diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs index b82842e30d..4ce1d995a5 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSelection.cs @@ -50,9 +50,9 @@ namespace osu.Game.Tests.Visual.Editing AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[] { new HitCircle { StartTime = 100 }, - new HitCircle { StartTime = 200, Position = new Vector2(50) }, - new HitCircle { StartTime = 300, Position = new Vector2(100) }, - new HitCircle { StartTime = 400, Position = new Vector2(150) }, + new HitCircle { StartTime = 200, Position = new Vector2(100) }, + new HitCircle { StartTime = 300, Position = new Vector2(200) }, + new HitCircle { StartTime = 400, Position = new Vector2(300) }, })); AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects)); @@ -95,9 +95,9 @@ namespace osu.Game.Tests.Visual.Editing var addedObjects = new[] { new HitCircle { StartTime = 100 }, - new HitCircle { StartTime = 200, Position = new Vector2(50) }, - new HitCircle { StartTime = 300, Position = new Vector2(100) }, - new HitCircle { StartTime = 400, Position = new Vector2(150) }, + new HitCircle { StartTime = 200, Position = new Vector2(100) }, + new HitCircle { StartTime = 300, Position = new Vector2(200) }, + new HitCircle { StartTime = 400, Position = new Vector2(300) }, }; AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); @@ -131,9 +131,9 @@ namespace osu.Game.Tests.Visual.Editing AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[] { new HitCircle { StartTime = 100 }, - new HitCircle { StartTime = 200, Position = new Vector2(50) }, - new HitCircle { StartTime = 300, Position = new Vector2(100) }, - new HitCircle { StartTime = 400, Position = new Vector2(150) }, + new HitCircle { StartTime = 200, Position = new Vector2(100) }, + new HitCircle { StartTime = 300, Position = new Vector2(200) }, + new HitCircle { StartTime = 400, Position = new Vector2(300) }, })); moveMouseToObject(() => addedObjects[0]);