ManiaAction.Key3));
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
new file mode 100644
index 0000000000..4fdfac93b7
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
@@ -0,0 +1,168 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Graphics.Sprites;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.UI.Scrolling;
+using osu.Game.Tests.Visual;
+using OpenTK;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class TestCaseNotes : OsuTestCase
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(DrawableNote),
+ typeof(DrawableHoldNote)
+ };
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Child = new FillFlowContainer
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ AutoSizeAxes = Axes.Both,
+ Direction = FillDirection.Horizontal,
+ Spacing = new Vector2(20),
+ Children = new[]
+ {
+ createNoteDisplay(ScrollingDirection.Down),
+ createNoteDisplay(ScrollingDirection.Up),
+ createHoldNoteDisplay(ScrollingDirection.Down),
+ createHoldNoteDisplay(ScrollingDirection.Up),
+ }
+ };
+ }
+
+ private Drawable createNoteDisplay(ScrollingDirection direction)
+ {
+ var note = new Note { StartTime = 999999999 };
+ note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ return new ScrollingTestContainer(direction)
+ {
+ AutoSizeAxes = Axes.Both,
+ Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
+ {
+ Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed }
+ }
+ };
+ }
+
+ private Drawable createHoldNoteDisplay(ScrollingDirection direction)
+ {
+ var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
+ note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ return new ScrollingTestContainer(direction)
+ {
+ AutoSizeAxes = Axes.Both,
+ Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
+ {
+ Child = new DrawableHoldNote(note, ManiaAction.Key1)
+ {
+ RelativeSizeAxes = Axes.Both,
+ AccentColour = Color4.OrangeRed,
+ }
+ }
+ };
+ }
+
+ private class NoteContainer : Container
+ {
+ private readonly Container content;
+ protected override Container Content => content;
+
+ private readonly ScrollingDirection direction;
+
+ public NoteContainer(ScrollingDirection direction, string description)
+ {
+ this.direction = direction;
+ AutoSizeAxes = Axes.Both;
+
+ InternalChild = new FillFlowContainer
+ {
+ AutoSizeAxes = Axes.Both,
+ Spacing = new Vector2(0, 10),
+ Direction = FillDirection.Vertical,
+ Children = new Drawable[]
+ {
+ new Container
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ Width = 45,
+ Height = 100,
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ RelativeSizeAxes = Axes.Both,
+ Width = 1.25f,
+ Colour = Color4.Black.Opacity(0.5f)
+ },
+ content = new Container { RelativeSizeAxes = Axes.Both }
+ }
+ },
+ new SpriteText
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ TextSize = 14,
+ Text = description
+ }
+ }
+ };
+ }
+
+ protected override void Update()
+ {
+ base.Update();
+
+ foreach (var obj in content.OfType())
+ {
+ if (!(obj.HitObject is IHasEndTime endTime))
+ continue;
+
+ if (!obj.HasNestedHitObjects)
+ continue;
+
+ foreach (var nested in obj.NestedHitObjects)
+ {
+ double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
+ switch (direction)
+ {
+ case ScrollingDirection.Up:
+ nested.Y = (float)(finalPosition * content.DrawHeight);
+ break;
+ case ScrollingDirection.Down:
+ nested.Y = (float)(-finalPosition * content.DrawHeight);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
new file mode 100644
index 0000000000..9aff853ffd
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
@@ -0,0 +1,121 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class TestCaseStage : ManiaInputTestCase
+ {
+ private const int columns = 4;
+
+ private readonly List stages = new List();
+
+ public TestCaseStage()
+ : base(columns)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ Child = new FillFlowContainer
+ {
+ RelativeSizeAxes = Axes.Both,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Spacing = new Vector2(20, 0),
+ Children = new[]
+ {
+ createStage(ScrollingDirection.Up, ManiaAction.Key1),
+ createStage(ScrollingDirection.Down, ManiaAction.Key3)
+ }
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ AddStep("note", createNote);
+ AddStep("hold note", createHoldNote);
+ AddStep("minor bar line", () => createBarLine(false));
+ AddStep("major bar line", () => createBarLine(true));
+ }
+
+ private void createNote()
+ {
+ foreach (var stage in stages)
+ {
+ for (int i = 0; i < stage.Columns.Count; i++)
+ {
+ var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ stage.Add(new DrawableNote(obj, stage.Columns[i].Action));
+ }
+ }
+ }
+
+ private void createHoldNote()
+ {
+ foreach (var stage in stages)
+ {
+ for (int i = 0; i < stage.Columns.Count; i++)
+ {
+ var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action));
+ }
+ }
+ }
+
+ private void createBarLine(bool major)
+ {
+ foreach (var stage in stages)
+ {
+ var obj = new BarLine
+ {
+ StartTime = Time.Current + 2000,
+ ControlPoint = new TimingControlPoint(),
+ BeatIndex = major ? 0 : 1
+ };
+
+ obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ stage.Add(obj);
+ }
+ }
+
+ private Drawable createStage(ScrollingDirection direction, ManiaAction action)
+ {
+ var specialAction = ManiaAction.Special1;
+
+ var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
+ stages.Add(stage);
+
+ return new ScrollingTestContainer(direction)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.Y,
+ AutoSizeAxes = Axes.X,
+ Child = stage
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
index f60958d581..c6fa465a0f 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
@@ -329,7 +329,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
- bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
+ bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
diff --git a/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs b/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
index d9e360081d..3e9c9feba1 100644
--- a/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
+++ b/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
@@ -4,6 +4,7 @@
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
+using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Configuration
{
@@ -19,6 +20,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
+ Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
@@ -29,6 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
public enum ManiaSetting
{
- ScrollTime
+ ScrollTime,
+ ScrollDirection
}
}
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs
new file mode 100644
index 0000000000..c7f6890b93
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyAttributes.cs
@@ -0,0 +1,18 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.Mania.Difficulty
+{
+ public class ManiaDifficultyAttributes : DifficultyAttributes
+ {
+ public double GreatHitWindow;
+
+ public ManiaDifficultyAttributes(Mod[] mods, double starRating)
+ : base(mods, starRating)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
index 5fa113224d..7b4d4b12ed 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
@@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Mania.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
+ if (!beatmap.HitObjects.Any())
+ return new ManiaDifficultyAttributes(mods, 0);
+
var difficultyHitObjects = new List();
int columnCount = ((ManiaBeatmap)beatmap).TotalColumns;
@@ -50,9 +53,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
if (!calculateStrainValues(difficultyHitObjects, timeRate))
return new DifficultyAttributes(mods, 0);
+
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
- return new DifficultyAttributes(mods, starRating);
+ return new ManiaDifficultyAttributes(mods, starRating)
+ {
+ // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
+ GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate
+ };
}
private bool calculateStrainValues(List objects, double timeRate)
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
index b6089b830b..1f26bda1b2 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
@@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
public class ManiaPerformanceCalculator : PerformanceCalculator
{
+ protected new ManiaDifficultyAttributes Attributes => (ManiaDifficultyAttributes)base.Attributes;
+
private Mod[] mods;
// Score after being scaled by non-difficulty-increasing mods
@@ -105,14 +107,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private double computeAccuracyValue(double strainValue)
{
- // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
- double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
- if (hitWindowGreat <= 0)
+ if (Attributes.GreatHitWindow <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
- double accuracyValue = Math.Max(0.0, 0.2 - (hitWindowGreat - 34) * 0.006667)
+ double accuracyValue = Math.Max(0.0, 0.2 - (Attributes.GreatHitWindow - 34) * 0.006667)
* strainValue
* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
index ac5fbfdde0..3d58e63da5 100644
--- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs
+++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
@@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
+using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -155,6 +156,8 @@ namespace osu.Game.Rulesets.Mania
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaConfigManager(settings, RulesetInfo);
+ public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
+
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
diff --git a/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
new file mode 100644
index 0000000000..54a7bf954d
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/ManiaSettingsSubsection.cs
@@ -0,0 +1,34 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Game.Overlays.Settings;
+using osu.Game.Rulesets.Mania.Configuration;
+using osu.Game.Rulesets.Mania.UI;
+
+namespace osu.Game.Rulesets.Mania
+{
+ public class ManiaSettingsSubsection : RulesetSettingsSubsection
+ {
+ protected override string Header => "osu!mania";
+
+ public ManiaSettingsSubsection(ManiaRuleset ruleset)
+ : base(ruleset)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(ManiaConfigManager config)
+ {
+ Children = new Drawable[]
+ {
+ new SettingsEnumDropdown
+ {
+ LabelText = "Scrolling direction",
+ Bindable = config.GetBindable(ManiaSetting.ScrollDirection)
+ }
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
index e008fa952e..ce0276f759 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -75,6 +76,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddNested(tail);
}
+ protected override void OnDirectionChanged(ScrollingDirection direction)
+ {
+ base.OnDirectionChanged(direction);
+
+ bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+ }
+
public override Color4 AccentColour
{
get { return base.AccentColour; }
@@ -100,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
base.Update();
// Make the body piece not lie under the head note
- bodyPiece.Y = head.Height / 2;
+ bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
index fbf1ee8460..1271fae0c1 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
@@ -1,8 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
using osu.Framework.Graphics;
+using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -16,18 +20,29 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public new TObject HitObject;
+ protected readonly IBindable Direction = new Bindable();
+
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
: base(hitObject)
{
- Anchor = Anchor.TopCentre;
- Origin = Anchor.TopCentre;
-
HitObject = hitObject;
if (action != null)
Action = action.Value;
}
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ Direction.BindTo(scrollingInfo.Direction);
+ Direction.BindValueChanged(OnDirectionChanged, true);
+ }
+
+ protected virtual void OnDirectionChanged(ScrollingDirection direction)
+ {
+ Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
+ }
+
protected override void UpdateState(ArmedState state)
{
switch (state)
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
index 3de0a9c5cc..fb4aa74ad1 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
@@ -9,6 +9,7 @@ using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@@ -28,14 +29,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
CornerRadius = 5;
Masking = true;
- InternalChildren = new Drawable[]
- {
- headPiece = new NotePiece
- {
- Anchor = Anchor.TopCentre,
- Origin = Anchor.TopCentre
- }
- };
+ InternalChild = headPiece = new NotePiece();
+ }
+
+ protected override void OnDirectionChanged(ScrollingDirection direction)
+ {
+ base.OnDirectionChanged(direction);
+
+ headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
public override Color4 AccentColour
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
index 9ebeb91e0c..2c74f5b168 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
@@ -1,12 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
@@ -18,6 +22,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public const float NOTE_HEIGHT = 10;
private const float head_colour_height = 6;
+ private readonly IBindable direction = new Bindable();
+
private readonly Box colouredBox;
public NotePiece()
@@ -33,8 +39,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
},
colouredBox = new Box
{
- Anchor = Anchor.TopCentre,
- Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = head_colour_height,
Alpha = 0.2f
@@ -42,6 +46,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
};
}
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ colouredBox.Anchor = colouredBox.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
+ }, true);
+ }
+
private Color4 accentColour;
public Color4 AccentColour
{
diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs
index c71db745e0..29eeb1cab5 100644
--- a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs
+++ b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs
@@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Mania.Replays
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
- public override List GetPendingStates() => new List { new ReplayState { PressedActions = CurrentFrame.Actions } };
+ public override List GetPendingInputs() => new List { new ReplayState { PressedActions = CurrentFrame.Actions } };
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs
index 9c1830e642..e731ce9195 100644
--- a/osu.Game.Rulesets.Mania/UI/Column.cs
+++ b/osu.Game.Rulesets.Mania/UI/Column.cs
