Remove return type from AddDifficultyToBeatmapSet

Also removes a pointless realm encapsulation.
This commit is contained in:
Dean Herbert
2022-02-03 19:39:24 +09:00
parent ad47649d1c
commit bef0a2da21
2 changed files with 8 additions and 13 deletions

View File

@ -128,10 +128,10 @@ namespace osu.Game.Beatmaps
foreach (var timingPoint in referenceBeatmap.Beatmap.ControlPointInfo.TimingPoints)
newBeatmap.ControlPointInfo.Add(timingPoint.Time, timingPoint.DeepClone());
var createdBeatmapInfo = beatmapModelManager.AddDifficultyToBeatmapSet(beatmapSetInfo, newBeatmap);
beatmapModelManager.AddDifficultyToBeatmapSet(beatmapSetInfo, newBeatmap);
workingBeatmapCache.Invalidate(createdBeatmapInfo.BeatmapSet);
return GetWorkingBeatmap(createdBeatmapInfo);
workingBeatmapCache.Invalidate(beatmapSetInfo);
return GetWorkingBeatmap(newBeatmap.BeatmapInfo);
}
// TODO: add back support for making a copy of another difficulty