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Add better slider duration calculation using bpm and difficulty information.
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@ -294,8 +294,12 @@ namespace osu.Game.Beatmaps.Formats
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break;
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case Section.HitObjects:
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var obj = parser?.Parse(val);
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if (obj != null)
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{
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obj.Beatmap = beatmap;
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beatmap.HitObjects.Add(obj);
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}
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break;
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}
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}
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