@@ -1,50 +1,51 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using OpenTK;
using OpenTK.Graphics;
-using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.Shapes;
-using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
-using System;
using System.Linq;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
- public class Column : ScrollingPlayfield, IKeyBindingHandler, IHasAccentColour
+ public class Column : ManiaScrollingPlayfield, IKeyBindingHandler, IHasAccentColour
{
- private const float key_icon_size = 10;
- private const float key_icon_corner_radius = 3;
- private const float key_icon_border_radius = 2;
-
- private const float hit_target_height = 10;
- private const float hit_target_bar_height = 2;
-
private const float column_width = 45;
private const float special_column_width = 70;
- public ManiaAction Action;
+ private ManiaAction action;
- private readonly Box background;
- private readonly Box backgroundOverlay;
- private readonly Container hitTargetBar;
- private readonly Container keyIcon;
+ public ManiaAction Action
+ {
+ get => action;
+ set
+ {
+ if (action == value)
+ return;
+ action = value;
+
+ background.Action = value;
+ keyArea.Action = value;
+ }
+ }
+
+ private readonly ColumnBackground background;
+ private readonly ColumnKeyArea keyArea;
+ private readonly ColumnHitObjectArea hitObjectArea;
internal readonly Container TopLevelContainer;
private readonly Container explosionContainer;
- protected override Container Content => content;
- private readonly Container content;
+ protected override Container Content => hitObjectArea;
- public Column()
- : base(ScrollingDirection.Up)
+ public Column(ScrollingDirection direction)
+ : base(direction)
{
RelativeSizeAxes = Axes.Y;
Width = column_width;
@@ -52,71 +53,21 @@ namespace osu.Game.Rulesets.Mania.UI
Masking = true;
CornerRadius = 5;
- InternalChildren = new Drawable[]
+ background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
+
+ Container hitTargetContainer;
+
+ InternalChildren = new[]
{
- background = new Box
- {
- Name = "Background",
- RelativeSizeAxes = Axes.Both,
- Alpha = 0.3f
- },
- backgroundOverlay = new Box
- {
- Name = "Background Gradient Overlay",
- RelativeSizeAxes = Axes.Both,
- Height = 0.5f,
- Anchor = Anchor.TopLeft,
- Origin = Anchor.TopLeft,
- Blending = BlendingMode.Additive,
- Alpha = 0
- },
- new Container
+ // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
+ background.CreateProxy(),
+ hitTargetContainer = new Container
{
Name = "Hit target + hit objects",
RelativeSizeAxes = Axes.Both,
- Padding = new MarginPadding { Top = ManiaStage.HIT_TARGET_POSITION },
Children = new Drawable[]
{
- new Container
- {
- Name = "Hit target",
- RelativeSizeAxes = Axes.X,
- Height = hit_target_height,
- Children = new Drawable[]
- {
- new Box
- {
- Name = "Background",
- RelativeSizeAxes = Axes.Both,
- Colour = Color4.Black
- },
- hitTargetBar = new Container
- {
- Name = "Bar",
- RelativeSizeAxes = Axes.X,
- Height = hit_target_bar_height,
- Masking = true,
- Children = new[]
- {
- new Box
- {
- RelativeSizeAxes = Axes.Both
- }
- }
- }
- }
- },
- content = new Container
- {
- Name = "Hit objects",
- RelativeSizeAxes = Axes.Both,
- },
- // For column lighting, we need to capture input events before the notes
- new InputTarget
- {
- Pressed = onPressed,
- Released = onReleased
- },
+ hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both },
explosionContainer = new Container
{
Name = "Hit explosions",
@@ -124,46 +75,27 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
},
- new Container
+ keyArea = new ColumnKeyArea
{
- Name = "Key",
RelativeSizeAxes = Axes.X,
Height = ManiaStage.HIT_TARGET_POSITION,
- Children = new Drawable[]
- {
- new Box
- {
- Name = "Key gradient",
- RelativeSizeAxes = Axes.Both,
- Colour = ColourInfo.GradientVertical(Color4.Black, Color4.Black.Opacity(0)),
- Alpha = 0.5f
- },
- keyIcon = new Container
- {
- Name = "Key icon",
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- Size = new Vector2(key_icon_size),
- Masking = true,
- CornerRadius = key_icon_corner_radius,
- BorderThickness = 2,
- BorderColour = Color4.White, // Not true
- Children = new[]
- {
- new Box
- {
- RelativeSizeAxes = Axes.Both,
- Alpha = 0,
- AlwaysPresent = true
- }
- }
- }
- }
},
+ background,
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(explosionContainer.CreateProxy());
+
+ Direction.BindValueChanged(d =>
+ {
+ hitTargetContainer.Padding = new MarginPadding
+ {
+ Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
+ Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
+ };
+
+ keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+ }, true);
}
public override Axes RelativeSizeAxes => Axes.Y;
@@ -192,22 +124,9 @@ namespace osu.Game.Rulesets.Mania.UI
return;
accentColour = value;
- background.Colour = accentColour;
- backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
-
- hitTargetBar.EdgeEffect = new EdgeEffectParameters
- {
- Type = EdgeEffectType.Glow,
- Radius = 5,
- Colour = accentColour.Opacity(0.5f),
- };
-
- keyIcon.EdgeEffect = new EdgeEffectParameters
- {
- Type = EdgeEffectType.Glow,
- Radius = 5,
- Colour = accentColour.Opacity(0.5f),
- };
+ background.AccentColour = value;
+ keyArea.AccentColour = value;
+ hitObjectArea.AccentColour = value;
}
}
@@ -228,48 +147,10 @@ namespace osu.Game.Rulesets.Mania.UI
if (!judgement.IsHit || !judgedObject.DisplayJudgement)
return;
- explosionContainer.Add(new HitExplosion(judgedObject));
- }
-
- private bool onPressed(ManiaAction action)
- {
- if (action == Action)
+ explosionContainer.Add(new HitExplosion(judgedObject)
{
- backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
- keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
- }
-
- return false;
- }
-
- private bool onReleased(ManiaAction action)
- {
- if (action == Action)
- {
- backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
- keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
- }
-
- return false;
- }
-
- ///
- /// This is a simple container which delegates various input events that have to be captured before the notes.
- ///
- private class InputTarget : Container, IKeyBindingHandler
- {
- public Func Pressed;
- public Func Released;
-
- public InputTarget()
- {
- RelativeSizeAxes = Axes.Both;
- AlwaysPresent = true;
- Alpha = 0;
- }
-
- public bool OnPressed(ManiaAction action) => Pressed?.Invoke(action) ?? false;
- public bool OnReleased(ManiaAction action) => Released?.Invoke(action) ?? false;
+ Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
+ });
}
public bool OnPressed(ManiaAction action)
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
new file mode 100644
index 0000000000..9b744bd254
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
@@ -0,0 +1,106 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Colour;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Input.Bindings;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.UI.Components
+{
+ public class ColumnBackground : CompositeDrawable, IKeyBindingHandler, IHasAccentColour
+ {
+ public ManiaAction Action;
+
+ private Box background;
+ private Box backgroundOverlay;
+
+ private readonly IBindable direction = new Bindable();
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ InternalChildren = new[]
+ {
+ background = new Box
+ {
+ Name = "Background",
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0.3f
+ },
+ backgroundOverlay = new Box
+ {
+ Name = "Background Gradient Overlay",
+ RelativeSizeAxes = Axes.Both,
+ Height = 0.5f,
+ Blending = BlendingMode.Additive,
+ Alpha = 0
+ }
+ };
+
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+ updateColours();
+ }, true);
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ updateColours();
+ }
+
+ private Color4 accentColour;
+
+ public Color4 AccentColour
+ {
+ get => accentColour;
+ set
+ {
+ if (accentColour == value)
+ return;
+ accentColour = value;
+
+ updateColours();
+ }
+ }
+
+ private void updateColours()
+ {
+ if (!IsLoaded)
+ return;
+
+ background.Colour = AccentColour;
+
+ var brightPoint = AccentColour.Opacity(0.6f);
+ var dimPoint = AccentColour.Opacity(0);
+
+ backgroundOverlay.Colour = ColourInfo.GradientVertical(
+ direction.Value == ScrollingDirection.Up ? brightPoint : dimPoint,
+ direction.Value == ScrollingDirection.Up ? dimPoint : brightPoint);
+ }
+
+ public bool OnPressed(ManiaAction action)
+ {
+ if (action == Action)
+ backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
+ return false;
+ }
+
+ public bool OnReleased(ManiaAction action)
+ {
+ if (action == Action)
+ backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
+ return false;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
new file mode 100644
index 0000000000..b5dfb0949a
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
@@ -0,0 +1,99 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.UI.Components
+{
+ public class ColumnHitObjectArea : Container, IHasAccentColour
+ {
+ private const float hit_target_height = 10;
+ private const float hit_target_bar_height = 2;
+
+ private Container content;
+ protected override Container Content => content;
+
+ private readonly IBindable direction = new Bindable();
+
+ private Container hitTargetLine;
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ Drawable hitTargetBar;
+
+ InternalChildren = new[]
+ {
+ hitTargetBar = new Box
+ {
+ RelativeSizeAxes = Axes.X,
+ Height = hit_target_height,
+ Colour = Color4.Black
+ },
+ hitTargetLine = new Container
+ {
+ RelativeSizeAxes = Axes.X,
+ Height = hit_target_bar_height,
+ Masking = true,
+ Child = new Box { RelativeSizeAxes = Axes.Both }
+ },
+ content = new Container
+ {
+ Name = "Hit objects",
+ RelativeSizeAxes = Axes.Both,
+ },
+ };
+
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ Anchor anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+
+ hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
+ hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
+ }, true);
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ updateColours();
+ }
+
+ private Color4 accentColour;
+
+ public Color4 AccentColour
+ {
+ get => accentColour;
+ set
+ {
+ if (accentColour == value)
+ return;
+ accentColour = value;
+
+ updateColours();
+ }
+ }
+
+ private void updateColours()
+ {
+ if (!IsLoaded)
+ return;
+
+ hitTargetLine.EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Radius = 5,
+ Colour = accentColour.Opacity(0.5f),
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
new file mode 100644
index 0000000000..4ce1614310
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
@@ -0,0 +1,122 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Framework.Extensions.Color4Extensions;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Colour;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Input.Bindings;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK;
+using OpenTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.UI.Components
+{
+ public class ColumnKeyArea : CompositeDrawable, IKeyBindingHandler, IHasAccentColour
+ {
+ private const float key_icon_size = 10;
+ private const float key_icon_corner_radius = 3;
+
+ public ManiaAction Action;
+
+ private readonly IBindable direction = new Bindable();
+
+ private Container keyIcon;
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ Drawable gradient;
+
+ InternalChildren = new[]
+ {
+ gradient = new Box
+ {
+ Name = "Key gradient",
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0.5f
+ },
+ keyIcon = new Container
+ {
+ Name = "Key icon",
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Size = new Vector2(key_icon_size),
+ Masking = true,
+ CornerRadius = key_icon_corner_radius,
+ BorderThickness = 2,
+ BorderColour = Color4.White, // Not true
+ Children = new[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0,
+ AlwaysPresent = true
+ }
+ }
+ }
+ };
+
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction =>
+ {
+ gradient.Colour = ColourInfo.GradientVertical(
+ direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
+ direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
+ }, true);
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ updateColours();
+ }
+
+ private Color4 accentColour;
+
+ public Color4 AccentColour
+ {
+ get => accentColour;
+ set
+ {
+ if (accentColour == value)
+ return;
+ accentColour = value;
+
+ updateColours();
+ }
+ }
+
+ private void updateColours()
+ {
+ if (!IsLoaded)
+ return;
+
+ keyIcon.EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Radius = 5,
+ Colour = accentColour.Opacity(0.5f),
+ };
+ }
+
+ public bool OnPressed(ManiaAction action)
+ {
+ if (action == Action)
+ keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
+ return false;
+ }
+
+ public bool OnReleased(ManiaAction action)
+ {
+ if (action == Action)
+ keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
+ return false;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/HitExplosion.cs b/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
index bf8db63137..c74745868a 100644
--- a/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
+++ b/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
@@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
bool isTick = judgedObject is DrawableHoldNoteTick;
- Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
diff --git a/osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs b/osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
new file mode 100644
index 0000000000..ee65e9f1a5
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/IScrollingInfo.cs
@@ -0,0 +1,17 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Configuration;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.UI
+{
+ public interface IScrollingInfo
+ {
+ ///
+ /// The direction s should scroll in.
+ ///
+ IBindable Direction { get; }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
index 4b936fc7f9..2f8ad7b17e 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
@@ -8,7 +8,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
-using osu.Framework.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
@@ -17,18 +16,13 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
- public class ManiaPlayfield : ScrollingPlayfield
+ public class ManiaPlayfield : ManiaScrollingPlayfield
{
- ///
- /// Whether this playfield should be inverted. This flips everything inside the playfield.
