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Add top-level osu! hitobject pooling
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@ -31,6 +31,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private Container scaleContainer;
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private InputManager inputManager;
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public DrawableHitCircle()
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: this(null)
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{
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}
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public DrawableHitCircle([CanBeNull] HitCircle h = null)
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: base(h)
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{
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