Remove return type from AddDifficultyToBeatmapSet

Also removes a pointless realm encapsulation.
This commit is contained in:
Dean Herbert
2022-02-03 19:39:24 +09:00
parent ad47649d1c
commit bef0a2da21
2 changed files with 8 additions and 13 deletions

View File

@ -93,19 +93,14 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Add a new difficulty to the beatmap set represented by the provided <see cref="BeatmapSetInfo"/>.
/// </summary>
public BeatmapInfo AddDifficultyToBeatmapSet(BeatmapSetInfo beatmapSetInfo, Beatmap beatmap)
public void AddDifficultyToBeatmapSet(BeatmapSetInfo beatmapSetInfo, Beatmap beatmap)
{
return Realm.Run(realm =>
{
var beatmapInfo = beatmap.BeatmapInfo;
var beatmapInfo = beatmap.BeatmapInfo;
beatmapSetInfo.Beatmaps.Add(beatmapInfo);
beatmapInfo.BeatmapSet = beatmapSetInfo;
beatmapSetInfo.Beatmaps.Add(beatmapInfo);
beatmapInfo.BeatmapSet = beatmapSetInfo;
Save(beatmapInfo, beatmap);
return beatmapInfo.Detach();
});
Save(beatmapInfo, beatmap);
}
private static string getFilename(BeatmapInfo beatmapInfo)