- ///
- public readonly Bindable Inverted = new Bindable(true);
-
public List Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly List stages = new List();
- public ManiaPlayfield(List stageDefinitions)
- : base(ScrollingDirection.Up)
+ public ManiaPlayfield(ScrollingDirection direction, List stageDefinitions)
+ : base(direction)
{
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
@@ -36,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
- Inverted.Value = true;
-
GridContainer playfieldGrid;
InternalChild = playfieldGrid = new GridContainer
{
@@ -50,9 +42,8 @@ namespace osu.Game.Rulesets.Mania.UI
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
- var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
+ var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
- newStage.Inverted.BindTo(Inverted);
playfieldGrid.Content[0][i] = newStage;
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
index a3145d6035..fa6fba0cd8 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
@@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
+using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
@@ -12,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -33,6 +35,9 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable BarLines;
+ private readonly Bindable configDirection = new Bindable();
+ private ScrollingInfo scrollingInfo;
+
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
@@ -65,12 +70,24 @@ namespace osu.Game.Rulesets.Mania.UI
}
[BackgroundDependencyLoader]
- private void load()
+ private void load(ManiaConfigManager config)
{
BarLines.ForEach(Playfield.Add);
+
+ config.BindWith(ManiaSetting.ScrollDirection, configDirection);
+ configDirection.BindValueChanged(d => scrollingInfo.Direction.Value = (ScrollingDirection)d, true);
}
- protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
+ private DependencyContainer dependencies;
+
+ protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ {
+ dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ dependencies.CacheAs(scrollingInfo = new ScrollingInfo());
+ return dependencies;
+ }
+
+ protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@@ -100,5 +117,11 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
+
+ private class ScrollingInfo : IScrollingInfo
+ {
+ public readonly Bindable Direction = new Bindable();
+ IBindable IScrollingInfo.Direction => Direction;
+ }
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs b/osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
new file mode 100644
index 0000000000..0fc9c1920a
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/ManiaScrollingDirection.cs
@@ -0,0 +1,13 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.UI
+{
+ public enum ManiaScrollingDirection
+ {
+ Up = ScrollingDirection.Up,
+ Down = ScrollingDirection.Down
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
new file mode 100644
index 0000000000..f1ff0665cd
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
@@ -0,0 +1,26 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Configuration;
+using osu.Game.Rulesets.UI.Scrolling;
+
+namespace osu.Game.Rulesets.Mania.UI
+{
+ public class ManiaScrollingPlayfield : ScrollingPlayfield
+ {
+ private readonly IBindable direction = new Bindable();
+
+ public ManiaScrollingPlayfield(ScrollingDirection direction)
+ : base(direction)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(direction => Direction.Value = direction, true);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
index cb93613c7d..7b68582944 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
@@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
-using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@@ -24,20 +23,15 @@ namespace osu.Game.Rulesets.Mania.UI
///
/// A collection of s.
///
- internal class ManiaStage : ScrollingPlayfield
+ internal class ManiaStage : ManiaScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
- ///
- /// Whether this playfield should be inverted. This flips everything inside the playfield.
- ///
- public readonly Bindable Inverted = new Bindable(true);
-
public IReadOnlyList Columns => columnFlow.Children;
private readonly FillFlowContainer columnFlow;
- protected override Container Content => content;
- private readonly Container content;
+ protected override Container Content => barLineContainer;
+ private readonly Container barLineContainer;
public Container Judgements => judgements;
private readonly JudgementContainer judgements;
@@ -49,8 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int firstColumnIndex;
- public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
- : base(ScrollingDirection.Up)
+ public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
+ : base(direction)
{
this.firstColumnIndex = firstColumnIndex;
@@ -106,13 +100,12 @@ namespace osu.Game.Rulesets.Mania.UI
Width = 1366, // Bar lines should only be masked on the vertical axis
BypassAutoSizeAxes = Axes.Both,
Masking = true,
- Child = content = new Container
+ Child = barLineContainer = new Container
{
Name = "Bar lines",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
- Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
}
},
judgements = new JudgementContainer
@@ -131,7 +124,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++)
{
var isSpecial = definition.IsSpecialColumn(i);
- var column = new Column
+ var column = new Column(direction)
{
IsSpecial = isSpecial,
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
@@ -140,14 +133,14 @@ namespace osu.Game.Rulesets.Mania.UI
AddColumn(column);
}
- Inverted.ValueChanged += invertedChanged;
- Inverted.TriggerChange();
- }
-
- private void invertedChanged(bool newValue)
- {
- Scale = new Vector2(1, newValue ? -1 : 1);
- Judgements.Scale = Scale;
+ Direction.BindValueChanged(d =>
+ {
+ barLineContainer.Padding = new MarginPadding
+ {
+ Top = d == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
+ Bottom = d == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
+ };
+ }, true);
}
public void AddColumn(Column c)
@@ -218,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
// Due to masking differences, it is not possible to get the width of the columns container automatically
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
- content.Width = columnFlow.Width;
+ barLineContainer.Width = columnFlow.Width;
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
index 50a259ae55..2b42eed0c5 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
@@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public double AimStrain;
public double SpeedStrain;
+ public double ApproachRate;
+ public double OverallDifficulty;
+ public int MaxCombo;
public OsuDifficultyAttributes(Mod[] mods, double starRating)
: base(mods, starRating)
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
index 400afbc043..62fafd8196 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
@@ -25,6 +25,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
+ if (!beatmap.HitObjects.Any())
+ return new OsuDifficultyAttributes(mods, 0);
+
OsuDifficultyBeatmap difficultyBeatmap = new OsuDifficultyBeatmap(beatmap.HitObjects.Cast().ToList(), timeRate);
Skill[] skills =
{
@@ -58,10 +61,21 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
+ // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
+ double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate;
+ double preEmpt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
+
+ int maxCombo = beatmap.HitObjects.Count();
+ // Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
+ maxCombo += beatmap.HitObjects.OfType().Sum(s => s.NestedHitObjects.Count - 1);
+
return new OsuDifficultyAttributes(mods, starRating)
{
AimStrain = aimRating,
- SpeedStrain = speedRating
+ SpeedStrain = speedRating,
+ ApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5,
+ OverallDifficulty = (80 - hitWindowGreat) / 6,
+ MaxCombo = maxCombo
};
}
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
index 3ab3cc879a..d4a60dd52f 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
@@ -22,16 +22,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private Mod[] mods;
- ///
- /// Approach rate adjusted by mods.
- ///
- private double realApproachRate;
-
- ///
- /// Overall difficulty adjusted by mods.
- ///
- private double realOverallDifficulty;
-
private double accuracy;
private int scoreMaxCombo;
private int countGreat;
@@ -63,13 +53,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => !m.Ranked))
return 0;
- // Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
- double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
- double preEmpt = (int)BeatmapDifficulty.DifficultyRange(Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / TimeRate;
-
- realApproachRate = preEmpt > 1200 ? (1800 - preEmpt) / 120 : (1200 - preEmpt) / 150 + 5;
- realOverallDifficulty = (80 - hitWindowGreat) / 6;
-
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
@@ -94,8 +77,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
categoryRatings.Add("Aim", aimValue);
categoryRatings.Add("Speed", speedValue);
categoryRatings.Add("Accuracy", accuracyValue);
- categoryRatings.Add("OD", realOverallDifficulty);
- categoryRatings.Add("AR", realApproachRate);
+ categoryRatings.Add("OD", Attributes.OverallDifficulty);
+ categoryRatings.Add("AR", Attributes.ApproachRate);
categoryRatings.Add("Max Combo", beatmapMaxCombo);
}
@@ -120,22 +103,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
double approachRateFactor = 1.0f;
- if (realApproachRate > 10.33f)
- approachRateFactor += 0.45f * (realApproachRate - 10.33f);
- else if (realApproachRate < 8.0f)
+ if (Attributes.ApproachRate > 10.33f)
+ approachRateFactor += 0.45f * (Attributes.ApproachRate - 10.33f);
+ else if (Attributes.ApproachRate < 8.0f)
{
// HD is worth more with lower ar!
if (mods.Any(h => h is OsuModHidden))
- approachRateFactor += 0.02f * (8.0f - realApproachRate);
+ approachRateFactor += 0.02f * (8.0f - Attributes.ApproachRate);
else
- approachRateFactor += 0.01f * (8.0f - realApproachRate);
+ approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
}
aimValue *= approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden))
- aimValue *= 1.02 + (11.0f - realApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
+ aimValue *= 1.02 + (11.0f - Attributes.ApproachRate) / 50.0; // Gives a 1.04 bonus for AR10, a 1.06 bonus for AR9, a 1.02 bonus for AR11.
if (mods.Any(h => h is OsuModFlashlight))
{
@@ -146,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Scale the aim value with accuracy _slightly_
aimValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
- aimValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
+ aimValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
return aimValue;
}
@@ -172,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Scale the speed value with accuracy _slightly_
speedValue *= 0.5f + accuracy / 2.0f;
// It is important to also consider accuracy difficulty when doing that
- speedValue *= 0.98f + Math.Pow(realOverallDifficulty, 2) / 2500;
+ speedValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
return speedValue;
}
@@ -194,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
- double accuracyValue = Math.Pow(1.52163f, realOverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
+ double accuracyValue = Math.Pow(1.52163f, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
diff --git a/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs b/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs
index f9e5bfa89b..2eed41d13f 100644
--- a/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs
+++ b/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs
@@ -30,13 +30,16 @@ namespace osu.Game.Rulesets.Osu.Replays
}
}
- public override List GetPendingStates()
+ public override List GetPendingInputs()
{
- return new List
+ return new List
{
+ new MousePositionAbsoluteInput
+ {
+ Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
+ },
new ReplayState
{
- Mouse = new ReplayMouseState(GamefieldToScreenSpace(Position ?? Vector2.Zero)),
PressedActions = CurrentFrame.Actions
}
};
diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs
new file mode 100644
index 0000000000..d18d03b1db
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyAttributes.cs
@@ -0,0 +1,19 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.Taiko.Difficulty
+{
+ public class TaikoDifficultyAttributes : DifficultyAttributes
+ {
+ public double GreatHitWindow;
+ public int MaxCombo;
+
+ public TaikoDifficultyAttributes(Mod[] mods, double starRating)
+ : base(mods, starRating)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
index 473c205293..8b527c2c82 100644
--- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
+using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
@@ -34,6 +35,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
{
+ if (!beatmap.HitObjects.Any())
+ return new TaikoDifficultyAttributes(mods, 0);
+
var difficultyHitObjects = new List();
foreach (var hitObject in beatmap.HitObjects)
@@ -47,7 +51,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
- return new DifficultyAttributes(mods, starRating);
+ return new TaikoDifficultyAttributes(mods, starRating)
+ {
+ // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
+ GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / timeRate,
+ MaxCombo = beatmap.HitObjects.Count(h => h is Hit)
+ };
}
private bool calculateStrainValues(List objects, double timeRate)
diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
index 53cfb4fd0f..f530b6725c 100644
--- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
@@ -8,13 +8,12 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
-using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
public class TaikoPerformanceCalculator : PerformanceCalculator
{
- private readonly int beatmapMaxCombo;
+ protected new TaikoDifficultyAttributes Attributes => (TaikoDifficultyAttributes)base.Attributes;
private Mod[] mods;
private int countGreat;
@@ -25,7 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
- beatmapMaxCombo = Beatmap.HitObjects.Count(h => h is Hit);
}
public override double Calculate(Dictionary categoryDifficulty = null)
@@ -78,8 +76,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
strainValue *= Math.Pow(0.985, countMiss);
// Combo scaling
- if (beatmapMaxCombo > 0)
- strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(beatmapMaxCombo, 0.5), 1.0);
+ if (Attributes.MaxCombo > 0)
+ strainValue *= Math.Min(Math.Pow(Score.MaxCombo, 0.5) / Math.Pow(Attributes.MaxCombo, 0.5), 1.0);
if (mods.Any(m => m is ModHidden))
strainValue *= 1.025;
@@ -94,14 +92,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private double computeAccuracyValue()
{
- // Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be remoevd in the future
- double hitWindowGreat = (int)(Beatmap.HitObjects.First().HitWindows.Great / 2) / TimeRate;
- if (hitWindowGreat <= 0)
+ if (Attributes.GreatHitWindow <= 0)
return 0;
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
- double accValue = Math.Pow(150.0 / hitWindowGreat, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
+ double accValue = Math.Pow(150.0 / Attributes.GreatHitWindow, 1.1) * Math.Pow(Score.Accuracy, 15) * 22.0;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs
new file mode 100644
index 0000000000..608f1f9be2
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoIntermediateSwellJudgement.cs
@@ -0,0 +1,26 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Taiko.Judgements
+{
+ public class TaikoIntermediateSwellJudgement : TaikoJudgement
+ {
+ public override HitResult MaxResult => HitResult.Perfect;
+
+ public override bool AffectsCombo => false;
+
+ public TaikoIntermediateSwellJudgement()
+ {
+ Final = false;
+ }
+
+ ///
+ /// Computes the numeric result value for the combo portion of the score.
