mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Clean up implementation
This commit is contained in:
@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuGameBase game)
|
private void load(OsuGameBase game)
|
||||||
{
|
{
|
||||||
Child = globalActionContainer = new GlobalActionContainer(game);
|
Child = globalActionContainer = new GlobalActionContainer(game, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -13,15 +12,17 @@ namespace osu.Game.Input.Bindings
|
|||||||
{
|
{
|
||||||
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
|
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
|
||||||
{
|
{
|
||||||
|
private readonly GlobalInputManager globalInputManager;
|
||||||
|
|
||||||
private readonly Drawable handler;
|
private readonly Drawable handler;
|
||||||
|
|
||||||
public GlobalActionContainer(OsuGameBase game, bool nested = false)
|
public GlobalActionContainer(OsuGameBase game, GlobalInputManager globalInputManager)
|
||||||
: base(matchingMode: KeyCombinationMatchingMode.Modifiers)
|
: base(matchingMode: KeyCombinationMatchingMode.Modifiers)
|
||||||
{
|
{
|
||||||
|
this.globalInputManager = globalInputManager;
|
||||||
|
|
||||||
if (game is IKeyBindingHandler<GlobalAction>)
|
if (game is IKeyBindingHandler<GlobalAction>)
|
||||||
handler = game;
|
handler = game;
|
||||||
|
|
||||||
GetInputQueue = () => base.KeyBindingInputQueue.ToArray();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings);
|
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings);
|
||||||
@ -94,10 +95,15 @@ namespace osu.Game.Input.Bindings
|
|||||||
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
|
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
|
||||||
};
|
};
|
||||||
|
|
||||||
public Func<Drawable[]> GetInputQueue { get; set; }
|
protected override IEnumerable<Drawable> KeyBindingInputQueue
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
var inputQueue = globalInputManager?.NonPositionalInputQueue ?? base.KeyBindingInputQueue;
|
||||||
|
|
||||||
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
|
return handler != null ? inputQueue.Prepend(handler) : inputQueue;
|
||||||
handler == null ? GetInputQueue() : GetInputQueue().Prepend(handler);
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum GlobalAction
|
public enum GlobalAction
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
@ -23,10 +22,7 @@ namespace osu.Game.Input.Bindings
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
// to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
|
// to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
|
||||||
GlobalBindings = new GlobalActionContainer(game, true)
|
GlobalBindings = new GlobalActionContainer(game, this)
|
||||||
{
|
|
||||||
GetInputQueue = () => NonPositionalInputQueue.ToArray()
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,7 +27,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
|
||||||
using osu.Framework.Threading;
|
using osu.Framework.Threading;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Collections;
|
using osu.Game.Collections;
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
InputManager = new ManualInputManager
|
InputManager = new ManualInputManager
|
||||||
{
|
{
|
||||||
UseParentInput = true,
|
UseParentInput = true,
|
||||||
Child = new GlobalActionContainer(null)
|
Child = new GlobalActionContainer(null, null)
|
||||||
.WithChild((cursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both })
|
.WithChild((cursorContainer = new MenuCursorContainer { RelativeSizeAxes = Axes.Both })
|
||||||
.WithChild(content = new OsuTooltipContainer(cursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }))
|
.WithChild(content = new OsuTooltipContainer(cursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }))
|
||||||
},
|
},
|
||||||
|
Reference in New Issue
Block a user