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added hover effects to panels in social
at least partially QQ
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60
osu.Game/Overlays/Social/SocialPanel.cs
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60
osu.Game/Overlays/Social/SocialPanel.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Users;
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namespace osu.Game.Overlays.Social
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{
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public class SocialPanel : UserPanel
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{
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private const double hover_transition_time = 400;
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public SocialPanel(User user) : base(user)
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{
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}
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private readonly EdgeEffectParameters edgeEffectNormal = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 1f),
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Radius = 2f,
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Colour = Color4.Black.Opacity(0.25f),
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};
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private readonly EdgeEffectParameters edgeEffectHovered = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Offset = new Vector2(0f, 5f),
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Radius = 10f,
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Colour = Color4.Black.Opacity(0.3f),
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};
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protected override bool OnHover(InputState state)
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{
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TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
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//Content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
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//Content.MoveToY(0, hover_transition_time, Easing.OutQuint);
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base.OnHoverLost(state);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(200, Easing.Out);
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}
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}
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}
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