+ ///
+ /// The result to compute the value for.
+ /// The numeric result value.
+ protected override int NumericResultFor(HitResult result) => 0;
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
index 519b56a3ed..bb9cd02b14 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
@@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
switch (State.Value)
{
case ArmedState.Idle:
+ SecondHitAllowed = false;
+ validKeyPressed = false;
+
UnproxyContent();
this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
break;
@@ -95,8 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
break;
case ArmedState.Hit:
// If we're far enough away from the left stage, we should bring outselves in front of it
- if (X >= -0.05f)
- ProxyContent();
+ ProxyContent();
var flash = circlePiece?.FlashBox;
if (flash != null)
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs
index c416d50062..b431d35e16 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHitStrong.cs
@@ -3,6 +3,7 @@
using System;
using System.Linq;
+using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
@@ -46,6 +47,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Great });
}
+ protected override void UpdateState(ArmedState state)
+ {
+ base.UpdateState(state);
+
+ switch (state)
+ {
+ case ArmedState.Idle:
+ firstHitTime = 0;
+ firstKeyHeld = false;
+ break;
+ }
+ }
+
public override bool OnReleased(TaikoAction action)
{
if (action == firstHitAction)
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
index df36a475d6..408b37e377 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
-using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@@ -20,6 +19,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public class DrawableSwell : DrawableTaikoHitObject
{
+ ///
+ /// A judgement is only displayed when the user has complete the swell (either a hit or miss).
+ ///
+ public override bool DisplayJudgement => AllJudged;
+
private const float target_ring_thick_border = 1.4f;
private const float target_ring_thin_border = 1f;
private const float target_ring_scale = 5f;
@@ -29,11 +33,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
- ///
- /// The amount of times the user has hit this swell.
- ///
- private int userHits;
-
private readonly SwellSymbolPiece symbol;
public DrawableSwell(Swell swell)
@@ -129,9 +128,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
if (userTriggered)
{
- userHits++;
+ AddJudgement(new TaikoIntermediateSwellJudgement());
- var completion = (float)userHits / HitObject.RequiredHits;
+ var completion = (float)Judgements.Count / HitObject.RequiredHits;
expandingRing
.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
@@ -142,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
- if (userHits == HitObject.RequiredHits)
+ if (Judgements.Count == HitObject.RequiredHits)
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
}
else
@@ -151,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return;
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
- AddJudgement(userHits > HitObject.RequiredHits / 2
+ AddJudgement(Judgements.Count > HitObject.RequiredHits / 2
? new TaikoJudgement { Result = HitResult.Good }
: new TaikoJudgement { Result = HitResult.Miss });
}
@@ -162,23 +161,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
const float preempt = 100;
const float out_transition_time = 300;
- double untilStartTime = HitObject.StartTime - Time.Current;
- double untilJudgement = untilStartTime + (Judgements.FirstOrDefault()?.TimeOffset ?? 0) + HitObject.Duration;
-
- targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
- this.Delay(untilJudgement).FadeOut(out_transition_time, Easing.Out);
-
switch (state)
{
case ArmedState.Idle:
UnproxyContent();
+ expandingRing.FadeTo(0);
+ using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
+ targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
break;
+ case ArmedState.Miss:
case ArmedState.Hit:
- bodyContainer.Delay(untilJudgement).ScaleTo(1.4f, out_transition_time);
+ this.FadeOut(out_transition_time, Easing.Out);
+ bodyContainer.ScaleTo(1.4f, out_transition_time);
+
+ Expire();
break;
}
-
- Expire();
}
protected override void Update()
diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs
index 6ccbd575e5..eae033401e 100644
--- a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs
+++ b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs
@@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
- public override List GetPendingStates() => new List { new ReplayState { PressedActions = CurrentFrame.Actions } };
+ public override List GetPendingInputs() => new List { new ReplayState { PressedActions = CurrentFrame.Actions } };
}
}
diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
index 313c205981..999e33e51a 100644
--- a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
+++ b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
@@ -69,11 +69,7 @@ namespace osu.Game.Rulesets.Taiko.UI
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
- double bl = currentPoint.BeatLength;
- if (bl < 800)
- bl *= (int)currentPoint.TimeSignature;
-
- time += bl;
+ time += currentPoint.BeatLength * (int)currentPoint.TimeSignature;
currentBeat++;
}
}
diff --git a/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs b/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs
index 94b99d483c..dace6e20ef 100644
--- a/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs
+++ b/osu.Game.Tests/Visual/TestCaseEditorSeekSnapping.cs
@@ -1,8 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System;
-using System.Collections.Generic;
+using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@@ -10,9 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets;
-using osu.Game.Rulesets.Edit;
-using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using OpenTK;
@@ -20,10 +16,9 @@ using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
+ [TestFixture]
public class TestCaseEditorSeekSnapping : EditorClockTestCase
{
- public override IReadOnlyList RequiredTypes => new[] { typeof(HitObjectComposer) };
-
public TestCaseEditorSeekSnapping()
{
BeatDivisor.Value = 4;
@@ -56,22 +51,13 @@ namespace osu.Game.Tests.Visual
Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
-
- testSeekNoSnapping();
- testSeekSnappingOnBeat();
- testSeekSnappingInBetweenBeat();
- testSeekForwardNoSnapping();
- testSeekForwardSnappingOnBeat();
- testSeekForwardSnappingFromInBetweenBeat();
- testSeekBackwardSnappingOnBeat();
- testSeekBackwardSnappingFromInBetweenBeat();
- testSeekingWithFloatingPointBeatLength();
}
///
/// Tests whether time is correctly seeked without snapping.
///
- private void testSeekNoSnapping()
+ [Test]
+ public void TestSeekNoSnapping()
{
reset();
@@ -94,7 +80,8 @@ namespace osu.Game.Tests.Visual
/// Tests whether seeking to exact beat times puts us on the beat time.
/// These are the white/yellow ticks on the graph.
///
- private void testSeekSnappingOnBeat()
+ [Test]
+ public void TestSeekSnappingOnBeat()
{
reset();
@@ -117,9 +104,9 @@ namespace osu.Game.Tests.Visual
///
/// Tests whether seeking to somewhere in the middle between beats puts us on the expected beats.
/// For example, snapping between a white/yellow beat should put us on either the yellow or white, depending on which one we're closer too.
- /// If
///
- private void testSeekSnappingInBetweenBeat()
+ [Test]
+ public void TestSeekSnappingInBetweenBeat()
{
reset();
@@ -140,7 +127,8 @@ namespace osu.Game.Tests.Visual
///
/// Tests that when seeking forward with no beat snapping, beats are never explicitly snapped to, nor the next timing point (if we've skipped it).
///
- private void testSeekForwardNoSnapping()
+ [Test]
+ public void TestSeekForwardNoSnapping()
{
reset();
@@ -159,7 +147,8 @@ namespace osu.Game.Tests.Visual
///
/// Tests that when seeking forward with beat snapping, all beats are snapped to and timing points are never skipped.
///
- private void testSeekForwardSnappingOnBeat()
+ [Test]
+ public void TestSeekForwardSnappingOnBeat()
{
reset();
@@ -181,7 +170,8 @@ namespace osu.Game.Tests.Visual
/// Tests that when seeking forward from in-between two beats, the next beat or timing point is snapped to, and no beats are skipped.
/// This will also test being extremely close to the next beat/timing point, to ensure rounding is not an issue.
///
- private void testSeekForwardSnappingFromInBetweenBeat()
+ [Test]
+ public void TestSeekForwardSnappingFromInBetweenBeat()
{
reset();
@@ -214,21 +204,20 @@ namespace osu.Game.Tests.Visual
///
/// Tests that when seeking backward with no beat snapping, beats are never explicitly snapped to, nor the next timing point (if we've skipped it).
///
- private void testSeekBackwardNoSnapping()
+ [Test]
+ public void TestSeekBackwardNoSnapping()
{
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("SeekBackward", () => Clock.SeekBackward());
- AddAssert("Time = 425", () => Clock.CurrentTime == 425);
+ AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("SeekBackward", () => Clock.SeekBackward());
- AddAssert("Time = 375", () => Clock.CurrentTime == 375);
+ AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("SeekBackward", () => Clock.SeekBackward());
- AddAssert("Time = 325", () => Clock.CurrentTime == 325);
+ AddAssert("Time = 150", () => Clock.CurrentTime == 150);
AddStep("SeekBackward", () => Clock.SeekBackward());
- AddAssert("Time = 125", () => Clock.CurrentTime == 125);
- AddStep("SeekBackward", () => Clock.SeekBackward());
- AddAssert("Time = 25", () => Clock.CurrentTime == 25);
+ AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
}
@@ -236,7 +225,8 @@ namespace osu.Game.Tests.Visual
///
/// Tests that when seeking backward with beat snapping, all beats are snapped to and timing points are never skipped.
///
- private void testSeekBackwardSnappingOnBeat()
+ [Test]
+ public void TestSeekBackwardSnappingOnBeat()
{
reset();
@@ -259,7 +249,8 @@ namespace osu.Game.Tests.Visual
/// Tests that when seeking backward from in-between two beats, the previous beat or timing point is snapped to, and no beats are skipped.
/// This will also test being extremely close to the previous beat/timing point, to ensure rounding is not an issue.
///
- private void testSeekBackwardSnappingFromInBetweenBeat()
+ [Test]
+ public void TestSeekBackwardSnappingFromInBetweenBeat()
{
reset();
@@ -280,7 +271,8 @@ namespace osu.Game.Tests.Visual
///
/// Tests that there are no rounding issues when snapping to beats within a timing point with a floating-point beatlength.
///
- private void testSeekingWithFloatingPointBeatLength()
+ [Test]
+ public void TestSeekingWithFloatingPointBeatLength()
{
reset();
@@ -288,7 +280,7 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(0)", () => Clock.Seek(0));
- for (int i = 0; i < 20; i++)
+ for (int i = 0; i < 9; i++)
{
AddStep("SeekForward, Snap", () =>
{
@@ -298,7 +290,7 @@ namespace osu.Game.Tests.Visual
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
}
- for (int i = 0; i < 20; i++)
+ for (int i = 0; i < 9; i++)
{
AddStep("SeekBackward, Snap", () =>
{
@@ -316,16 +308,6 @@ namespace osu.Game.Tests.Visual
AddStep("Reset", () => Clock.Seek(0));
}
- private class TestHitObjectComposer : HitObjectComposer
- {
- public TestHitObjectComposer(Ruleset ruleset)
- : base(ruleset)
- {
- }
-
- protected override IReadOnlyList CompositionTools => new ICompositionTool[0];
- }
-
private class TimingPointVisualiser : CompositeDrawable
{
private readonly double length;
diff --git a/osu.Game.Tests/Visual/TestCaseLounge.cs b/osu.Game.Tests/Visual/TestCaseLounge.cs
index c5e0d1c4bf..174873b011 100644
--- a/osu.Game.Tests/Visual/TestCaseLounge.cs
+++ b/osu.Game.Tests/Visual/TestCaseLounge.cs
@@ -167,6 +167,7 @@ namespace osu.Game.Tests.Visual
AddStep(@"set rooms", () => lounge.Rooms = rooms);
selectAssert(1);
AddStep(@"open room 1", () => clickRoom(1));
+ AddUntilStep(() => lounge.ChildScreen?.IsCurrentScreen == true, "wait until room current");
AddStep(@"make lounge current", lounge.MakeCurrent);
filterAssert(@"THE FINAL", LoungeTab.Public, 1);
filterAssert(string.Empty, LoungeTab.Public, 2);
diff --git a/osu.Game.Tests/Visual/TestCasePreviewTrackManager.cs b/osu.Game.Tests/Visual/TestCasePreviewTrackManager.cs
new file mode 100644
index 0000000000..d711d501fe
--- /dev/null
+++ b/osu.Game.Tests/Visual/TestCasePreviewTrackManager.cs
@@ -0,0 +1,127 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Audio.Track;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Audio;
+using osu.Game.Beatmaps;
+
+namespace osu.Game.Tests.Visual
+{
+ public class TestCasePreviewTrackManager : OsuTestCase, IPreviewTrackOwner
+ {
+ private readonly PreviewTrackManager trackManager = new TestPreviewTrackManager();
+
+ protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ {
+ var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ dependencies.CacheAs(trackManager);
+ dependencies.CacheAs(this);
+ return dependencies;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ AddInternal(trackManager);
+ }
+
+ [Test]
+ public void TestStartStop()
+ {
+ PreviewTrack track = null;
+
+ AddStep("get track", () => track = getOwnedTrack());
+ AddStep("start", () => track.Start());
+ AddAssert("started", () => track.IsRunning);
+ AddStep("stop", () => track.Stop());
+ AddAssert("stopped", () => !track.IsRunning);
+ }
+
+ [Test]
+ public void TestStartMultipleTracks()
+ {
+ PreviewTrack track1 = null;
+ PreviewTrack track2 = null;
+
+ AddStep("get tracks", () =>
+ {
+ track1 = getOwnedTrack();
+ track2 = getOwnedTrack();
+ });
+
+ AddStep("start track 1", () => track1.Start());
+ AddStep("start track 2", () => track2.Start());
+ AddAssert("track 1 stopped", () => !track1.IsRunning);
+ AddAssert("track 2 started", () => track2.IsRunning);
+ }
+
+ [Test]
+ public void TestCancelFromOwner()
+ {
+ PreviewTrack track = null;
+
+ AddStep("get track", () => track = getOwnedTrack());
+ AddStep("start", () => track.Start());
+ AddStep("stop by owner", () => trackManager.StopAnyPlaying(this));
+ AddAssert("stopped", () => !track.IsRunning);
+ }
+
+ [Test]
+ public void TestCancelFromNonOwner()
+ {
+ TestTrackOwner owner = null;
+ PreviewTrack track = null;
+
+ AddStep("get track", () => AddInternal(owner = new TestTrackOwner(track = getTrack())));
+ AddStep("start", () => track.Start());
+ AddStep("attempt stop", () => trackManager.StopAnyPlaying(this));
+ AddAssert("not stopped", () => track.IsRunning);
+ AddStep("stop by true owner", () => trackManager.StopAnyPlaying(owner));
+ AddAssert("stopped", () => !track.IsRunning);
+ }
+
+ private PreviewTrack getTrack() => trackManager.Get(null);
+
+ private PreviewTrack getOwnedTrack()
+ {
+ var track = getTrack();
+
+ AddInternal(track);
+
+ return track;
+ }
+
+ private class TestTrackOwner : CompositeDrawable, IPreviewTrackOwner
+ {
+ public TestTrackOwner(PreviewTrack track)
+ {
+ AddInternal(track);
+ }
+
+ protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
+ {
+ var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ dependencies.CacheAs(this);
+ return dependencies;
+ }
+ }
+
+ private class TestPreviewTrackManager : PreviewTrackManager
+ {
+ protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager) => new TestPreviewTrack(beatmapSetInfo, trackManager);
+
+ protected class TestPreviewTrack : TrackManagerPreviewTrack
+ {
+ public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager)
+ : base(beatmapSetInfo, trackManager)
+ {
+ }
+
+ protected override Track GetTrack() => new TrackVirtual { Length = 100000 };
+ }
+ }
+ }
+}
diff --git a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
index 8f90b6d87e..9b48ec17bd 100644
--- a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
+++ b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
@@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual
private class TestPlayfield : ScrollingPlayfield
{
- public readonly ScrollingDirection Direction;
+ public new readonly ScrollingDirection Direction;
public TestPlayfield(ScrollingDirection direction)
: base(direction)
diff --git a/osu.Game/Audio/IPreviewTrackOwner.cs b/osu.Game/Audio/IPreviewTrackOwner.cs
new file mode 100644
index 0000000000..f166096601
--- /dev/null
+++ b/osu.Game/Audio/IPreviewTrackOwner.cs
@@ -0,0 +1,16 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+namespace osu.Game.Audio
+{
+ ///
+ /// Interface for objects that can own s.
+ ///
+ ///
+ /// s can cancel the currently playing through the
+ /// global if they're the owner of the playing .
+ ///
+ public interface IPreviewTrackOwner
+ {
+ }
+}
diff --git a/osu.Game/Audio/PreviewTrack.cs b/osu.Game/Audio/PreviewTrack.cs
new file mode 100644
index 0000000000..3c9122b941
--- /dev/null
+++ b/osu.Game/Audio/PreviewTrack.cs
@@ -0,0 +1,103 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System;
+using osu.Framework.Allocation;
+using osu.Framework.Audio.Track;
+using osu.Framework.Graphics;
+using osu.Framework.Threading;
+
+namespace osu.Game.Audio
+{
+ public abstract class PreviewTrack : Component
+ {
+ ///
+ /// Invoked when this has stopped playing.
+ ///
+ public event Action Stopped;
+
+ ///
+ /// Invoked when this has started playing.
+ ///
+ public event Action Started;
+
+ private Track track;
+ private bool hasStarted;
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ track = GetTrack();
+ }
+
+ ///
+ /// Length of the track.
+ ///
+ public double Length => track?.Length ?? 0;
+
+ ///
+ /// The current track time.
+ ///
+ public double CurrentTime => track?.CurrentTime ?? 0;
+
+ ///
+ /// Whether the track is loaded.
+ ///
+ public bool TrackLoaded => track?.IsLoaded ?? false;
+
+ ///
+ /// Whether the track is playing.
+ ///
+ public bool IsRunning => track?.IsRunning ?? false;
+
+ protected override void Update()
+ {
+ base.Update();
+
+ // Todo: Track currently doesn't signal its completion, so we have to handle it manually
+ if (hasStarted && track.HasCompleted)
+ Stop();
+ }
+
+ private ScheduledDelegate startDelegate;
+
+ ///
+ /// Starts playing this .
+ ///
+ public void Start() => startDelegate = Schedule(() =>
+ {
+ if (track == null)
+ return;
+
+ if (hasStarted)
+ return;
+ hasStarted = true;
+
+ track.Restart();
+ Started?.Invoke();
+ });
+
+ ///
+ /// Stops playing this .
+ ///
+ public void Stop()
+ {
+ startDelegate?.Cancel();
+
+ if (track == null)
+ return;
+
+ if (!hasStarted)
+ return;
+ hasStarted = false;
+
+ track.Stop();
+ Stopped?.Invoke();
+ }
+
+ ///
+ /// Retrieves the audio track.
+ ///
+ protected abstract Track GetTrack();
+ }
+}
diff --git a/osu.Game/Audio/PreviewTrackManager.cs b/osu.Game/Audio/PreviewTrackManager.cs
new file mode 100644
index 0000000000..07fbe86ff4
--- /dev/null
+++ b/osu.Game/Audio/PreviewTrackManager.cs
@@ -0,0 +1,107 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Allocation;
+using osu.Framework.Audio;
+using osu.Framework.Audio.Track;
+using osu.Framework.Configuration;
+using osu.Framework.Graphics;
+using osu.Framework.IO.Stores;
+using osu.Game.Beatmaps;
+
+namespace osu.Game.Audio
+{
+ ///
+ /// A central store for the retrieval of s.
+ ///
+ public class PreviewTrackManager : Component
+ {
+ private readonly BindableDouble muteBindable = new BindableDouble();
+
+ private AudioManager audio;
+ private TrackManager trackManager;
+
+ private TrackManagerPreviewTrack current;
+
+ [BackgroundDependencyLoader]
+ private void load(AudioManager audio, FrameworkConfigManager config)
+ {
+ trackManager = new TrackManager(new OnlineStore());
+
+ this.audio = audio;
+ audio.AddItem(trackManager);
+
+ config.BindWith(FrameworkSetting.VolumeMusic, trackManager.Volume);
+ }
+
+ ///
+ /// Retrieves a for a .
+ ///
+ /// The to retrieve the preview track for.
+ /// The playable .
+ public PreviewTrack Get(BeatmapSetInfo beatmapSetInfo)
+ {
+ var track = CreatePreviewTrack(beatmapSetInfo, trackManager);
+
+ track.Started += () =>
+ {
+ current?.Stop();
+ current = track;
+ audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable);
+ };
+
+ track.Stopped += () =>
+ {
+ current = null;
+ audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
+ };
+
+ return track;
+ }
+
+ ///
+ /// Stops any currently playing .
+ ///
+ ///
+ /// Only the immediate owner (an object that implements ) of the playing
+ /// can globally stop the currently playing . The object holding a reference to the
+ /// can always stop the themselves through .
+ ///
+ /// The which may be the owner of the .
+ public void StopAnyPlaying(IPreviewTrackOwner source)
+ {
+ if (current == null || current.Owner != source)
+ return;
+
+ current.Stop();
+ current = null;
+ }
+
+ ///
+ /// Creates the .
+ ///
+ protected virtual TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager) => new TrackManagerPreviewTrack(beatmapSetInfo, trackManager);
+
+ protected class TrackManagerPreviewTrack : PreviewTrack
+ {
+ public IPreviewTrackOwner Owner { get; private set; }
+
+ private readonly BeatmapSetInfo beatmapSetInfo;
+ private readonly TrackManager trackManager;
+
+ public TrackManagerPreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager)
+ {
+ this.beatmapSetInfo = beatmapSetInfo;
+ this.trackManager = trackManager;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(IPreviewTrackOwner owner)
+ {
+ Owner = owner;
+ }
+
+ protected override Track GetTrack() => trackManager.Get($"https://b.ppy.sh/preview/{beatmapSetInfo?.OnlineBeatmapSetID}.mp3");
+ }
+ }
+}
diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs
index 5e3b66646b..50428cc5e6 100644
--- a/osu.Game/Beatmaps/BeatmapManager.cs
+++ b/osu.Game/Beatmaps/BeatmapManager.cs
@@ -389,6 +389,9 @@ namespace osu.Game.Beatmaps
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
return true;
+ if (api.State != APIState.Online)
+ return false;
+
Logger.Log("Attempting online lookup for IDs...", LoggingTarget.Database);
try
diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs
index 4310d9b7df..9b50aed077 100644
--- a/osu.Game/Beatmaps/WorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/WorkingBeatmap.cs
@@ -116,9 +116,6 @@ namespace osu.Game.Beatmaps
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
}
- // Post-process
- rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
-
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
foreach (var obj in converted.HitObjects)
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty);
@@ -127,6 +124,9 @@ namespace osu.Game.Beatmaps
foreach (var obj in converted.HitObjects)
mod.ApplyToHitObject(obj);
+ // Post-process
+ rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
+
return converted;
}
diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs
index e270b5efbe..5f0190e7d7 100644
--- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs
+++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs
@@ -8,22 +8,34 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
using osu.Framework.Configuration;
+using osu.Game.Audio;
using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers
{
- public class OsuFocusedOverlayContainer : FocusedOverlayContainer
+ public class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner
{
private SampleChannel samplePopIn;
private SampleChannel samplePopOut;
protected virtual bool PlaySamplesOnStateChange => true;
+ private PreviewTrackManager previewTrackManager;
+
protected readonly Bindable OverlayActivationMode = new Bindable(OverlayActivation.All);
- [BackgroundDependencyLoader(true)]
- private void load(OsuGame osuGame, AudioManager audio)
+ protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
+ var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
+ dependencies.CacheAs(this);
+ return dependencies;
+ }
+
+ [BackgroundDependencyLoader(true)]
+ private void load(OsuGame osuGame, AudioManager audio, PreviewTrackManager previewTrackManager)
+ {
+ this.previewTrackManager = previewTrackManager;
+
if (osuGame != null)
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
@@ -70,5 +82,11 @@ namespace osu.Game.Graphics.Containers
break;
}
}
+
+ protected override void PopOut()
+ {
+ base.PopOut();
+ previewTrackManager.StopAnyPlaying(this);
+ }
}
}
diff --git a/osu.Game/Input/Handlers/ReplayInputHandler.cs b/osu.Game/Input/Handlers/ReplayInputHandler.cs
index 5454dd0c9f..57a2e5df6d 100644
--- a/osu.Game/Input/Handlers/ReplayInputHandler.cs
+++ b/osu.Game/Input/Handlers/ReplayInputHandler.cs
@@ -32,16 +32,14 @@ namespace osu.Game.Input.Handlers
public override int Priority => 0;
- public class ReplayState : InputState
+ public class ReplayState : IInput
where T : struct
{
public List PressedActions;
- public override InputState Clone()
+ public void Apply(InputState state, IInputStateChangeHandler handler)
{
- var clone = (ReplayState)base.Clone();
- clone.PressedActions = new List(PressedActions);
- return clone;
+ handler.HandleCustomInput(state, this);
}
}
}
diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs
index 8c5fc58878..12935a5ffe 100644
--- a/osu.Game/Online/API/APIAccess.cs
+++ b/osu.Game/Online/API/APIAccess.cs
@@ -148,7 +148,7 @@ namespace osu.Game.Online.API
// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
// before actually going online.
- while (State != APIState.Online)
+ while (State > APIState.Offline && State < APIState.Online)
Thread.Sleep(500);
break;
@@ -158,7 +158,6 @@ namespace osu.Game.Online.API
if (authentication.RequestAccessToken() == null)
{
Logout(false);
- State = APIState.Offline;
continue;
}
@@ -208,6 +207,14 @@ namespace osu.Game.Online.API
{
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
+ // special cases for un-typed but useful message responses.
+ switch (we.Message)
+ {
+ case "Unauthorized":
+ statusCode = HttpStatusCode.Unauthorized;
+ break;
+ }
+
switch (statusCode)
{
case HttpStatusCode.Unauthorized:
@@ -292,6 +299,7 @@ namespace osu.Game.Online.API
password = null;
authentication.Clear();
LocalUser.Value = createGuestUser();
+ State = APIState.Offline;
}
private static User createGuestUser() => new User
diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs
index 36c76851c6..ba8685b5b2 100644
--- a/osu.Game/OsuGame.cs
+++ b/osu.Game/OsuGame.cs
@@ -101,6 +101,8 @@ namespace osu.Game
public OsuGame(string[] args = null)
{
this.args = args;
+
+ forwardLoggedErrorsToNotifications();
}
public void ToggleSettings() => settings.ToggleVisibility();
@@ -305,8 +307,6 @@ namespace osu.Game
Depth = -6,
}, overlayContent.Add);
- forwardLoggedErrorsToNotifications();
-
dependencies.Cache(settings);
dependencies.Cache(onscreenDisplay);
dependencies.Cache(social);
@@ -394,31 +394,40 @@ namespace osu.Game
private void forwardLoggedErrorsToNotifications()
{
- int recentErrorCount = 0;
+ int recentLogCount = 0;
const double debounce = 5000;
Logger.NewEntry += entry =>
{
- if (entry.Level < LogLevel.Error || entry.Target == null) return;
+ if (entry.Level < LogLevel.Important || entry.Target == null) return;
- if (recentErrorCount < 2)
+ const int short_term_display_limit = 3;
+
+ if (recentLogCount < short_term_display_limit)
{
- notifications.Post(new SimpleNotification
+ Schedule(() => notifications.Post(new SimpleNotification
{
- Icon = FontAwesome.fa_bomb,
- Text = (recentErrorCount == 0 ? entry.Message : "Subsequent errors occurred and have been logged.") + "\nClick to view log files.",
+ Icon = entry.Level == LogLevel.Important ? FontAwesome.fa_exclamation_circle : FontAwesome.fa_bomb,
+ Text = entry.Message,
+ }));
+ }
+ else if (recentLogCount == short_term_display_limit)
+ {
+ Schedule(() => notifications.Post(new SimpleNotification
+ {
+ Icon = FontAwesome.fa_ellipsis_h,
+ Text = "Subsequent messages have been logged. Click to view log files.",
Activated = () =>
{
Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
return true;
}
- });
+ }));
}
- Interlocked.Increment(ref recentErrorCount);
-
- Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentErrorCount), debounce);
+ Interlocked.Increment(ref recentLogCount);
+ Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentLogCount), debounce);
};
}
diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs
index a5779a2293..246229a794 100644
--- a/osu.Game/OsuGameBase.cs
+++ b/osu.Game/OsuGameBase.cs
@@ -21,6 +21,7 @@ using osu.Game.Online.API;
using osu.Framework.Graphics.Performance;
using osu.Framework.Graphics.Textures;
using osu.Framework.Logging;
+using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.Graphics.Textures;
using osu.Game.Input;
@@ -187,6 +188,10 @@ namespace osu.Game
KeyBindingStore.Register(globalBinding);
dependencies.Cache(globalBinding);
+
+ PreviewTrackManager previewTrackManager;
+ dependencies.Cache(previewTrackManager = new PreviewTrackManager());
+ Add(previewTrackManager);
}
protected override void LoadComplete()
diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs
index 08a99f1aea..505b7a7540 100644
--- a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs
+++ b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs
@@ -2,13 +2,13 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
-using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
+using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@@ -25,7 +25,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
private readonly Box bg, progress;
private readonly PlayButton playButton;
- private Track preview => playButton.Preview;
+ private PreviewTrack preview => playButton.Preview;
public Bindable Playing => playButton.Playing;
public BeatmapSetInfo BeatmapSet
@@ -66,7 +66,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
},
};
- Action = () => Playing.Value = !Playing.Value;
+ Action = () => playButton.TriggerOnClick();
Playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100);
}
@@ -89,12 +89,6 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
progress.Width = 0;
}
- protected override void Dispose(bool isDisposing)
- {
- Playing.Value = false;
- base.Dispose(isDisposing);
- }
-
protected override bool OnHover(InputState state)
{
bg.FadeColour(Color4.Black.Opacity(0.5f), 100);
diff --git a/osu.Game/Overlays/BeatmapSet/Details.cs b/osu.Game/Overlays/BeatmapSet/Details.cs
index 5264caf936..ccd0fa04ab 100644
--- a/osu.Game/Overlays/BeatmapSet/Details.cs
+++ b/osu.Game/Overlays/BeatmapSet/Details.cs
@@ -102,8 +102,6 @@ namespace osu.Game.Overlays.BeatmapSet
updateDisplay();
}
- public void StopPreview() => preview.Playing.Value = false;
-
private class DetailBox : Container
{
private readonly Container content;
diff --git a/osu.Game/Overlays/BeatmapSetOverlay.cs b/osu.Game/Overlays/BeatmapSetOverlay.cs
index 096f7bb63c..88f0a72ddf 100644
--- a/osu.Game/Overlays/BeatmapSetOverlay.cs
+++ b/osu.Game/Overlays/BeatmapSetOverlay.cs
@@ -1,9 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using System.Linq;
using osu.Framework.Allocation;
-using OpenTK;
-using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -15,9 +14,10 @@ using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.BeatmapSet;
-using osu.Game.Rulesets;
using osu.Game.Overlays.BeatmapSet.Scores;
-using System.Linq;
+using osu.Game.Rulesets;
+using OpenTK;
+using OpenTK.Graphics;
namespace osu.Game.Overlays
{
@@ -124,8 +124,6 @@ namespace osu.Game.Overlays
protected override void PopOut()
{
base.PopOut();
- header.Details.StopPreview();
-
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out).OnComplete(_ => BeatmapSet = null);
}
diff --git a/osu.Game/Overlays/Direct/DirectPanel.cs b/osu.Game/Overlays/Direct/DirectPanel.cs
index e767f6ec83..e63c290ce5 100644
--- a/osu.Game/Overlays/Direct/DirectPanel.cs
+++ b/osu.Game/Overlays/Direct/DirectPanel.cs
@@ -4,22 +4,22 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
+using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
-using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
+using osu.Framework.Input;
+using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
-using OpenTK.Graphics;
-using osu.Framework.Input;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests;
-using osu.Framework.Configuration;
-using osu.Framework.Audio.Track;
+using OpenTK;
+using OpenTK.Graphics;
namespace osu.Game.Overlays.Direct
{
@@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Direct
private BeatmapManager beatmaps;
private BeatmapSetOverlay beatmapSetOverlay;
- public Track Preview => PlayButton.Preview;
+ public PreviewTrack Preview => PlayButton.Preview;
public Bindable PreviewPlaying => PlayButton.Playing;
protected abstract PlayButton PlayButton { get; }
protected abstract Box PreviewBar { get; }
@@ -113,7 +113,7 @@ namespace osu.Game.Overlays.Direct
{
base.Update();
- if (PreviewPlaying && Preview != null && Preview.IsLoaded)
+ if (PreviewPlaying && Preview != null && Preview.TrackLoaded)
{
PreviewBar.Width = (float)(Preview.CurrentTime / Preview.Length);
}
@@ -141,7 +141,6 @@ namespace osu.Game.Overlays.Direct
protected override bool OnClick(InputState state)
{
ShowInformation();
- PreviewPlaying.Value = false;
return true;
}
diff --git a/osu.Game/Overlays/Direct/PlayButton.cs b/osu.Game/Overlays/Direct/PlayButton.cs
index 131083c6ff..4b91a3d700 100644
--- a/osu.Game/Overlays/Direct/PlayButton.cs
+++ b/osu.Game/Overlays/Direct/PlayButton.cs
@@ -1,25 +1,23 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using OpenTK.Graphics;
using osu.Framework.Allocation;
-using osu.Framework.Audio;
-using osu.Framework.Audio.Track;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
-using osu.Framework.IO.Stores;
+using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
+using OpenTK.Graphics;
namespace osu.Game.Overlays.Direct
{
public class PlayButton : Container
{
- public readonly Bindable Playing = new Bindable();
- public Track Preview { get; private set; }
+ public readonly BindableBool Playing = new BindableBool();
+ public PreviewTrack Preview { get; private set; }
private BeatmapSetInfo beatmapSet;
@@ -31,9 +29,11 @@ namespace osu.Game.Overlays.Direct
if (value == beatmapSet) return;
beatmapSet = value;
- Playing.Value = false;
- trackLoader = null;
+ Preview?.Stop();
+ Preview?.Expire();
Preview = null;
+
+ Playing.Value = false;
}
}
@@ -41,8 +41,6 @@ namespace osu.Game.Overlays.Direct
private readonly SpriteIcon icon;
private readonly LoadingAnimation loadingAnimation;
- private readonly BindableDouble muteBindable = new BindableDouble();
-
private const float transition_duration = 500;
private bool loading
@@ -50,15 +48,9 @@ namespace osu.Game.Overlays.Direct
set
{
if (value)
- {
loadingAnimation.Show();
- icon.FadeOut(transition_duration * 5, Easing.OutQuint);
- }
else
- {
loadingAnimation.Hide();
- icon.FadeIn(transition_duration, Easing.OutQuint);
- }
}
}
@@ -78,19 +70,22 @@ namespace osu.Game.Overlays.Direct
loadingAnimation = new LoadingAnimation(),
});
- Playing.ValueChanged += updatePreviewTrack;
+ Playing.ValueChanged += playingStateChanged;
}
+ private PreviewTrackManager previewTrackManager;
+
[BackgroundDependencyLoader]
- private void load(OsuColour colour, AudioManager audio)
+ private void load(OsuColour colour, PreviewTrackManager previewTrackManager)
{
+ this.previewTrackManager = previewTrackManager;
+
hoverColour = colour.Yellow;
- this.audio = audio;
}
protected override bool OnClick(InputState state)
{
- Playing.Value = !Playing.Value;
+ Playing.Toggle();
return true;
}
@@ -107,44 +102,44 @@ namespace osu.Game.Overlays.Direct
base.OnHoverLost(state);
}
- protected override void Update()
+ private void playingStateChanged(bool playing)
{
- base.Update();
-
- if (Preview?.HasCompleted ?? false)
- {
- Playing.Value = false;
- Preview = null;
- }
- }
-
- private void updatePreviewTrack(bool playing)
- {
- if (playing && BeatmapSet == null)
- {
- Playing.Value = false;
- return;
- }
-
icon.Icon = playing ? FontAwesome.fa_stop : FontAwesome.fa_play;
icon.FadeColour(playing || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint);
if (playing)
{
- if (Preview == null)
+ if (BeatmapSet == null)
{
- beginAudioLoad();
+ Playing.Value = false;
return;
}
- Preview.Restart();
+ if (Preview != null)
+ {
+ Preview.Start();
+ return;
+ }
- audio.Track.AddAdjustment(AdjustableProperty.Volume, muteBindable);
+ loading = true;
+
+ LoadComponentAsync(Preview = previewTrackManager.Get(beatmapSet), preview =>
+ {
+ // beatmapset may have changed.
+ if (Preview != preview)
+ return;
+
+ AddInternal(preview);
+ loading = false;
+ preview.Stopped += () => Playing.Value = false;
+
+ // user may have changed their mind.
+ if (Playing)
+ preview.Start();
+ });
}
else
{
- audio.Track.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
-
Preview?.Stop();
loading = false;
}
@@ -155,64 +150,5 @@ namespace osu.Game.Overlays.Direct
base.Dispose(isDisposing);
Playing.Value = false;
}
-
- private TrackLoader trackLoader;
- private AudioManager audio;
-
- private void beginAudioLoad()
- {
- if (trackLoader != null)
- {
- Preview = trackLoader.Preview;
- Playing.TriggerChange();
- return;
- }
-
- loading = true;
-
- LoadComponentAsync(trackLoader = new TrackLoader($"https://b.ppy.sh/preview/{BeatmapSet.OnlineBeatmapSetID}.mp3"),
- d =>
- {
- // We may have been replaced by another loader
- if (trackLoader != d) return;
-
- Preview = d?.Preview;
- updatePreviewTrack(Playing);
- loading = false;
-
- Add(trackLoader);
- });
- }
-
- private class TrackLoader : Drawable
- {
- private readonly string preview;
-
- public Track Preview;
- private TrackManager trackManager;
-
- public TrackLoader(string preview)
- {
- this.preview = preview;
- }
-
- [BackgroundDependencyLoader]
- private void load(AudioManager audio, FrameworkConfigManager config)
- {
- // create a local trackManager to bypass the mute we are applying above.
- audio.AddItem(trackManager = new TrackManager(new OnlineStore()));
-
- // add back the user's music volume setting (since we are no longer in the global TrackManager's hierarchy).
- config.BindWith(FrameworkSetting.VolumeMusic, trackManager.Volume);
-
- Preview = trackManager.Get(preview);
- }
-
- protected override void Dispose(bool isDisposing)
- {
- base.Dispose(isDisposing);
- trackManager?.Dispose();
- }
- }
}
}
diff --git a/osu.Game/Overlays/DirectOverlay.cs b/osu.Game/Overlays/DirectOverlay.cs
index b33f271986..423211659d 100644
--- a/osu.Game/Overlays/DirectOverlay.cs
+++ b/osu.Game/Overlays/DirectOverlay.cs
@@ -4,12 +4,12 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
-using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
+using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
@@ -18,6 +18,7 @@ using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Direct;
using osu.Game.Overlays.SearchableList;
using osu.Game.Rulesets;
+using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays
@@ -32,7 +33,6 @@ namespace osu.Game.Overlays
private readonly FillFlowContainer resultCountsContainer;
private readonly OsuSpriteText resultCountsText;
private FillFlowContainer panels;
- private DirectPanel playing;
protected override Color4 BackgroundColour => OsuColour.FromHex(@"485e74");
protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"465b71");
@@ -176,10 +176,11 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
- private void load(OsuColour colours, APIAccess api, RulesetStore rulesets)
+ private void load(OsuColour colours, APIAccess api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
{
this.api = api;
this.rulesets = rulesets;
+ this.previewTrackManager = previewTrackManager;
resultCountsContainer.Colour = colours.Yellow;
}
@@ -206,12 +207,6 @@ namespace osu.Game.Overlays
panels.FadeOut(200);
panels.Expire();
panels = null;
-
- if (playing != null)
- {
- playing.PreviewPlaying.Value = false;
- playing = null;
- }
}
if (BeatmapSets == null) return;
@@ -242,17 +237,6 @@ namespace osu.Game.Overlays
{
if (panels != null) ScrollFlow.Remove(panels);
ScrollFlow.Add(panels = newPanels);
-
- foreach (DirectPanel panel in p.Children)
- panel.PreviewPlaying.ValueChanged += newValue =>
- {
- if (newValue)
- {
- if (playing != null && playing != panel)
- playing.PreviewPlaying.Value = false;
- playing = panel;
- }
- };
});
}
@@ -261,6 +245,7 @@ namespace osu.Game.Overlays
private readonly Bindable currentQuery = new Bindable();
private ScheduledDelegate queryChangedDebounce;
+ private PreviewTrackManager previewTrackManager;
private void updateSearch()
{
@@ -277,6 +262,8 @@ namespace osu.Game.Overlays
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
+ previewTrackManager.StopAnyPlaying(this);
+
getSetsRequest = new SearchBeatmapSetsRequest(currentQuery.Value ?? string.Empty,
((FilterControl)Filter).Ruleset.Value,
Filter.DisplayStyleControl.Dropdown.Current.Value,
@@ -300,14 +287,6 @@ namespace osu.Game.Overlays
api.Queue(getSetsRequest);
}
- protected override void PopOut()
- {
- base.PopOut();
-
- if (playing != null)
- playing.PreviewPlaying.Value = false;
- }
-
private int distinctCount(List list) => list.Distinct().ToArray().Length;
public class ResultCounts
diff --git a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
index ffe1560627..a12f9dee7e 100644
--- a/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
+++ b/osu.Game/Overlays/KeyBinding/KeyBindingRow.cs
@@ -186,7 +186,7 @@ namespace osu.Game.Overlays.KeyBinding
{
if (bindTarget.IsHovered)
{
- bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
+ bindTarget.UpdateKeyCombination(new KeyCombination(KeyCombination.FromInputState(state).Keys.Append(state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown)));
finalise();
return true;
}
diff --git a/osu.Game/Overlays/Notifications/SimpleNotification.cs b/osu.Game/Overlays/Notifications/SimpleNotification.cs
index a78bc8da81..25a832941e 100644
--- a/osu.Game/Overlays/Notifications/SimpleNotification.cs
+++ b/osu.Game/Overlays/Notifications/SimpleNotification.cs
@@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Notifications
}
});
- Content.Add(textDrawable = new OsuTextFlowContainer(t => t.TextSize = 16)
+ Content.Add(textDrawable = new OsuTextFlowContainer(t => t.TextSize = 14)
{
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,
diff --git a/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs b/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs
index 3fec9d8697..0b06acd426 100644
--- a/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs
+++ b/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs
@@ -1,14 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System;
-using OpenTK;
+using System.Linq;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Direct;
using osu.Game.Users;
-using System.Linq;
+using OpenTK;
namespace osu.Game.Overlays.Profile.Sections.Beatmaps
{
@@ -18,10 +17,6 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
private readonly BeatmapSetType type;
- private DirectPanel currentlyPlaying;
-
- public event Action BeganPlayingPreview;
-
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable user, string header, string missing = "None... yet.")
: base(user, header, missing)
{
@@ -56,28 +51,10 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
var panel = new DirectGridPanel(s.ToBeatmapSet(Rulesets));
ItemsContainer.Add(panel);
-
- panel.PreviewPlaying.ValueChanged += isPlaying =>
- {
- StopPlayingPreview();
-
- if (isPlaying)
- {
- BeganPlayingPreview?.Invoke(this);
- currentlyPlaying = panel;
- }
- };
}
};
Api.Queue(req);
}
-
- public void StopPlayingPreview()
- {
- if (currentlyPlaying == null) return;
- currentlyPlaying.PreviewPlaying.Value = false;
- currentlyPlaying = null;
- }
}
}
diff --git a/osu.Game/Overlays/Profile/Sections/BeatmapsSection.cs b/osu.Game/Overlays/Profile/Sections/BeatmapsSection.cs
index 92abd20f93..367d096c16 100644
--- a/osu.Game/Overlays/Profile/Sections/BeatmapsSection.cs
+++ b/osu.Game/Overlays/Profile/Sections/BeatmapsSection.cs
@@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System.Linq;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile.Sections.Beatmaps;
@@ -22,15 +21,6 @@ namespace osu.Game.Overlays.Profile.Sections
new PaginatedBeatmapContainer(BeatmapSetType.Unranked, User, "Pending Beatmaps"),
new PaginatedBeatmapContainer(BeatmapSetType.Graveyard, User, "Graveyarded Beatmaps"),
};
-
- foreach (var paginatedBeatmapContainer in Children.OfType())
- {
- paginatedBeatmapContainer.BeganPlayingPreview += _ =>
- {
- foreach (var bc in Children.OfType())
- bc.StopPlayingPreview();
- };
- }
}
}
}
diff --git a/osu.Game/Overlays/UserProfileOverlay.cs b/osu.Game/Overlays/UserProfileOverlay.cs
index a4dd0c9ec3..745f2f3def 100644
--- a/osu.Game/Overlays/UserProfileOverlay.cs
+++ b/osu.Game/Overlays/UserProfileOverlay.cs
@@ -2,8 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
-using OpenTK;
-using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@@ -18,6 +16,8 @@ using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile;
using osu.Game.Overlays.Profile.Sections;
using osu.Game.Users;
+using OpenTK;
+using OpenTK.Graphics;
namespace osu.Game.Overlays
{
diff --git a/osu.Game/Overlays/Volume/MuteButton.cs b/osu.Game/Overlays/Volume/MuteButton.cs
index b62c639ee3..d0aa58e668 100644
--- a/osu.Game/Overlays/Volume/MuteButton.cs
+++ b/osu.Game/Overlays/Volume/MuteButton.cs
@@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Volume
protected override bool OnHover(InputState state)
{
this.TransformTo("BorderColour", hoveredColour, 500, Easing.OutQuint);
- return true;
+ return false;
}
protected override void OnHoverLost(InputState state)
diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs
index 0e43945f8c..1d392e6ee8 100644
--- a/osu.Game/Overlays/Volume/VolumeMeter.cs
+++ b/osu.Game/Overlays/Volume/VolumeMeter.cs
@@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
+using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
@@ -232,12 +233,13 @@ namespace osu.Game.Overlays.Volume
{
float amount = adjust_step * direction;
- var mouse = GetContainingInputManager().CurrentState.Mouse;
- if (mouse.HasPreciseScroll)
+ // handle the case where the OnPressed action was actually a mouse wheel.
+ // this allows for precise wheel handling.
+ var state = GetContainingInputManager().CurrentState;
+ if (state.Mouse?.ScrollDelta.Y != 0)
{
- float scrollDelta = mouse.ScrollDelta.Y;
- if (scrollDelta != 0)
- amount *= Math.Abs(scrollDelta / 10);
+ OnScroll(state);
+ return;
}
Volume += amount;
@@ -260,6 +262,34 @@ namespace osu.Game.Overlays.Volume
return false;
}
+ // because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible.
+ private double scrollAmount;
+
+ protected override bool OnScroll(InputState state)
+ {
+ scrollAmount += adjust_step * state.Mouse.ScrollDelta.Y * (state.Mouse.HasPreciseScroll ? 0.1f : 1);
+
+ if (Math.Abs(scrollAmount) < Bindable.Precision)
+ return true;
+
+ Volume += scrollAmount;
+ scrollAmount = 0;
+ return true;
+ }
+
public bool OnReleased(GlobalAction action) => false;
+
+ private const float transition_length = 500;
+
+ protected override bool OnHover(InputState state)
+ {
+ this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
+ return false;
+ }
+
+ protected override void OnHoverLost(InputState state)
+ {
+ this.ScaleTo(1f, transition_length, Easing.OutExpo);
+ }
}
}
diff --git a/osu.Game/Overlays/VolumeOverlay.cs b/osu.Game/Overlays/VolumeOverlay.cs
index f922c507f7..1c9c615bbb 100644
--- a/osu.Game/Overlays/VolumeOverlay.cs
+++ b/osu.Game/Overlays/VolumeOverlay.cs
@@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
+using osu.Framework.Input;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Input.Bindings;
@@ -86,16 +87,10 @@ namespace osu.Game.Overlays
{
base.LoadComplete();
- volumeMeterMaster.Bindable.ValueChanged += _ => settingChanged();
- volumeMeterEffect.Bindable.ValueChanged += _ => settingChanged();
- volumeMeterMusic.Bindable.ValueChanged += _ => settingChanged();
- muteButton.Current.ValueChanged += _ => settingChanged();
- }
-
- private void settingChanged()
- {
- Show();
- schedulePopOut();
+ volumeMeterMaster.Bindable.ValueChanged += _ => Show();
+ volumeMeterEffect.Bindable.ValueChanged += _ => Show();
+ volumeMeterMusic.Bindable.ValueChanged += _ => Show();
+ muteButton.Current.ValueChanged += _ => Show();
}
public bool Adjust(GlobalAction action)
@@ -127,6 +122,14 @@ namespace osu.Game.Overlays
private ScheduledDelegate popOutDelegate;
+ public override void Show()
+ {
+ if (State == Visibility.Visible)
+ schedulePopOut();
+
+ base.Show();
+ }
+
protected override void PopIn()
{
ClearTransforms();
@@ -140,10 +143,33 @@ namespace osu.Game.Overlays
this.FadeOut(100);
}
+ protected override bool OnMouseMove(InputState state)
+ {
+ // keep the scheduled event correctly timed as long as we have movement.
+ schedulePopOut();
+ return base.OnMouseMove(state);
+ }
+
+ protected override bool OnHover(InputState state)
+ {
+ schedulePopOut();
+ return true;
+ }
+
+ protected override void OnHoverLost(InputState state)
+ {
+ schedulePopOut();
+ base.OnHoverLost(state);
+ }
+
private void schedulePopOut()
{
popOutDelegate?.Cancel();
- this.Delay(1000).Schedule(Hide, out popOutDelegate);
+ this.Delay(1000).Schedule(() =>
+ {
+ if (!IsHovered)
+ Hide();
+ }, out popOutDelegate);
}
}
}
diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
index 0f5490a182..f13d96b35e 100644
--- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
+++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Replays
return true;
}
- public override List GetPendingStates() => new List();
+ public override List GetPendingInputs() => new List();
public bool AtLastFrame => currentFrameIndex == Frames.Count - 1;
public bool AtFirstFrame => currentFrameIndex == 0;
@@ -119,7 +119,8 @@ namespace osu.Game.Rulesets.Replays
{
public ReplayKeyboardState(List keys)
{
- Keys = keys;
+ foreach (var key in keys)
+ Keys.Add(key);
}
}
}
diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs
index 58a66a5224..8046e9f9b4 100644
--- a/osu.Game/Rulesets/UI/RulesetInputManager.cs
+++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs
@@ -15,6 +15,7 @@ using osu.Game.Input.Bindings;
using osu.Game.Input.Handlers;
using osu.Game.Screens.Play;
using OpenTK.Input;
+using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.UI
{
@@ -29,26 +30,43 @@ namespace osu.Game.Rulesets.UI
}
}
+ protected override InputState CreateInitialState()
+ {
+ var state = base.CreateInitialState();
+ return new RulesetInputManagerInputState
+ {
+ Mouse = state.Mouse,
+ Keyboard = state.Keyboard,
+ Joystick = state.Joystick,
+ LastReplayState = null
+ };
+ }
+
protected readonly KeyBindingContainer KeyBindingContainer;
protected override Container Content => KeyBindingContainer;
protected RulesetInputManager(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
{
- InternalChild = KeyBindingContainer = new RulesetKeyBindingContainer(ruleset, variant, unique);
+ InternalChild = KeyBindingContainer = CreateKeyBindingContainer(ruleset, variant, unique);
}
#region Action mapping (for replays)
private List lastPressedActions = new List();
- protected override void HandleNewState(InputState state)
+ public override void HandleCustomInput(InputState state, IInput input)
{
- base.HandleNewState(state);
+ if (!(input is ReplayState replayState))
+ {
+ base.HandleCustomInput(state, input);
+ return;
+ }
- var replayState = state as ReplayInputHandler.ReplayState;
-
- if (replayState == null) return;
+ if (state is RulesetInputManagerInputState inputState)
+ {
+ inputState.LastReplayState = replayState;
+ }
// Here we handle states specifically coming from a replay source.
// These have extra action information rather than keyboard keys or mouse buttons.
@@ -80,7 +98,7 @@ namespace osu.Game.Rulesets.UI
if (replayInputHandler != null) RemoveHandler(replayInputHandler);
replayInputHandler = value;
- UseParentState = replayInputHandler == null;
+ UseParentInput = replayInputHandler == null;
if (replayInputHandler != null)
AddHandler(replayInputHandler);
@@ -123,7 +141,7 @@ namespace osu.Game.Rulesets.UI
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState;
- private bool isAttached => replayInputHandler != null && !UseParentState;
+ private bool isAttached => replayInputHandler != null && !UseParentInput;
private const int max_catch_up_updates_per_frame = 50;
@@ -249,6 +267,9 @@ namespace osu.Game.Rulesets.UI
}
#endregion
+
+ protected virtual RulesetKeyBindingContainer CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)
+ => new RulesetKeyBindingContainer(ruleset, variant, unique);
}
///
@@ -267,4 +288,10 @@ namespace osu.Game.Rulesets.UI
{
void Attach(KeyCounterCollection keyCounter);
}
+
+ public class RulesetInputManagerInputState : InputState
+ where T : struct
+ {
+ public ReplayState LastReplayState;
+ }
}
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
index 36c6b07f54..c64fca6eff 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
@@ -29,17 +29,16 @@ namespace osu.Game.Rulesets.UI.Scrolling
///
protected readonly SortedList ControlPoints = new SortedList();
- private readonly ScrollingDirection direction;
+ public readonly Bindable Direction = new Bindable();
private Cached initialStateCache = new Cached();
- public ScrollingHitObjectContainer(ScrollingDirection direction)
+ public ScrollingHitObjectContainer()
{
- this.direction = direction;
-
RelativeSizeAxes = Axes.Both;
- TimeRange.ValueChanged += v => initialStateCache.Invalidate();
+ TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
+ Direction.ValueChanged += _ => initialStateCache.Invalidate();
}
private ISpeedChangeVisualiser speedChangeVisualiser;
@@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (!initialStateCache.IsValid)
{
- speedChangeVisualiser.ComputeInitialStates(Objects, direction, TimeRange, DrawSize);
+ speedChangeVisualiser.ComputeInitialStates(Objects, Direction, TimeRange, DrawSize);
initialStateCache.Validate();
}
}
@@ -110,7 +109,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
base.UpdateAfterChildrenLife();
// We need to calculate this as soon as possible after lifetimes so that hitobjects get the final say in their positions
- speedChangeVisualiser.UpdatePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
+ speedChangeVisualiser.UpdatePositions(AliveObjects, Direction, Time.Current, TimeRange, DrawSize);
}
}
}
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
index 830214803c..172b866505 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
@@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
///
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
- private readonly ScrollingDirection direction;
+ protected readonly Bindable Direction = new Bindable();
///
/// Creates a new .
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null)
: base(customWidth, customHeight)
{
- this.direction = direction;
+ Direction.Value = direction;
}
[BackgroundDependencyLoader]
@@ -99,6 +99,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
return false;
}
- protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer(direction);
+ protected sealed override HitObjectContainer CreateHitObjectContainer()
+ {
+ var container = new ScrollingHitObjectContainer();
+ container.Direction.BindTo(Direction);
+ return container;
+ }
}
}
diff --git a/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs b/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs
index e353c07e9f..745352a4d3 100644
--- a/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/Visualisers/SequentialSpeedChangeVisualiser.cs
@@ -93,6 +93,9 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
/// A positive value indicating the position at .
private double positionAt(double time, double timeRange)
{
+ if (controlPoints.Count == 0)
+ return time / timeRange;
+
double length = 0;
// We need to consider all timing points until the specified time and not just the currently-active one,
diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs
index 2a2111c8d6..7eeabd3e5e 100644
--- a/osu.Game/Screens/Edit/Editor.cs
+++ b/osu.Game/Screens/Edit/Editor.cs
@@ -185,9 +185,9 @@ namespace osu.Game.Screens.Edit
protected override bool OnScroll(InputState state)
{
if (state.Mouse.ScrollDelta.X + state.Mouse.ScrollDelta.Y > 0)
- clock.SeekBackward(true);
+ clock.SeekBackward(!clock.IsRunning);
else
- clock.SeekForward(true);
+ clock.SeekForward(!clock.IsRunning);
return true;
}
diff --git a/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs
index e993d36551..e6a04bf1e7 100644
--- a/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs
+++ b/osu.Game/Screens/Edit/Screens/Compose/Timeline/Timeline.cs
@@ -62,7 +62,12 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
}
///
- /// The track's time in the previous frame.
+ /// The timeline's scroll position in the last frame.
+ ///
+ private float lastScrollPosition;
+
+ ///
+ /// The track time in the last frame.
///
private double lastTrackTime;
@@ -83,49 +88,51 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
// The extrema of track time should be positioned at the centre of the container when scrolled to the start or end
Content.Margin = new MarginPadding { Horizontal = DrawWidth / 2 };
- if (handlingDragInput)
- {
- // The user is dragging - the track should always follow the timeline
- seekTrackToCurrent();
- }
- else if (adjustableClock.IsRunning)
- {
- // If the user hasn't provided mouse input but the track is running, always follow the track
+ // This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren
+ if (adjustableClock.IsRunning)
scrollToTrackTime();
- }
- else
+ }
+
+ protected override void UpdateAfterChildren()
+ {
+ base.UpdateAfterChildren();
+
+ if (handlingDragInput)
+ seekTrackToCurrent();
+ else if (!adjustableClock.IsRunning)
{
- // The track isn't playing, so we want to smooth-scroll once more, and re-enable wheel scrolling
- // There are two cases we have to be wary of:
- // 1) The user scrolls on this timeline: We want the track to follow us
+ // The track isn't running. There are two cases we have to be wary of:
+ // 1) The user flick-drags on this timeline: We want the track to follow us
// 2) The user changes the track time through some other means (scrolling in the editor or overview timeline): We want to follow the track time
- // The simplest way to cover both cases is by checking that inter-frame track times are identical
- if (adjustableClock.CurrentTime == lastTrackTime)
- {
- // The track hasn't been seeked externally
+ // The simplest way to cover both cases is by checking whether the scroll position has changed and the audio hasn't been changed externally
+ if (Current != lastScrollPosition && adjustableClock.CurrentTime == lastTrackTime)
seekTrackToCurrent();
- }
else
- {
- // The track has been seeked externally
scrollToTrackTime();
- }
}
+ lastScrollPosition = Current;
lastTrackTime = adjustableClock.CurrentTime;
+ }
- void seekTrackToCurrent()
- {
- if (!(Beatmap.Value.Track is TrackVirtual))
- adjustableClock.Seek(Current / Content.DrawWidth * Beatmap.Value.Track.Length);
- }
+ private void seekTrackToCurrent()
+ {
+ var track = Beatmap.Value.Track;
+ if (track is TrackVirtual || !track.IsLoaded)
+ return;
- void scrollToTrackTime()
- {
- if (!(Beatmap.Value.Track is TrackVirtual))
- ScrollTo((float)(adjustableClock.CurrentTime / Beatmap.Value.Track.Length) * Content.DrawWidth, false);
- }
+ if (!(Beatmap.Value.Track is TrackVirtual))
+ adjustableClock.Seek(Current / Content.DrawWidth * Beatmap.Value.Track.Length);
+ }
+
+ private void scrollToTrackTime()
+ {
+ var track = Beatmap.Value.Track;
+ if (track is TrackVirtual || !track.IsLoaded)
+ return;
+
+ ScrollTo((float)(adjustableClock.CurrentTime / Beatmap.Value.Track.Length) * Content.DrawWidth, false);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
diff --git a/osu.Game/Screens/Play/HUD/QuitButton.cs b/osu.Game/Screens/Play/HUD/QuitButton.cs
index d0aa0dad92..29382c25f3 100644
--- a/osu.Game/Screens/Play/HUD/QuitButton.cs
+++ b/osu.Game/Screens/Play/HUD/QuitButton.cs
@@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
+using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -182,14 +183,14 @@ namespace osu.Game.Screens.Play.HUD
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
- if (!pendingAnimation && state.Mouse.Buttons.Count == 1)
+ if (!pendingAnimation && state.Mouse.Buttons.Count() == 1)
BeginConfirm();
return true;
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
- if (state.Mouse.Buttons.Count == 0)
+ if (!state.Mouse.Buttons.Any())
AbortConfirm();
return true;
}
diff --git a/osu.Game/Tests/Platform/TestStorage.cs b/osu.Game/Tests/Platform/TestStorage.cs
index 883aae2184..5b31c7b4d0 100644
--- a/osu.Game/Tests/Platform/TestStorage.cs
+++ b/osu.Game/Tests/Platform/TestStorage.cs
@@ -7,7 +7,7 @@ namespace osu.Game.Tests.Platform
{
public class TestStorage : DesktopStorage
{
- public TestStorage(string baseName) : base(baseName)
+ public TestStorage(string baseName) : base(baseName, null)
{
}
diff --git a/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs b/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs
index 132a655c15..01676ad56e 100644
--- a/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs
+++ b/osu.Game/Tests/Visual/ManualInputManagerTestCase.cs
@@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual
///
protected void ReturnUserInput()
{
- AddStep("Return user input", () => InputManager.UseParentState = true);
+ AddStep("Return user input", () => InputManager.UseParentInput = true);
}
}
}
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index f0bc330994..9668d40fd5 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -14,12 +14,12 @@
-
-
-
+
+
+
-
-
+
+
diff --git a/osu.TestProject.props b/osu.TestProject.props
index 8f7128f8b7..c2e6048a60 100644
--- a/osu.TestProject.props
+++ b/osu.TestProject.props
@@ -11,7 +11,7 @@
-
+